Vayne Build Guide by sanun
Sanun's Diamond Hail Of Blades Vayne [TOP & BOT]
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Runes: Hail Of Blades Vayne
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Ability Order Hail Of Blades Vayne
Threats & Synergies
Champion Build Guide
Hail of Blades Vayne is now being played by C9 Sneaky, TSM Zven, TSM BrokenBlade, DWG Nuclear, GRF Viper and more! Here’s why:
Intro to Hail of Blades:
If you scroll down Probuilds, you’ll see a lot of pro players using Hail of Blades Vayne in the recent many matches. I’ve been testing it since the patch dropped and here’s basically why it works.
+ Insane late-game hyper-carry
+ Super mobile carry
+ Very rewarding when mastered
+ Good in teamfights and as a splitpusher
+ Snowballs really well when given a lead
+ One of the best tank destroyers
- Many bad matchups so first-picking her can be risky
- Extremely difficult to master.
- Vulnerable to crowd control.
- Very squishy
- Banned a lot if she is meta
- People tend to hate on Vayne players a lot
Since season 4, there are almost no summoner spells in League of Legends that have a bigger impact than Teleport. Sure, Flash is a big deal and can change a team fight, but Teleport determines everything from which objectives you can take, to whether or not you can fight, to where each individual player can and should be standing on the map.
In fact, until patch 8.23, even just starting a Teleport then cancelling it could be enough to turn a fight, or save your team’s bot lane. But, after this most recent preseason patch, Teleport can no longer be cancelled. And that’s probably a good thing.
Now, when you want to impact the map with a teleport, you have to be absolutely sure it’s a good idea. No more faking teleports to get enemy teams to back off of a fight, or to bait teleport out of your opponent, if you start a teleport in season 9, you’re teleporting.
This is the kind of change that, rather than making one playstyle weaker, actually impacts the entire game itself. At the highest levels of the game, map movements will have to be more purposeful, while things like tower dives can be done with a little more confidence, knowing that the enemy team will have to either decide not to help the target of the dive, or commit everything to help them.
Heal is an excellent spell for ADCs for several reasons, but the main reason is because it affects you AND ANOTHER TARGET. This makes it perfect for the bot lane, which is of course a primarily 2-on-2 lane. The fact that it can help keep both of you healthy, making it more difficult to choose a target to focus, is more useful than Teleport in this situation and is the main reason that heal is taken by ADCs. It's also worth noting that the speed boost is also a bit more useful for escaping together, and it can also be used to kite more effectively, which is of course extremely useful on an ADC. Sustain is also somewhat more valued in the bot lane because it ADCs tend to be good at taking towers quickly when you port to base, which makes an actual heal better for this lane than Teleport.
FINAL HOUR(R): Night Hunter's bonus movement speed is tripled to 90.
ACTIVE(Q): Vayne Dash dashes forward and her next basic attack within 7 seconds deals Attack damage bonus physical damage.
BONUS PHYSICAL DAMAGE:
50 / 55 / 60 / 65 / 70% AD
Tumble TARGET RANGE: 300
COST: 30 MANA
COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2
Tumble resets Vayne's basic attack timer.
FINAL HOUR(R): Tumble's cooldown is reduced by 50%, and Tumble turns Vayne invisible for 1 second on-cast.
PASSIVE(W): Vayne's basic attacks and Condemn Condemn apply a Silver Bolts stack for 3.5 seconds, up to 3 times. Attacking a new enemy removes all stacks from the previous target.
The third stack consumes them all to deal Hybrid penetration bonus true damage, with a minimum threshold, and capped at 200 against monsters. This is the reason why Hail Of Blades is insane on Vayne, because it helps to make up for her weak early-game. The extra attack speed will win you so many early trades combined with Silver-Bolts. This is also the ability that shreds tanks.
BONUS TRUE DAMAGE:
4 / 6.5 / 9 / 11.5 / 14% of target's maximum health
MINIMUM TRUE DAMAGE:
50 / 65 / 80 / 95 / 110
ACTIVE(E): Vayne fires a heavy bolt at the target unit, dealing physical damage, Airborne icon knocking them back 475 units, and applying a Silver Bolts Silver Bolts stack. Her E is a good finisher if you are out of range for a basic attack, but be 100% sure it actually kills the target or else you are just helping them escape.
50 / 90 / 120 / 155 / 190 (+ 50% bonus AD)
If the target collides with a wall, they take the same physical damage again and are Stun icon stunned for 1.5 seconds.
TARGET RANGE: 550
COST: 90 MANA
COOLDOWN: 20 / 18 / 16 / 14 / 12
TOTAL PHYSICAL DAMAGE:
100 / 170 / 240 / 310 / 380 (+ 100% bonus AD)
ACTIVE(R): For a duration, Vayne gains bonus attack damage, triples Night Hunter Night Hunter's bonus, and grants Tumble Tumble 50% cooldown reduction along with invisibility for 1 second.
8 / 10 / 12
20 / 30 / 40
While active, whenever a champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to a maximum of the original duration.
COST: 80 MANA
COOLDOWN: 100 / 85 / 70
16 / 20 / 24
Hail Of Blades. The keystone gives you 110% attack speed for 3 attacks. Vayne has a 3-hit true damage passive. Sounds simple enough.
However, with the recent patch, HoB no longer counts auto resets as part of your 3 HoB attacks. This means you can tumble in the middle of your 3 autos and keep the HoB-buffed attack speed for the 4th auto.
With HoB you reach about 1.5 attack speed at level 3.
Also, it gets pretty strong for stacking Guinsoo’s Rageblade later. HoB breaks the attack speed cap so you can get half your Rageblade stacks in less than a second. Once your Rageblade is fully stacked, you don’t need a keystone. You will shred everything and sustain through it regardless.
If you combo it properly, you can get 6 stacks of Silver Bolts in 4-5 seconds at level 3, and thats a huge chunk of damage in early trades.
TLDR: it makes Vayne a champion in the early-game.
Sudden Impact procs through every q (Tumble) which gives lethality, for even more early damage.
Eyeball Collection gives a good amount of extra damage in the mid-game.
With Ravenous Hunter *Vayne will heal off her true damage, and that gets to be insanely strong when combined with your other healing.
Precision is a great combination with Domination.
Legend Alacrity, I think the more early attack speed you can get, the better. It makes it a lot smoother to attack with HoB and can get you that 1.5 attack speed if you take this.
Gives great sustain for the clutch plays which help you stay alive in those fights and the extra gold is perfect for Vayne.
Attack Speed: Basically a must.
Adaptive Stat: Will help a lot with cs’ing, but if you feel you’re too squishy, there's no shame in going double defense. Just know it’ll be harder to last hit.
Any Defense: Depending on your lane. Heavy AD? Armor. Going against Brand supp? MR. Not worried about trades? Health.
If you’re still maxing Q on Vayne, quit it. W max has like a 2% higher winrate according to https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Vayne/ADC/
It works especially well with Hail of Blades because you get a lot of silver bolt stacks really quickly.
Starting items: Dorans blade is the best item if you feel confident or is playing in neutral/positive matchups, where you need the damage and sustain to be able to win trades against your enemy.
Dorans shield is the best item, if you are against a really bad matchup, where you just want to survive and farm. This will usually be a Teemo for example in the top lane or a Caitlyn in the bot lane. Remember you want to farm against the bad matchups and you will eventually outscale them and be able to win against them.
Core: Kraken Slayer/Immortal Shieldbow -> Phantom Dancer.
Kraken slayer is the nastiest item on Vayne. In fact, you probably don’t even need Immortal Shieldbow because of how good Kraken Slayer is on Vayne, but Immortal Shieldbow does make it easier to be Vayne at 1 item and gives you survivability.
Core DPS items: Phantom Dancer -> Infinity Edge
These two crit items combined with Kraken Slayer or Immortal Shieldbow, will make sure you can out-DPS anything in a 1v1 and shred through even the tankiest tank in 2 seconds.
Situational Items: Zeal Item / QSS / BT / Maw / Frozen Mallet / Randuins / Wits End.
Everyone builds differently. Again, all you really need is survivability on top of your Rageblade and Sustain. You’ll even see pros skip the Zeal Item 3rd to go something like Frozen Mallet because they want to kite melees and survive. You REALLY need to pay attention to the game state and build appropriately for it if you want to make Vayne (or any champ) work better.
HoB = a hail of blades buffed auto.
HoB -Tumble Auto - HoB, HoB, AA, Condemn
This gives you 6 stacks of Silver Bolts in 4-5 seconds, because Condemn applies a stack of Silver Bolts. With W max, this HURTS.
You can also do the tumble on the 3rd auto, but try not to do it on the 4th because it’ll make your combo longer. Instead of 4 autos at 1.5 attack speed, you’ll only get 3 at 1.5 attack speed and 2 at 0.75.
1.5 Attack Speed means 1.5 attacks every second. You’ll do 4 autos in the time it takes them to do 1.5 to 2 autos. And you’ll proc Silver Bolts on top of it.
Don’t overextend to land the full combo. Land what you can and back off. Minion damage is a *****.
Look for openings if the enemy is against a wall, or they mis-position and blow an important cooldown. If the enemy runs at you, its still probably a better idea to back off and bait them into your minion wave than it is to just stand there and trade outright. Play smart.
You have all the time in the world, so don’t rush to trade and then lose lane because you got greedy. Vayne is a waiting game. You WILL outscale your enemy. This keystone is just to get you through the early game easier and let you stand up to harassment.
If you’re partnered with a support who can catch opponents such as Thresh or Pyke then looking for kills can be a viable strategy too. Just make sure you win some damage trades first to weaken your opponents and coordinate when you’re going to engage together. Having just one player commit and die unnecessarily is something you want to avoid if you could just be farming safely.
At this point, though, your team is looking for the engagement that can win the game, so be prepared to team fight. Trying to claim or contest Baron Nashor can often trigger this decisive fight, so be ready to move there if your team or the opponents are looking to kill it.
A advanced technique to also practice for team fights and general play is attack-moving. This is where you take small steps between your auto-attack animation, giving you some room to reposition or dodge incoming skill shots. You can also kite many melee champions this way, applying damage to them while they fail to get in range to deal damage themselves.
HoB -Tumble Auto - HoB, HoB, AA, Condemn.
Here I will be streaming a lot in the near future.
GL HF with Vayne!
Thank you for reading my guide! if you have any feedback or questions feel free to comment. Upvotes are heavily appreciated!