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Support Sona, Diamond Style

Support Sona, Diamond Style

Updated on February 4, 2013
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League of Legends Build Guide Author I love Nickwu Build Guide By I love Nickwu 2,859 Views 2 Comments
2,859 Views 2 Comments League of Legends Build Guide Author I love Nickwu Build Guide By I love Nickwu Updated on February 4, 2013
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Introduction

Hey guys, this is Pulse Nysyli (that'll take you to whatever IGN i'm using at the moment), I'm a Diamond ELO support player for Pulse Esports and here's an introduction to Sona.

Why Sona? Because she's an incredibly fun champion that excels in creating pressure in the laning phase, and translates well outside of it.
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Pros / Cons

Pros:
    High Poke
    Reliable Sustain
    Hard CC
    Disengage
    Counter-Engage
    Teamcomp independent (can pick with anything)

Cons:
    Mid-game mana problems
    Squishy lane phase
    Micromanagement required (passive usage)
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Spells

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Make sure to take Song of Celerity (E) at level 7, unless previously learned in lane. The most common reason to level before 7 is if pursuing enemy champions offensively in a gank at level 4. If you're not pursuing a a kill using E's passive with your jungler, it's better to lane with more levels in heal.
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Masteries

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Runes

Early Aggression Mastered

Runes

Precision
Fleet Footwork
Phase Rush
New to Sona

Runes

Precision
Fleet Footwork
Phase Rush
Against Leona or Blitz

Runes

Precision
Fleet Footwork
Phase Rush
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Items

Starting Items

Item Sequence

Explorer's Ward 0
Faerie Charm 250
Stealth Ward 0
Stealth Ward 0
Stealth Ward 0
Health Potion 50
Mana Potion 0
Mana Potion 0
End of Lane Goals

Item Sequence

Boots 300
Vision Ward 75
Nomad's Medallion 850
Late Game Build

Item Sequence

Timeworn Talisman of Ascension 2200
Ionian Boots of Lucidity 950
Stealth Ward 0
Vision Ward 75
Situationals

Item Sequence

Locket of the Iron Solari 2200
Zeke's Harbinger 2250
Mikael's Blessing 2300
When to build what

    Jungler/top isn't building it early
    Enemies teamcomp has a heavy emphasis on teamfights
    None of the other items make sense (This is your staple item)

    Fights forced frequently
    AoE Damage from enemy team
    Your team has strong intiate


Build Against (to prevent lockdowns on your teammate's)
    Leona
    Zyra
    Lux
    Morgana
    Swain
FIDDLESTICKS***



Build after Aegis if sieging for long periods of time, then focus on other items if no lockdown enemies
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Laning

When you first get into lane you want
    Your passive ready
    Explorer's Ward in enemy bush

Level 1: Use your passive on an enemy champion and then cast Q - Q prevents you from autoattacking, so you always want to autoattack before using your Q. You want to continually pop in and out of the brush autoattacking the enemies while not tanking creeps/getting stunned. If they can stun you, don't walk into stuns poking.

Once you're down around half health at level 1 - you want to back out and play passively until level 2 so that you can heal up.

Level 2-5 : Poke the enemy champions when you can. Get your side specific wards out before the ganks happen. Don't spam heal too often but recognize trading is a bad idea under 1/2 half. The ideal time for you to land autoattacks here is when the enemy AD is in an autoattack animation, or the support wanders to a position where they can't trade back with you.

Level 6+ : If you hit 6 first, try and zone, if not, continue playing with controlled aggression. Don't put yourself in a position where you can die, but continue harassing them the best you can. Try and gauge the amount of damage your AD's level 6 does, and aim for a target you can kill in that range. Generally, 400-500 enemy HP is kill range at level 6, if your AD won't die immediately after your stun. Use your Stun + Q's powerchord passive when you wish to kill someone, but make sure your AD is close enough to gapclose your stun, instead of stunning at the earliest opportunity.
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How does my passive work?

Power Chord : Every 3 spells, Sona's next autoattack deals increased damage and an additional effect based on the Aura being used.

This deals roughly double damage. Use this if your only goal is damage.

This will reduce the targets damage by 20% for 4 seconds. This isn't particularly useful in skirmishes you're winning, but in a teamfight look to use this on a high AOE target such as Vlad, assuming the target has little crowd control

This is Sona's secret strength. Good use of this Chord is what makes or breaks a Sona player. This Chord is used to slow the target by 40% for 2 seconds, and is best used
    After your ultimate to continue pursuing a kill
    as a peel on high damage enemies trying to kill your team
    anyone your team is trying to catch up to
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What is my purpose out of the lane?

You exist to strengthen the control your team has over a teamfight.

You want to land your ult on 3-5 people in the first couple seconds of a teamfight your team has engaged, or on 2+ people near immediately on a teamfight the enemy team has engaged.

The rest of the teamfight you want to spend auto attacking, using your to charge power chords, and then using your Power Chord on high priority targets killing your team, or enemies fleeing your team, based on how the teamfight is flowing.

In a teamfight, power chord is the only power chord you want to use to gain a foothold. Obviously, if every champion is in Jarvan's ultimate this won't be the case, but 99% of the time, it is.
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Sona Gameplay Video / Thought Process / Analysis


This video was made before the guide, but explains thought process of what you should be doing to create advantages in the bottom lane.
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Want to find me elsewhere?

You can find me on Twitter @Pulse_Nysyli

On Youtube /nysyli

or streaming on Twitch @ twitch.tv/Nysyli

My team here : Pulse Esports
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide