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Introduction
I live in Korea so the hours may be different from standard prime time, please hit the follow button at www.twitch.tv/sa5dc. Also I have a discord server here if you wish to discuss any builds or optimal efficiency with me. https://discord.gg/ysZaE
I have a guide on LOLking that I've decided to export over to MOBAFire so I can help people become a better Warwick player
Thanks for all the support over the years.
Runes




My reasoning goes like this. CDR (Cooldown Reduction) is a stat that does not go up as you gain levels. Therefore, you can only get it via two ways: Items or Runes.
However, Warwick in S7 needs to go full damage to be viable, so you need to pick a certain order of items which may not necessarily have the CDR built in. So I decided to add scaling CDR runes.
Warwick's best time shines in the mid game. Late game is tough when everyone has QSS or Banshee or are bunched up and early game Warwick has no ult. This setup will allow us to run anywhere from 15 to 30% CDR mid-game depending on if you choose to go CDR boots or Mobi Boots.
You don't need armor or MR since your primary objective is picking off people and not staying in a fight for a long time. Therefore to make up for the lost jungle clear speed, I decided to do Red Attack Speed and Yellow Attack Speed.
Always start enemy opposite buff. Take it, then drop a Yellow Ward in the nearby grass, and then Pink Ward the river grass. You will lose in every counter jungle scenario due to your weak rune setup, so run away if enemy counter invades.
Go back at 600 Gold and buy two daggers and look above at my item descriptions.
For more insight check out how I do it at www.twitch.tv/sa5dc. More or less consistent in every game at least the start portion.
My favored bans on Korea for enemy junglers are Lee and Khazix. Evelynn can be annoying sometimes as well.
You will not beat a proper Master Yi or Graves late game 1vs1 especially if they get Hexdrinker and/or QSS.
Go back at 600 Gold and buy two daggers and look above at my item descriptions.
For more insight check out how I do it at www.twitch.tv/sa5dc. More or less consistent in every game at least the start portion.
My favored bans on Korea for enemy junglers are Lee and Khazix. Evelynn can be annoying sometimes as well.
You will not beat a proper Master Yi or Graves late game 1vs1 especially if they get Hexdrinker and/or QSS.
At the start of a game, I'm not a fan of inconsistent play or a high risk high reward play-style. The objective of this Warwick build is to get safely to Level 6 (Mid-Game) and that's when Warwick shines the most in the current meta.
I always start with a three buff invade. Over the course of 100 or so randomly selected games, stealing an enemy buff has shown to negate ganks somewhat.
Of course this isn't 100% accurate but the first thoughts going through an enemy jungler's mind as he notices the 2nd Buff missing is like this in this priority.
1. Keep Farming Jungle (Safe)
2. Counterinvade him or Steal my buff (Safe)
3. Attempt a Gank (Risky)
#3 is least likely to happen because if the opponent misses his 2nd buff and then on top of that fails a gank after that then he's really behind and a gank before 6 is highly unlikely.
Going back to the jungle route. If you're on the Right Side then it should go like this.
Enemy Blue (Lay Yellow Ward in the Grass after) --> Pink Ward the Grass in the River --> Your Red Buff --> Golems. This will give you 600 Gold to back (Check Items Section).
Left Side should start like this.
Enemy Red (Lay Yellow in the Grass above the Red) --> Pink Ward the Grass in the River --> Your Blue Buff --> Krug --> Wolves. This will give you 600 Gold to back (Check Items Section).
If any of this is confusing to you, please write in the comments box and I can clear it up.
I always start with a three buff invade. Over the course of 100 or so randomly selected games, stealing an enemy buff has shown to negate ganks somewhat.
Of course this isn't 100% accurate but the first thoughts going through an enemy jungler's mind as he notices the 2nd Buff missing is like this in this priority.
1. Keep Farming Jungle (Safe)
2. Counterinvade him or Steal my buff (Safe)
3. Attempt a Gank (Risky)
#3 is least likely to happen because if the opponent misses his 2nd buff and then on top of that fails a gank after that then he's really behind and a gank before 6 is highly unlikely.
Going back to the jungle route. If you're on the Right Side then it should go like this.
Enemy Blue (Lay Yellow Ward in the Grass after) --> Pink Ward the Grass in the River --> Your Red Buff --> Golems. This will give you 600 Gold to back (Check Items Section).
Left Side should start like this.
Enemy Red (Lay Yellow in the Grass above the Red) --> Pink Ward the Grass in the River --> Your Blue Buff --> Krug --> Wolves. This will give you 600 Gold to back (Check Items Section).
If any of this is confusing to you, please write in the comments box and I can clear it up.
Let's break this section down for junglers or laners that are tough to handle and may be frustrating to play against.
If you see the following laners, it is an indicator of a tough matchup. This includes Lulu, Kayle, Zilian. These three champions negates your Warwick and it will leave the hands of the game to your team. As an exclusive solo queue player I hate relying on my team because more often than not, they disappoint.
For Junglers, in S7 I like to ban Lee Sin and Khazix, and I would prefer not to play versus Graves or Master Yi. Lee Sin is rather powerful at the moment and while there are lots of bad Lee Sins, a good one is just too mobile to handle.
Khazix is overpowered at the moment and I usually permaban in selection until Riot hits him with a nerf stick. This problem worsens because you're running with no armor and no MR, so its kill Khazix or he gets a free reset (Post 11).
Graves is overpowered when he gets QSS and in general with a hexdrinker is pretty beefy and tanky. Late game assuming he is competent is nearly impossible to pick off or even get down low.
Master Yi is easy early game and mid game but if he gets any kills and late game with a QSS, can't stop him. However, compared to the above 3, I would prefer playing vs Master Yi. All you need to do is stick as a team and not try to 1vs1 him.
Rest of the junglers can be counterplayed easily and is an easy matchup in the mid game.
If you see the following laners, it is an indicator of a tough matchup. This includes Lulu, Kayle, Zilian. These three champions negates your Warwick and it will leave the hands of the game to your team. As an exclusive solo queue player I hate relying on my team because more often than not, they disappoint.
For Junglers, in S7 I like to ban Lee Sin and Khazix, and I would prefer not to play versus Graves or Master Yi. Lee Sin is rather powerful at the moment and while there are lots of bad Lee Sins, a good one is just too mobile to handle.
Khazix is overpowered at the moment and I usually permaban in selection until Riot hits him with a nerf stick. This problem worsens because you're running with no armor and no MR, so its kill Khazix or he gets a free reset (Post 11).
Graves is overpowered when he gets QSS and in general with a hexdrinker is pretty beefy and tanky. Late game assuming he is competent is nearly impossible to pick off or even get down low.
Master Yi is easy early game and mid game but if he gets any kills and late game with a QSS, can't stop him. However, compared to the above 3, I would prefer playing vs Master Yi. All you need to do is stick as a team and not try to 1vs1 him.
Rest of the junglers can be counterplayed easily and is an easy matchup in the mid game.
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