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Scary Warwick DPS - A Guide To Jungling

Scary Warwick DPS - A Guide To Jungling

Updated on February 11, 2011
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League of Legends Build Guide Author DudeBroManFace Build Guide By DudeBroManFace 12 6 28,997 Views 21 Comments
12 6 28,997 Views 21 Comments League of Legends Build Guide Author DudeBroManFace Build Guide By DudeBroManFace Updated on February 11, 2011
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Introduction

Welcome to the Scary Warwick DPS build. As this build says, it will make you scary. People with full health will see you at half and run the other direction. BUT, in order for you to become this scary wolfman, your map awareness is key. Early game you must be able to get kills out of the jungle, even if it means stealing them. For the people who are new to jungling, the guide will be everything you need.
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Early Game Jungling - The Blue Side

How To Jungle On The Blue Side


Yellow Lines and Numbers - First Run Through
Orange Lines and Numbers - Second Run Through After Recalling.
Red X's - Gank Check.

1. As the game begins, buy your cloth armor and health potions and level hunters call (HC) and head to the minor golems. Make sure no one on your team is around you trying to leech XP from you. You need all of the XP in order to level right off and get hungering strike (HS). Use your HC and pop one health potion right off the bat. Once low enough, smite and kill the first golem, and auto-attack (AA) the other. Now that you've killed them, level HS.

2. Head to wraiths. Use HC, then HS once on the blue wraith and immediately pop your next health potion. The idea is to keep you health up at all times, in case someone finds you in the jungle and tries to kill you. Once the blue wraith is dead, AA the first red wraith until it is dead. HS the second wraith once, then finish both it and the final wraith off by AA-ing it.

3. Head to your wolves. Use HC ONLY and pop a health potion if you are not at a high level of health. DO NOT USE HS ON THE WOLVES. AA them until they are dead.

4. Head to mana buff. If you did exactly as I have said, you should have enough mana to HC and HSx2 without running out of mana. This makes killing the golem much easier. Use HC, then HS the golem and pop a health potion. HS again as soon as it goes off cool down. Once it is dead, finish off the little ones as you please. Now that you have the mana buff, mana is of no issue.

GANK CHECK NUMBER ONE:

Check top lane as you head from spot 4 to 5. Look and see if there are any low health heros that look tasty. Or, even if they are out pushing your team, have your team attack with you bringing up the rear to scare them back and allow your team to gain a better grasp on their lane.

5. Head to their golems, and use HC and begin attacking with HS. DO NOT USE SMITE.

6. Head to attack buff. Use your HC and HS to weaken it, then last hit it with smite for the mastery point bonus.

7. Use HC and HS to quickly kill all of the wraiths.

GANK CHECK NUMBER TWO:


Check out middle lane. Just as with top, see if their is a low health hero, or if your team mate needs a little help. If they are low enough health to be killed with one HS shot but wont leave the tower, run out from above the tower and hit the hero, then flash off the tower. Flash comes in handy often as a tool for tower diving and quick ganks.

8. Recall. Buy Madred's Razors, and if you have enough gold buy Boots of Speed.

9. Welcome back to your golems. As usual, use HC and HS to kill these, along with the 500 critical you will occasionally get from Madred's. Save smite.

10. Get your attack buff using the usual spells, and use smite for the last hit.

11. Kill your wraiths in the usual fasion.

GANK CHECK NUMBERS THREE AND FOUR:


As you run to their golem, check both top and bottom lane as you would for any other gank check. It is best to either gank top or bottom, not both. If a failed gank at either side is what happens, mia's will ring out within the enemy team about you heading back into the jungle, thus ruining any shot at the other lane.

12. Take their mana buff in usual fashion, except with out smite. It will most likely be on cool down, as you just used it on the attack buff.

13. Take down their wolves.

FINAL GANK CHECK:


Check mid and bot lane for gank again.

14. SLAY THE DARGON! Yes, the dargon. Kill it for its XP and gold boost. Your team mates will no longer be as happy due to the last patch.
Back to Top

Early Game Jungling - The Purple Side

How To Jungle On The Purple Side


Yellow Lines and Numbers - First Run Through
Orange Lines and Numbers - Second Run Through After Recalling.
Red X's - Gank Check.

1. As the game begins, buy your cloth armor and health potions and level hunters call (HC) and head to the minor golems. Make sure no one on your team is around you trying to leech XP from you. You need all of the XP in order to level right off and get hungering strike (HS). Use your HC and pop one health potion right off the bat. Once low enough, smite and kill the first golem, and auto-attack (AA) the other. Now that you've killed them, level HS.

2. Head to wraiths. Use HC, then HS once on the blue wraith and immediatly pop your next health potion. The idea is to keep you health up at all times, in case someone finds you in the jungle and tries to kill you. Once the blue wraith is dead, AA the first red wraith until it is dead. HS the second wraith once, then finish both it and the final wraith off by AA-ing it.

3. Head to your wolves. Use HC ONLY and pop a health potion if you are not at a high level of health. DO NOT USE HS ON THE WOLVES. AA them until they are dead.

4. Head to mana buff. If you did exactly as I have said, you should have enough mana to HC and HSx2 without running out of mana. This makes killing the golem much easier. Use HC, then HS the golem and pop a health potion. HS again as soon as it goes off cool down. Once it is dead, finish off the little ones as you please. Now that you have the mana buff, mana is of no issue.

GANK CHECK NUMBER ONE:


Check top lane as you head from spot 4 to 5. Look and see if there are any low health heros that look tasty. Or, even if they are out pushing your team, have your team attack with you bringing up the rear to scare them back and allow your team to gain a better grasp on their lane.

5. Head to their golems, and use HC and begin attacking with HS. DO NOT USE SMITE.

6. Head to attack buff. Use your HC and HS to weaken it, then last hit it with smite for the mastery point bonus.

7. Use HC and HS to quickly kill all of the wraiths.

GANK CHECK NUMBER TWO:


Check out middle lane. Just as with top, see if their is a low health hero, or if your team mate needs a little help. If they are low enough health to be killed with one HS shot but wont leave the tower, run out from above the tower and hit the hero, then flash off the tower. Flash comes in handy often as a tool for tower diving and quick ganks.

8. Recall. Buy Madred's Razors, and if you have enough gold buy Boots of Speed.

9. Welcome back to your golems. As usual, use HC and HS to kill these, along with the 500 critical you will occasionally get from Madred's. Save smite.

10. Get your attack buff using the usual spells, and use smite for the last hit.

11. Kill your wraiths in the usual fashion.

GANK CHECK NUMBERS THREE AND FOUR:


As you run to their golem, check both top and bottom lane as you would for any other gank check. It is best to either gank top or bottom, not both. If a failed gank at either side is what happens, mia's will ring out within the enemy team about you heading back into the jungle, thus ruining any shot at the other lane.

12. Take their mana buff in usual fashion, except with out smite. It will most likely be on cool down, as you just used it on the attack buff.

13. Take down their wolves.

FINAL GANK CHECK:


Check mid and bot lane for gank again.

14. Set up a gank or something with mid. If their lane is being over taken, try to push the enemy out of the lane to change the dominance.

15. SLAY THE DARGON! Yes, the dargon. Kill it for its XP and gold boost. Your team mates will no longer be as happy due to the last patch.
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Why Start At Lesser Golems?

Some people may tell you that going straight to mana buff is a great idea because you will no longer have a low mana situation while you jungle. Though this is somewhat true, bad things can come from starting at blue buff. In order for you to kill blue buff quickly, you would need to use your smite. Oh well no big deal, but when you go to kill the minor golems, you don't have your smite and you will still be level one. Killing the mana buff and even one golem doesn't give you enough XP to level and get HS. So, you'll basically be auto attacking both the mana buff and first two golems, thus leaving you at low health, or minus many health potions. And the other reason is your gankability. If a team doesn't want you to jungle, the first place they will go is the mana buff. They will camp in the jungle and wait for you to pop up and rape you, thus putting you behind.
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Item Build

NOTE: You are not buying every item it says in the progression. You are making a situational call on some of the items, when and how to do so will be explained below.

Cloth armor and HP's are bought right as the game begins. The HP's help you stay alive as you jungle, and the cloth armor is an ingredient for the next item.

Madred's Razors are vital in your early game jungling. The armor and attack damage increase your early game stats, and the 500 crits from the passive effect helps you as you kill monsters in the jungle.

Berserker's Greaves gives you the extra movement speed every champion needs, along with the extra attack speed.

Vampiric Scepter gives you a nice boost on lifesteal which is why Warwick is so good in 1v1 fights with you at low or medium health and the other champ at full. It also is an ingredient for Bloodthirster, which you will be picking up later in the game.
oror
Because of the recent removal of attack speed, Last Whisper was removed as a viable item in the build, but does have items that can replace them. Sword of the Divine makes a huge step with a 60% increase in your attack speed, while its passive to give you an extra 100 magic damage on every fourth attack is a nice thing to have. Another good aspect of it is its active ability to make your moves undodgeable and the extra armor penetration for its span can help when ganking or in any fight. Wit's End is a good item in its attack speed boost, and its magic resistance. If you are playing against a team of casters, then this item is a good option to keep their damage down. Along with its mana removing passive, you'll render a caster out of moves when taking them on 1v1. Stark's Fervor is great for your lifesteal, though it doesn't increase your attack speed in the ways the others do. Stark's is a great item for its aura of lifesteal, attack speed and health regen for your team, but I usually don't buy it unless I am not the person carrying the team. If someone else gets fed and you are playing more of a middle man tower pusher role, then this item is good for you. Each has its own good parts, but when you buy them all comes down to what you are up against. Make a judgment call on what you need to buy.



Madred's Bloodrazor is the next item you are to buy. This item increases on the attack speed and damage you already have and its unique passive is nice for an extra damage boost on tanks and other high HP champions. Plus it uses Madred's Razors. In some builds you will see items that you buy at the beginning and sell towards the end of the game. This is just a waste of gold that you could have used towards another item. With you not needing to sell, you save some gold. By this point, your attack speed with HC will be pushing 2.5, so you have maxed out your attack speed. This is where you start to tack on even more damage with pure attack damage.
Note: If you find yourself being focused in fights and you feel that your health is not enough, substitute Frozen Mallet before finishing Madred's Bloodrazor instead of at the end. Though you are the best champion out there 1v1, sometimes being focused by 5 people can out rank your lifesteal, which is why you can buy FM earlier.

The Bloodthirster is what you bought that Vampiric Scepter for. This item along with its passive increases your lifesteal to further lengths granting you quite a bit of damage needed to kill you. The attack damage side of it is also great for your DPS output.


The Black Cleaver is another attack damage heavy item. This will improve your AD yet again, and with its passive allow you to take out tanks even quicker. With this, your armor penetration runes, extra magic damage from Madred's and high DPS output, 5000 health means nothing.
or
By the time you reach this item, your game should be just about over. If you have the other team down to its last breath and you just happen to go back to base, buy frozen mallet. Its a good item for the build, but its main purpose here is to increase your attack damage some, and health so you can stay in their base as you finish them off. But, if your game seems to have no known end in sight, and your team is deadlocked in towers with the other team, go Infinity Edge. Your damage output will increase to the breaking point and you should be able to smash towers like they are paper. The last item is another judgment call and it is up to you to choose.
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What To Do If There Is Another Jungler

So you get into a game, pick your warwick and set up for a great game. Then all of a sudden, BAM. There's a jungling Udyr, or a Jungling Shaco, or a Jungling Trundle or even another Warwick. Will you fight over the jungle the rest of the game? No. Once you start the game, have your team buy its items as fast as possible and head to the other teams golem buff. Two people can do this, but its better to have at least three (this can be made easier by always going in premade when jungling, though sometimes it isnt possible to do. If your team mates refuse to help you, then this can make your game difficult. hard). Make sure someone on your team has exhaust, and make your way AROUND the mana buff through the bushes near it. Do not head straight to mana buff, it may blow your cover. Most junglers start at either wolves or the mana buff, so you are here to tell them it is your jungle, and you don't plan on letting them challenge you. Sit in the bushes until the other teams jungler appears. If they wander into your bush, exhaust them and kill them quickly. The extra gold and experience from first blood gives you a quick advantage, along with putting the other champion behind on their jungling. Once they are dead, have a team mate help you take out their mana buff quickly (use smite to make sure you get it) to put the other person even further behind without it. Once this is done, go along jungling as you normally would. Now the other person will have to be afraid of you finding them, rather vise versa. You will know you won the jungle battle if you see the other person start laning due to their inability to keep up with you.
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Baron you say?

An obvious great thing about Warwick is his ability to take damage, and leech it all back with his life steal. Because of this, with this build, you can solo baron at level 17/18 with everything up to and including Bloodthirster. This can be good if your team is struggling to push the other team back and take towers. Your team wont need to leave their current position to help you, and they can keep the enemy occupied while you take the buff that puts you over the top. I recommend having mana buff for its additional CD reduction and mana so you can spam HS for the lifesteal to come out faster and with more health. You don't need the mana buff, it just helps.
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