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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Guide Changes Timeline
- The Date That We Publish The Jungle Addition:
- Removed any set-in-stone 6th item (add a SITUATIONAL ITEMS section for it, list is in order of how often you'll build it)
- Hexdrinker (good to round off your resists and add more dmg)
- Force of Nature (against very heavy AP)
- Bloodthirster (if you already aren't dying or are fighting 1v1 with other champs a lot)
- Guardian Angel (if you are heavily focused and/or forced to initiate teamfights)
- Warmog's Armor (when you face very high burst and they ALWAYS focus you)
- Randuin's Omen (against heavy AD teams)
- Thornmail (Trynadmere, nuff said)
- Changed masteries to 21/9/0
- Moved cooldowns to crit (you build a lot of CDR already, and you crit enough where +10% CrDmg is worth it)
- -10% on death timers isn't as important as your AMAZING early game, moved to extra HP
- Swapped marks from ArP to AD, more early game opportunism
- Paced the alternating AD/HP item order a bit better so you aren't ever too lacking in one
- Swapped Flash for Garrison in Dominion. Between Riven's insane escapes and Dominon's short death timers, Flash loses all of its "NEVER DIE EVER" appeal.
- Removed any set-in-stone 6th item (add a SITUATIONAL ITEMS section for it, list is in order of how often you'll build it)
- The Date That You Published The Guide:
- Guide created and published
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