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Shen Build Guide by Tr4c3r
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Choose Champion Build:
GG = good game
top/mid/bot = refers to the 3 lanes
gank = to kill an enemy player with a teammate
afk = away from keyboard
B = go back
carry = someone who leads your team damage wise.
tank = someone who takes the damage and initiates for you team
care = be careful you are in danger
CC = crowd control
elo = what you are ranked
focus = attack a certain champion
I love this ability! It is extremely good for harass early game just keep spamming that thing in your enemies faces! It is another ability that can get you last hits. Also it can keep you in lane forever. Just keep throwing it at minions and attack them a couple of times and you health will regen very fast. On top of all that it gives lifeseal to all your allies, so you can keep them alive and in lane too! As for jungling it helps keep you alive with the lifesteal which is another added bonus. If I want better survivability I will max this skill first.
Feint is a decent spell that definitely helps you if your getting focused down. For example if you are getting ulted by Caitlyn just pop that on and in most cases your fine. In most cases I max this last.
I love Shadow Dash in my opinion is Shen's best skill. If you need to get somewhere fast you can easily dash to where you need to go. One of you allies getting hit by a blockable skill but your just out of reach dash into it. Someone about to kill you ally dash into them making them taunted so your ally can get away. Want you teamfight to go well and put you tank status to use? Dash into them! I'll max this first if i want better ganks for my team or second if I want better survivability for myself. Also max it first if you want better ganks from the jungle.
Your team will love you for this ability. Time this one right and you will be getting praise left right and center. It is obvious you will be using this skill when an ally is getting attacked and is about to die, but there are other uses for this too. If you see a low health enemy behind a turret you can ult your ally so that they can sustain the turret damage and get the kill living. You can surprise your enemies thinking they are walking into a 2v2 when you ult your ally and turn the battle into a 3v2 taunting them in place. One of the things I never see other Shen players do that could cause less feeding is ultying a far away ally when you get caught by a gank. For example one game I was over extending when I got caught by the entire team. I quickly searched for a far away ally and ultied to them denying some feed to the other team.
EARLY GAME PHASEIn my opinion health is EXTREMELY important early game instead of armor. So things like a early Ruby Crystal are vital.
MID GAME PHASEORTake Randuin's Omen if the team is a little AD heavy/more balanced or if the team is really AP heavy take Force of Nature first.
LATE GAME PHASE
The items for jungling are basically the same just build your cloth armor into Aegis of the Legion.
This is a mandatory tank spell. It slows attack speed so your carries don't get chewed up and it is great for chasing.
I like Ghost just because it allows you to traverse the map and get into team fights faster.
OTHER VIABLE SPELLS
This spell is very usefull and if it's your thing go ahead I see a lot of tanks take it.
I see a lot of Shen's take this ability it gives you insane map control pared with your ultimate.
I hate when I see tanks with this. It's a complete waste. You could get the kill with exhaust and you also don't want to be ks'ing your carries.
This is just a waste of a spell. You shouldn't be looking for an excuse to die. Sure the extra health can be scary but the only time you should be dieing is when you are in a teamfight and you don't need the extra health after anyway.
When a team fight presents itself you want to make sure you are the first to get in there. What I usually do is go into the fight with feint and then once I have taken their burst and my team is coming in I will taunt them so they can't run or do anything.