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Sona General Guide by Yukimenoko

Sona's on the stage. Go team, go!

Sona's on the stage. Go team, go!

Updated on July 14, 2011
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League of Legends Build Guide Author Yukimenoko Build Guide By Yukimenoko 2,442 Views 1 Comments
2,442 Views 1 Comments League of Legends Build Guide Author Yukimenoko Sona Build Guide By Yukimenoko Updated on July 14, 2011
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Choose Champion Build:

  • LoL Champion: Sona
  • LoL Champion: Sona

Introduction

This is my first build, so I'm expecting some critisism on it.

In my opion Sona can be a good Champion. The only troubles she might get could be mainly in random chosen teams from which you don't know how good the players you play with are. She isn't strong enough to go on her own even with a strong build she might need some help with killing. Although squishy enemies don't seem a problem for Sona.

I can play Sona very well, but I need a good set up from others to play well, after that Sona can be very contributive to the team.

My proof:
Sona is mainly underestimated by enemy champions when it comes to damage risks and squishyness, running close to you. Making yourself useful as a lure is one option so you can pull in kills for your teammates. However, with this build, you can simply make a squishy flee from you when you massively damage them with a large combo because of the massive AP you have.

This massive AP also goes into healing. As you will heal about 500+ HP at the end of this build. Plus the fact that Song of Celerity is quite spammable due low cooldowns.
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Introduction

This is my first build, so I'm expecting some critisism on it.

In my opion Sona can be a good Champion. The only troubles she might get could be mainly in random chosen teams from which you don't know how good the players you play with are. She isn't strong enough to go on her own even with a strong build she might need some help with killing. Although squishy enemies don't seem a problem for Sona.

I can play Sona very well, but I need a good set up from others to play well, after that Sona can be very contributive to the team.

My proof:
Sona is mainly underestimated by enemy champions when it comes to damage risks and squishyness, running close to you. Making yourself useful as a lure is one option so you can pull in kills for your teammates. However, with this build, you can simply make a squishy flee from you when you massively damage them with a large combo because of the massive AP you have.

This massive AP also goes into healing. As you will heal about 500+ HP at the end of this build. Plus the fact that Song of Celerity is quite spammable due low cooldowns.
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Pros / Cons

+ Can become a very reliable character if played well
+ With a lot of ap this character can be both decent at strenght and very good at healing
+ Veil makes it possible to stop cheap blows that might stun, slow, w/e
+ Can fix up characters very quickly
+ Most of her abilities don't need to aim to fire.

- Has low possibilities to flee from ganks
- Cannot compensate for the team, even when fed very well
- Gets killed very fast due poor defenses
- Because Sona doesn't has any aiming abilities except for cresendo, she can't attack enemies that are stealthed.
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Pros / Cons

+ Can become a very reliable character if played well
+ With a lot of ap this character can be both decent at strenght and very good at healing
+ Veil makes it possible to stop cheap blows that might stun, slow, w/e
+ Can fix up characters very quickly
+ Most of her abilities don't need to aim to fire.

- Has low possibilities to flee from ganks
- Cannot compensate for the team, even when fed very well
- Gets killed very fast due poor defenses
- Because Sona doesn't has any aiming abilities except for cresendo, she can't attack enemies that are stealthed.
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Items

For the beginning of the game you shouldn't be worrying about AP yet. Your first priority is to make some money so you can make a decent mana regeneration. So you should upgrade your Meki Pendant as soon as you have enough money. Shoes are also important in the beginning. Because Sona doesn't have the good moves for making an escape when the situation turns out in your disadvantage.

Soulstealer can be opotional according to the situation. Buy it early if the game goes well and there are a lot of kills. If you die alot you should give up on the soulstealer as it will be useless to hang on to. So your main priority is to stay alive and try harass your enemies as much as possible but keep on paying attention. When the game doesn't go well you can decide to forget about the soul stealer. And if the enemies are well fed it's handy if you first go for a banshee veil.

It is nice to get the deathcap early on in game, as this will give the boost for Sona to heal alot as well as dealing a decent amount of damage. At this point of the game you will get very reliable. And if the soulstealer has high stacks, even turn out with good amount of damage. Especially against squishies.

The Banshee veil is mainly to make yourself able to escape from narrow situations. Shots that might stun or slow you won't affect. Giving you more chance to get away. This also defends Sona against incoming ranged attacks while pushing the lines. Get this veil early if you face a champion that got greatly fed and has a massive ultimate that might hurt alot. For example, Lux who can't do much against you if you keep on moving while holding onto your veil.

Lichbane, mainly is to power up your Power Chord ability. As well as giving you more movement speed, AP and additional mana. Damage can rise to 700+ damage in the power chord. This item can be switched for the hourglass if you prefer some armor instead of magic resist.

The hourglass is mainly meant for armor, so you are a bit capable of taking AD. As it can be your saivour when you get locked with the active of the item. This item is opotional for if you need more armor and you'd rather choose physical defenses over a strong power chord.

So the main priorities for this build: Good amount of healing and damage, Escaping possibilities and good Mana Regeneration.
Back to Top

Items

For the beginning of the game you shouldn't be worrying about AP yet. Your first priority is to make some money so you can make a decent mana regeneration. So you should upgrade your Meki Pendant as soon as you have enough money. Shoes are also important in the beginning. Because Sona doesn't have the good moves for making an escape when the situation turns out in your disadvantage.

Soulstealer can be opotional according to the situation. Buy it early if the game goes well and there are a lot of kills. If you die alot you should give up on the soulstealer as it will be useless to hang on to. So your main priority is to stay alive and try harass your enemies as much as possible but keep on paying attention. When the game doesn't go well you can decide to forget about the soul stealer. And if the enemies are well fed it's handy if you first go for a banshee veil.

It is nice to get the deathcap early on in game, as this will give the boost for Sona to heal alot as well as dealing a decent amount of damage. At this point of the game you will get very reliable. And if the soulstealer has high stacks, even turn out with good amount of damage. Especially against squishies.

The Banshee veil is mainly to make yourself able to escape from narrow situations. Shots that might stun or slow you won't affect. Giving you more chance to get away. This also defends Sona against incoming ranged attacks while pushing the lines. Get this veil early if you face a champion that got greatly fed and has a massive ultimate that might hurt alot. For example, Lux who can't do much against you if you keep on moving while holding onto your veil.

Lichbane, mainly is to power up your Power Chord ability. As well as giving you more movement speed, AP and additional mana. Damage can rise to 700+ damage in the power chord. This item can be switched for the hourglass if you prefer some armor instead of magic resist.

The hourglass is mainly meant for armor, so you are a bit capable of taking AD. As it can be your saivour when you get locked with the active of the item. This item is opotional for if you need more armor and you'd rather choose physical defenses over a strong power chord.

So the main priorities for this build: Good amount of healing and damage, Escaping possibilities and good Mana Regeneration.
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Summoner Spells

Changed Clarity to Clairvoyance this is because you don't need clarity at the end of your build because of the rapid mana regeneration. Clairvoyance is a more useful skill for Sona as she can fire at enemy champions hiding in the bush as well as keeping an eye on incoming ganks you can avoid. This spell has a very low cooldown of 55 seconds so you can use it many times. Start with this spell right-away by placing one in the enemy base. Like this you can see where all enemy champions are going and the team can decide which player fights who. When you enter your lane near the last turret clairvoyance is already ready to use again.

Flash can be used in two ways. The first way is for escaping. This is why I choose flash above teleport. Whenever I got teleport getting into trouble with Sona is pretty easy. Plus the fact that she lacks escaping skills flash seems like the best option in my opinion. Teleport can be handy to be able to support everywhere on the field but you'll have to play more careful that way. You can also use the flash to deal your final blow on opponents with low health getting a kill on it. However this brings the risk of lacking Flash when you need it for your get-away.
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Summoner Spells

Changed Clarity to Clairvoyance this is because you don't need clarity at the end of your build because of the rapid mana regeneration. Clairvoyance is a more useful skill for Sona as she can fire at enemy champions hiding in the bush as well as keeping an eye on incoming ganks you can avoid. This spell has a very low cooldown of 55 seconds so you can use it many times. Start with this spell right-away by placing one in the enemy base. Like this you can see where all enemy champions are going and the team can decide which player fights who. When you enter your lane near the last turret clairvoyance is already ready to use again.

Flash can be used in two ways. The first way is for escaping. This is why I choose flash above teleport. Whenever I got teleport getting into trouble with Sona is pretty easy. Plus the fact that she lacks escaping skills flash seems like the best option in my opinion. Teleport can be handy to be able to support everywhere on the field but you'll have to play more careful that way. You can also use the flash to deal your final blow on opponents with low health getting a kill on it. However this brings the risk of lacking Flash when you need it for your get-away.
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Skill Sequence

What you mainly need in this build is Damage and Healing. Damage to harass the enemies and keep them settled down, healing to cure yourself from damage you and your partner takes. Get cresendo whenever it's available. As a combination with hymn of valor this can make a perfect gank attack. Especially on squishies to scare them off, or either punish them for getting too close. Cresendo can also be useful when a champion decides to attack you while you're underneath a turret. Making a big chance for you to kill your enemy. The best is to use this attack when your Power Chord is on it's second charge. Charge it as fast as you can with help of song of celerity by running after them, but stay aware of incoming enemies as you're an vunerable target when you hunt after your own target. Cresendo can also be used as disable to give you the oppurturnity to flee.

Good choises for when Cresendo is in cooldown is a power chord while playing Song of Celerity with teammates along with you. As this slows the opponent as well as speeding up your team to catch up with the target. Enemies with very low health you can shoot down with hymn of valor, combined with the powerchord for extra damage.

Here a summary of the skills Sona has:

Power Chord
Can have three diffrent effects depending on the active aura. For the start of the game it's usefull to use Hymn of valor three times in the base so that it's directly charged without losing any mana. Being able to harass your enemies right at the beginning.

With Hymn of Valor active you'll do double your regular damage.
With Aria of Perservance active you de-buff the enemy letting them do 20% less damage for 3 seconds.
Song of Celerity Will slow down the target by 25% for 2 seconds

Hymn of Valor
Let Sona shoot out two bolts that hurt the two nearest enemies, this is her main attack as well this song will grant additional damage and AP. For the beginning of the game you'll use this attack to harass your enemy champions. Do not use your hymn of valor on minions, as in the beginning your mana gets drained alot.

Aria of Perservance
Heals Sona and one of your allies depending on who got the lowest health. It's a very useful move as this will heal both you and your ally. Making it able to fight longer, making a lot of experience.

Song of Celerity
This move brings up movement speed of any allied champion in range by a maximum of 20 movement speed and also giving a small boost of 14% in 1.5 seconds... Can be useful for chasing, or for fleeing. However I never seen it proven very useful when it comes to outrunning enemy champions. So I don't really trust on this one, although I still use it for the little boost it gives, as well for the slowing ability in the power chord.

Cresendo
Fire's a soundwave which you have to aim at the enemy. This move whips up 350 damage plus 80% dagmage of your ability power. Also forces the enemy to dance at the tune forcing them to stop what they are doing for 1.5 seconds. I use this move in three ways, one to prevent enemies from running away letting my teammates catch up with them and kill them off. Second way is to make a get-away from enemy champions since you can stun them that way. And the third one is to stop champions from using an attack that might take long and deal a lot of damage over time. A good example is to stop Katarina's Death Lotus.
Back to Top

Skill Sequence

What you mainly need in this build is Damage and Healing. Damage to harass the enemies and keep them settled down, healing to cure yourself from damage you and your partner takes. Get cresendo whenever it's available. As a combination with hymn of valor this can make a perfect gank attack. Especially on squishies to scare them off, or either punish them for getting too close. Cresendo can also be useful when a champion decides to attack you while you're underneath a turret. Making a big chance for you to kill your enemy. The best is to use this attack when your Power Chord is on it's second charge. Charge it as fast as you can with help of song of celerity by running after them, but stay aware of incoming enemies as you're an vunerable target when you hunt after your own target. Cresendo can also be used as disable to give you the oppurturnity to flee.

Good choises for when Cresendo is in cooldown is a power chord while playing Song of Celerity with teammates along with you. As this slows the opponent as well as speeding up your team to catch up with the target. Enemies with very low health you can shoot down with hymn of valor, combined with the powerchord for extra damage.

Here a summary of the skills Sona has:

Power Chord
Can have three diffrent effects depending on the active aura. For the start of the game it's usefull to use Hymn of valor three times in the base so that it's directly charged without losing any mana. Being able to harass your enemies right at the beginning.

With Hymn of Valor active you'll do double your regular damage.
With Aria of Perservance active you de-buff the enemy letting them do 20% less damage for 3 seconds.
Song of Celerity Will slow down the target by 25% for 2 seconds

Hymn of Valor
Let Sona shoot out two bolts that hurt the two nearest enemies, this is her main attack as well this song will grant additional damage and AP. For the beginning of the game you'll use this attack to harass your enemy champions. Do not use your hymn of valor on minions, as in the beginning your mana gets drained alot.

Aria of Perservance
Heals Sona and one of your allies depending on who got the lowest health. It's a very useful move as this will heal both you and your ally. Making it able to fight longer, making a lot of experience.

Song of Celerity
This move brings up movement speed of any allied champion in range by a maximum of 20 movement speed and also giving a small boost of 14% in 1.5 seconds... Can be useful for chasing, or for fleeing. However I never seen it proven very useful when it comes to outrunning enemy champions. So I don't really trust on this one, although I still use it for the little boost it gives, as well for the slowing ability in the power chord.

Cresendo
Fire's a soundwave which you have to aim at the enemy. This move whips up 350 damage plus 80% dagmage of your ability power. Also forces the enemy to dance at the tune forcing them to stop what they are doing for 1.5 seconds. I use this move in three ways, one to prevent enemies from running away letting my teammates catch up with them and kill them off. Second way is to make a get-away from enemy champions since you can stun them that way. And the third one is to stop champions from using an attack that might take long and deal a lot of damage over time. A good example is to stop Katarina's Death Lotus.
Back to Top

Runes

My rune page is mainly based on AP and mana regeneration. AP is the main factor because she needs those for her damage and healing capabilities.
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Runes

My rune page is mainly based on AP and mana regeneration. AP is the main factor because she needs those for her damage and healing capabilities.
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