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Saronite's fast teemo
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Spells:
Teleport
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
You need to take solo mid for farm and level fast. Harras the enemy in lane using Move Quick and Binding Dark; so you can take easy first kill with teemo's speed.
Try to camoflauge to get more AS so u can dish out damage quicker.
As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of ***ungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper.
''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''
''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''
Champion Abilities
Camouflage. If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
This is great you cna get so many ganks like this its unbeliveable and the more ganks the more fed and the more fed = more amazing teemo.
Blinding Dart. Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80-260 (+0.8 per ability power) magic damage and causes the target to miss all of their attacks for 1.5-3.5 seconds.
This makes a champion not able to hit you, thats amazing. You can combine it with exhaust for better results but i dont have exhaust because teleport and ignite are the best two for teemo.
Move Quick. Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret. Toggle: Teemo's movement speed is increased by 15-35% until he is struck by an enemy champion or turret.
This ability is amazing you should be the fasest characte rin the game with this EVEN WITHOUT IT ACTIVATED. The activation is only a bette part to this you should be able to catch ANYONE.
Toxic Shot. Each of Teemo's attacks will poison the target, dealing damage each second for 4 seconds. Teemo's basic attacks poison their target, dealing 8-35 (+0.14 per ability power) magical damage upon impact and again each second for 4 seconds.
Toxic Shot is a very nice passive ability. Its dealing posion damage over time, which is really good. If you are about to kill an enemy, and he flee with very low HP, the Toxic shot might take care of the rest and with your mushrroms combined its unbeliveable.
Noxious Trap. Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by 30/40/50% and deals 250/475/700 (+1 per ability power) magic damage over 4 seconds. Traps last 10 minutes. Teemo forages for a mushroom every 30/26/22 seconds, but he is only big enough to carry 3 at once.
You gotta love those, always get me kills on the battlefields of justice, while doing nothing NOTHING. What you wanna do with your traps is, try to place as many as you can, all around the map, to reveal your enemies.
Camouflage. If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
This is great you cna get so many ganks like this its unbeliveable and the more ganks the more fed and the more fed = more amazing teemo.
Blinding Dart. Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80-260 (+0.8 per ability power) magic damage and causes the target to miss all of their attacks for 1.5-3.5 seconds.
This makes a champion not able to hit you, thats amazing. You can combine it with exhaust for better results but i dont have exhaust because teleport and ignite are the best two for teemo.
Move Quick. Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret. Toggle: Teemo's movement speed is increased by 15-35% until he is struck by an enemy champion or turret.
This ability is amazing you should be the fasest characte rin the game with this EVEN WITHOUT IT ACTIVATED. The activation is only a bette part to this you should be able to catch ANYONE.
Toxic Shot. Each of Teemo's attacks will poison the target, dealing damage each second for 4 seconds. Teemo's basic attacks poison their target, dealing 8-35 (+0.14 per ability power) magical damage upon impact and again each second for 4 seconds.
Toxic Shot is a very nice passive ability. Its dealing posion damage over time, which is really good. If you are about to kill an enemy, and he flee with very low HP, the Toxic shot might take care of the rest and with your mushrroms combined its unbeliveable.
Noxious Trap. Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time. Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by 30/40/50% and deals 250/475/700 (+1 per ability power) magic damage over 4 seconds. Traps last 10 minutes. Teemo forages for a mushroom every 30/26/22 seconds, but he is only big enough to carry 3 at once.
You gotta love those, always get me kills on the battlefields of justice, while doing nothing NOTHING. What you wanna do with your traps is, try to place as many as you can, all around the map, to reveal your enemies.
My mastery is built on EXP and damage What else do you need?
You could go sometthing different but why bother?
Tips for a beginner.
If you're just starting the game or if you're just a low level, there are a few talents you should begin with. All of them are in the Utility tree. 3/3 Good Hands reduces the time you spend dead by 10%. Awareness, which you obtain on the second tier in the Utility tree, increases your exp gain by 5%. As a new player this can help you gain levels quicker. You are allowed to respec during the load-screen by minimizing your screen and going to your PVP net client.
Stat boosts.
If you got every stat boost in the trees this is what it would be.
Offense Tree:
Critical Strike Chance: +2%
Ability Power per Level: +0.60
Cooldown Reduction: -3%
Attack Speed: 4%
Magic Penetration: +15%
Armor Penetration: -6
Damage to Minions: +4
Attack Damage: +3, +5%
Critical Strike Damage: +10%
Magic Damage: +5%
Summoner spell upgrades
Exhaust: -25 armor, -25 magic resist, +.5 second duration
Smite: +5 gold, -5 second cool-down
Promote: Siegerider +20 armor, taunts towers, -15 second cool-down
Rally: +20% magic damage, +5 second duration
Defensive Tree:
Magic Resistance: +6
Armor: +6
Health Regeneration: +0.30% of Max Mana
Dodge: +2%
Physical Damage Reduction: +2
Minion Damage Reduction: +2
Damage Reduction: +5%
Health: +60
Summoner spell upgrades
Heal: +75 heal, -10 second cool-down
Revive: +400 health for 90 seconds, -20 second cool-down
Boost: -30 second cool-down, +2 second duration
Fortify: +6 damage to minions when off cool-down
Utility Tree:
Death Timer Reduction: -10%
Health Regeneration: +4%
Mana Regeneration: +4%, +1/sec
Experience Gain: +5%
Mana: +5%
Gold: +0.10/sec
Neutral Buff Duration: +30%
Movement Speed: +3%
Cool-down Reduction: -6%
Summoner Cool-down Reduction: -15%
Summoner spell upgrades
Teleport: -.5 second cast, -5 second cool-down
Ghost: +8% movement speed, +1.5 second duration
Flash: -15 second cool-down
Clairvoyance: 30 second invisibility vision, +30 second duration
You could go sometthing different but why bother?
Tips for a beginner.
If you're just starting the game or if you're just a low level, there are a few talents you should begin with. All of them are in the Utility tree. 3/3 Good Hands reduces the time you spend dead by 10%. Awareness, which you obtain on the second tier in the Utility tree, increases your exp gain by 5%. As a new player this can help you gain levels quicker. You are allowed to respec during the load-screen by minimizing your screen and going to your PVP net client.
Stat boosts.
If you got every stat boost in the trees this is what it would be.
Offense Tree:
Critical Strike Chance: +2%
Ability Power per Level: +0.60
Cooldown Reduction: -3%
Attack Speed: 4%
Magic Penetration: +15%
Armor Penetration: -6
Damage to Minions: +4
Attack Damage: +3, +5%
Critical Strike Damage: +10%
Magic Damage: +5%
Summoner spell upgrades
Exhaust: -25 armor, -25 magic resist, +.5 second duration
Smite: +5 gold, -5 second cool-down
Promote: Siegerider +20 armor, taunts towers, -15 second cool-down
Rally: +20% magic damage, +5 second duration
Defensive Tree:
Magic Resistance: +6
Armor: +6
Health Regeneration: +0.30% of Max Mana
Dodge: +2%
Physical Damage Reduction: +2
Minion Damage Reduction: +2
Damage Reduction: +5%
Health: +60
Summoner spell upgrades
Heal: +75 heal, -10 second cool-down
Revive: +400 health for 90 seconds, -20 second cool-down
Boost: -30 second cool-down, +2 second duration
Fortify: +6 damage to minions when off cool-down
Utility Tree:
Death Timer Reduction: -10%
Health Regeneration: +4%
Mana Regeneration: +4%, +1/sec
Experience Gain: +5%
Mana: +5%
Gold: +0.10/sec
Neutral Buff Duration: +30%
Movement Speed: +3%
Cool-down Reduction: -6%
Summoner Cool-down Reduction: -15%
Summoner spell upgrades
Teleport: -.5 second cast, -5 second cool-down
Ghost: +8% movement speed, +1.5 second duration
Flash: -15 second cool-down
Clairvoyance: 30 second invisibility vision, +30 second duration
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