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Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Pros
1. Extremely powerful if fed
2. Very easy escapes (ie Q, E, Flash
3. Pretty much 2 ignites. (Stack them together and it drains super quick)
4. Ulti is very powerful (Ulti > W > Q > Ignite will almost drop anyone in seconds)
5. Good damage early game, Easy harass
6. Still strong even if not fed
7. Can jump over walls with E
8. Able to dodge turret shots, skill shots, all shots, every shots
Cons
1. Very squishy early game
2. Targeted first often because of bursting
3. If you go into a teamfight with E on cooldown, it will be very easy to die..quick
1. Extremely powerful if fed
2. Very easy escapes (ie Q, E, Flash
3. Pretty much 2 ignites. (Stack them together and it drains super quick)
4. Ulti is very powerful (Ulti > W > Q > Ignite will almost drop anyone in seconds)
5. Good damage early game, Easy harass
6. Still strong even if not fed
7. Can jump over walls with E
8. Able to dodge turret shots, skill shots, all shots, every shots
Cons
1. Very squishy early game
2. Targeted first often because of bursting
3. If you go into a teamfight with E on cooldown, it will be very easy to die..quick
Offensive Summoner Spell
Ignite... With Fizz is just godly. Fizz's W and Ignite stack therefore draining the enemies hp like CRAZY. That's all i pretty much need to say
Defensive Summoner Spell
Flash is a great skill escape with or even initiate with. If you ever get into a sticky situation where your E is on cooldown and you always flash out to stall time until your E is back and then use that to escape even more.
Exhaust, Now you could choose exhaust judging on your play style. Exhaust can be used easily to catch up to charge your opponent with the W > Q combo. Now Exhaust and Ghost summoner spells would be good to group up in a game (Poke your opponent to death? :D)

Defensive Summoner Spell

Exhaust, Now you could choose exhaust judging on your play style. Exhaust can be used easily to catch up to charge your opponent with the W > Q combo. Now Exhaust and Ghost summoner spells would be good to group up in a game (Poke your opponent to death? :D)
1. Seastone Trident
Seastone trident is probably fizz's biggest damage dealer (not including ulti) i pick this first because it is very easy to harass with this skill, as it deals damage even after the hit. When you combo this skill with your Q you will take down atleast 40% hp hands down with decent equips. Max this skill first
2.Playful/Trickster
This skill if anything is probably Fizz's only 'aoe' skill other than ulti. With this skill you can pretty much dodge every attack coming your way. It can also be used as an Escape/Initiator. You can jump over walls to catch up to someone or to escape when youre about to die. Max this skill second
3.Urchin Strike
Urchin Strike is a can also be a great Escape/Initiator. This skill makes you charge to your enemy. If you charge when your opponent when he is right next to you, you will charge past your enemy, which could be used to juke easily. Max this skill third
4.Chum the Waters (Aka. Shark of death, Bruce (Finding Nemo reference))
What to even say about this skill... It is EXTREMELY powerful and on top of it being strong, is sends them airborne AND slows what could be any better than that. Initiate battles starting with this skill as is slows the enemy it binds to and all enemies in the area of the water. it will deal an insane amount of damage to start with and then do the W > Q Combo and the opponent is most likely dead. Then you can decide to fight more or jump away with E. This skill does NOT bind to creep so you can shoot through the creep onto the enemy. What makes this skill EVEN better is the low cooldown it has. Max this skill asap. (LVL 6, 11, 16
Seastone trident is probably fizz's biggest damage dealer (not including ulti) i pick this first because it is very easy to harass with this skill, as it deals damage even after the hit. When you combo this skill with your Q you will take down atleast 40% hp hands down with decent equips. Max this skill first
2.Playful/Trickster
This skill if anything is probably Fizz's only 'aoe' skill other than ulti. With this skill you can pretty much dodge every attack coming your way. It can also be used as an Escape/Initiator. You can jump over walls to catch up to someone or to escape when youre about to die. Max this skill second
3.Urchin Strike
Urchin Strike is a can also be a great Escape/Initiator. This skill makes you charge to your enemy. If you charge when your opponent when he is right next to you, you will charge past your enemy, which could be used to juke easily. Max this skill third
4.Chum the Waters (Aka. Shark of death, Bruce (Finding Nemo reference))
What to even say about this skill... It is EXTREMELY powerful and on top of it being strong, is sends them airborne AND slows what could be any better than that. Initiate battles starting with this skill as is slows the enemy it binds to and all enemies in the area of the water. it will deal an insane amount of damage to start with and then do the W > Q Combo and the opponent is most likely dead. Then you can decide to fight more or jump away with E. This skill does NOT bind to creep so you can shoot through the creep onto the enemy. What makes this skill EVEN better is the low cooldown it has. Max this skill asap. (LVL 6, 11, 16
IRJoshKim
Fizz Guide
Sippin on some FIZZurp (AP Lane)
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