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so how do i jung without having to go back after clearing red buff (my third camp) as sej
Starting at krugs, and smiting red (you may need to wait a second or two before starting it), you should be about 40% hp at 3:17, with 1 potion left. That was on a custom game with no leash, so your health should be a littler higher.
You can go for a gank if any are available, or continue clearing at this point. But if you want to keep clearing, you're probably better off going back any way as the machete upgrade gives bonus gold too.
^^ merc treads not viable except for late game if u sell jungle item for tank/ap item (or go Sej HAM carry with sorc enchant instead of juggernaut).
Otherwise this is one of my fav guides I've seen on Mobafire. Been interested in Sej for awhile and this guide convinced me to buy her. Your writing style is very clear and informative. I especially like in-depth sections about how to gank as Sej/ability usage/maxxing order. Also love how you explained the adaptive builds based on opponent comp/who is fed (although there is no haunting/liandry in any of your example builds). Stuff all junglers "should" know intuitively but very few seem to actually do it (myself included except when I'm at my best).
No major changes other than merc treads thing. Your jungling section badly needs housecleaning with new photos and remove outdated season 4 info. Also toward the end of your guide a lot of sentences just trail off into nothing. I know such a long guide is a HUGE undertaking but a simple *under construction* or *more coming soon* notice would help avoid confusion. More info about matchups and champ synnergy would be awesome, and give your guide an A+++++ rating. For now it only gets A+++. +rep and <3 to you good sir
Wow, thanks for the commendation. Yeah, a lot of it I write in the evening and sometimes my battery dies (or I fall asleep) mid sentence. I know merc treads aren't what you're going to be buying at the moment, but as jungle items are going to change yet again, this time in sejunai's favour, I'll hold of on changing it for the moment.
Thanks for the feedback on the 'maxing order' section, that's probably be updated the most recently. Oh, and the reason there's not Liandry's torment in the adaptive item builds it's a tank burner, where as most of them focus on particularly fed carries. I may do another one for if you're against a substantially tanky team, as you sometimes are, you would need a different build again.
As for pictures, i'm not sure where to host them so that I don't go over a band with limit (never though my guide would be so popular)
Juggernaut jungle enchant gives tenacity which does not stack with merc treads. Several times in the guide it seems like you forgot juggernaut gives tenacity.
Originally I had all the stuff about merc treads in there when Spirit of the ancient golem was the main tank jungle item, after it was changed to give +25% bonus health instead of the tenacity.
I didn't want to change it all back during the pre season in case the items changed again, and surprise surprise, not all tanks need tenacity and the +25% bonus health is coming back, this time with a fun sunfire cape passive. Looks like things are coming full circle again, so the stuff about tenacity will be relevant again before long, don't you worry.
Otherwise this is one of my fav guides I've seen on Mobafire. Been interested in Sej for awhile and this guide convinced me to buy her. Your writing style is very clear and informative. I especially like in-depth sections about how to gank as Sej/ability usage/maxxing order. Also love how you explained the adaptive builds based on opponent comp/who is fed (although there is no haunting/liandry in any of your example builds). Stuff all junglers "should" know intuitively but very few seem to actually do it (myself included except when I'm at my best).
No major changes other than merc treads thing. Your jungling section badly needs housecleaning with new photos and remove outdated season 4 info. Also toward the end of your guide a lot of sentences just trail off into nothing. I know such a long guide is a HUGE undertaking but a simple *under construction* or *more coming soon* notice would help avoid confusion. More info about matchups and champ synnergy would be awesome, and give your guide an A+++++ rating. For now it only gets A+++. +rep and <3 to you good sir
I was wondering why you opted out of taking oppression in the masteries? her W-E combo would basically make her take 3% less damage from every enemy hit?
Humm, well her slow isn't a particularly long one (1.5s), so I prefer the reliability of a little extra MR. But I will add a note in the masteries section, thanks.
Very comprehensive guide. Thanks for the effort. Looking forward to testing your recommendations. Also, looking forward to your post 5.2 update
Well, the only 5.2 change was you can't blitz towers with W.
Main thing I want to do is finish the warding and ganking sections. Ask for her spells, there's not actually too much difference except you're more reliant on hitting the initial W rather than the after effect.
Would probably still max W -> E -> Q, especially now the slow is not as strong, but you can max Q first if you really want to go full AP.
Things to fix:
There were a few spelling/grammar errors in sections
e.g. dragon and baron ward section "you'll want to know if they're approaching you're possition" <- should be "your position".
Some sections just cut off mid sentence
e.g. Ganking-> when section
Overall, a very helpful guide, thank you very much