Sona Build Guide by Karashimi
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+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order skill order
Threats & Synergies
Blitz is a very big threat for you since if you get hook youre practically dead sona doesnt do well against hook champs or cc champs but you could try going for the second rune page and just dont get hook
naut is also a bad match up but just stand behind but not too far from your adc just q and back off early game and DONT get hook once again .
Leona has a lot of cc which can be hard to fight against but do the same and just q back off if you cant get your passive off in poke keep it dont try to always hit your passive make sure to E if she tries to engage E your adc away since it provides the movement speed you might be able to keep your adc away from getting cc'ed
hes not a very bad match up but all you got to do is not be too aggressive towards him since he could just knock you up and the enemy adc would get free hits on you which is a big mistake
Another Hook champ isnt a good match for sona although his hook is slower and also provides a slight delay its still a threat!! DONT forget all hook champs isnt the best against you so DONT get hit for poke just stand out of his Q range and just Q back off
Ashe R and your R provides a Stun. Its quite strong to have ashe as your adc but do remember you have to play your part as a SUPPORT too dont take it as oh we're a disgusting combo so we will win. IF your adc cant land her arrow then you can R first so it'll be easier for her to land
Mf R and your R is ideal since MF needs the CC to Max her damage on enemies. Try your best to stun all of your targets to provide good cc for your adc
Although you might not have much to work with with cait you can still be a good support with her Try using your E passive and provide a slow it might panic the enemy and step onto her trap there are many possibilities!
the reason why Draven is has a low synergy strength with you is because draven is a very aggressive adc playstyle so if you cant follow up then game is quite over. basically him 1 v 2 ing his lane if you fall behind but there are many possibilities!
Jhin isnt a bad adc you can work with but all you need to do is make sure to protect him from threats when hes reloading or low health he can be really good when you provide good peels.
Aphelios Lacks mobility. He needs hard cc champs like leona, thresh, blitz to provide him good peel but you can still work with it like try to E him out of danger Try your best to Stun all targets so he can land his R perfectly :D
kai sa and sona are quite strong together.You provide quite good peels to her since your passive is really helpful when used right. You can set up kills for her easily.
jinx is not a bad pick with you along side her shes the same as kai sa your passive is very helpful you can help boost her movement speed when she has passive up to catch enemies or escape from any threats.
Lucian's R and Your R are very compatible but dont throw your synergy wait for level 6 if you cant fight properly against your match up in lane or you can wait for ganks.
there isnt much you can do with xayah but if you have a xayah adc i recommend rushing Ardent to provide her extra attack speed. you can r and she can r and call back her feathers to max her damage.
Champion Build Guide
Hello,Im a plat support main and i mainly main sona and i wanna point out some tips for you to learn !
B R E A K D O W N
Power Chord: Sona’s passive that empowers her next basic attack after casting 3 abilities (ultimate included). This underestimated powerhouse passive makes a great debuffer alongside being a great buffer. If Hymn of Valor is used as Sona’s third ability, Power Chord deals 40% bonus damage. If Aria of Perseverance is used as Sona’s third ability, Power Chord exhausts an enemy champion, making them deal at least 25% less damage over 3 seconds. If Song of Celerity is used as sona’s third ability, Power Chord slows an enemy champion by at least 40% for 2 seconds. As full support build Sona, your priority should be using Aria of Perseverance’s Power Chord. This functions as a mini Exhaust and can really disable an enemy carry from doing heavy damage to Sona or her team (especially adc). Otherwise, use the Song of Celerity Power Chord to significantly slow escaping enemies or provide peeling for your adc (attack damage carry).
Hymn of Valor: Sona’s main damage ability that also empowers an ally’s next basic attack. Usually maxed first to allow Sona to constantly buff her team’s damage during a lane trade or mid-game teamfight.
Aria of Perseverance: Sona’s only healing and shielding ability. This ability is primarily used for it’s team shield as it targets the whole ally team, whereas the heal only targets 1 lowest HP ally.
Song of Celerity: A whole team speed buff that scales decently off of high AP. Max this last as the difference from level 1 to 5 is only 4% speed.
Crescendo: A game changing ultimate that is best used to start team fights or disengage the enemy from starting one, depending on the situation. Also useful for catching up to enemies from long ranges, resulting in kills or Flash burns. This ability stuns and provides massive cool down reduction for Sona’s Hymn of Valor, Aria of Perseverance, and Song of Celerity.
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C O R E
Shard of True Ice: Key poke-enchanter starting item. This item is the third evolution of Spellthief's Edge. Make sure to poke consistently in lane to evolve Spellthief's Edge and get a gold lead on the enemy support.
Boots of Mobility: Allows you to zoom around the map and works well with Sona's Song of Celerity. Also allows you to roam and pressure other lanes if your lane is winning. This build allows you to have 45% (max) cool down reduction, so Ionian Boots of Lucidity aren't necessary.
Athene's Unholy Grail: After damaging enemies with your abilities, this item allows you to heal allies with a Summon Aery Song of Celerity or Summon Aery Hymn of Valor. Also increases healing from Aria of Perseverance.
Ardent Censer: Not as strong as it used to be, but still a necessary item for almost every team composition. This item procs on Summon Aery and Redemption, making it a key party buff for late game teamfighting.
Redemption: This item is a key teamfighting item for most enchanters. It has a whopping 3x scaling on heal and shield power bonuses, making Ardent Censer, Mikael's Crucible, and Revitalize especially powerful paired with it. With Sona’s late game power, you can heal full health bars for your party with this item and Aria of Perseverance with Athene's Unholy Grail stacks.
O P T I O N A L
Mercury's Treads: Strong boots choice against AP (Ability Power) dominated teams, especially champions such as Neeko, Lux, Morgana.
Ninja Tabi: Strong boots choice against AD (Attack Damage) dominated teams.
Banshee's Veil: Works well against AP dominated compositions or AP assassins that are targeting you. Ex. Evelynn, Nidalee, Fizz.
Zhonya's Hourglass: Almost always the better choice over Banshee's Veil, one reason being that you can skip your Redemption wind-up with this item and still receive the heal. Works especially well for AD assassins who dive you. Do you not use too early as the key is to get the enemy AD to waste crucial skills on you.
Rabadon's Deathcap: Best as a last item. Raw AP does wonders for your Aria of Perseverance healing and shielding and also Song of Celerity’s movement speed. Also amps the AP from Ardent Censer and Shard of True Ice, making it fit well as a final item.
Mejai's Soulstealer: Rare opportunity item that works wonders when you are ahead. If scared of commitment, get Dark Seal instead.
Morellonomicon: Rare opportunity item that works well in negating the enemy’s team healing. Only get this item if your AP mage is not buying it, otherwise it’s a waste.
Mikael's Crucible: Situational item that is best used against CC heavy compositions to dispell CC off of your carries. Example: Effective against Morgana, Lux, Neeko.