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Spells:
Ignite
Ghost
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
If you downvote or upvote this guide, please say why :3. Feel free to ask questions about anything in this guide or just in general. I would be more than willing to answer it :).




22-8-0

offensive masteries: They all help at different points of the game. The attack damage helps get minion kills early on. The early ap gives a little more poking ability on who you're laning against. Cdr for more spamming. I think the rest is self-explanable.

Defensive masteries: These are pretty flexible on if you want to put these 8 points into utility too. But I put these into defense because early on it's a little harder to play aggressive with Fizz.

offensive masteries: They all help at different points of the game. The attack damage helps get minion kills early on. The early ap gives a little more poking ability on who you're laning against. Cdr for more spamming. I think the rest is self-explanable.

Defensive masteries: These are pretty flexible on if you want to put these 8 points into utility too. But I put these into defense because early on it's a little harder to play aggressive with Fizz.
Ok for this part there's a set item order I try to get before I start getting items on who i'm facing.
Starting: Boots, 3 health pots
Why? Fizz is extremely slow and it would be much harder to avoid getting auto attacked after you kill minions. It's also way easier to dodge skill shots w/o boots. The health potions help you sustain in lane even against the most annoying heroes.
First recall: Ideally you want to be able to get Kage's Lucky Pick and Blasting Wand. But if you go back and are able to get Kage's Lucky Pick, don't panick that you can't get the blasting wand..If you're only 200-300 gold away from it and are out of health pots, buy a few if you think you need them.
Why? Some people will no doubt ask why I get Kage's Lucky Pick and Blasting Wand BEFORE I get my upgraded boots. Here's a simple way to put it: When you're that early in the game, 65 extra AP would help you more than 20% magic penetration when killing targets. Also as Fizz you have GREAT escape capability with Playful/trickster and Ghost (or flash if you pick it) and you don't need the extra movement speed to get out of a bad situation.
Second Recall: At this point, you would hope to get 2-3 kills no matter what lane you're in. The items ideally would be Needlessly Large Rod and Sorcerers Boots, but if you only have enough gold to get one of them, go with Needlessly Large Rod over the boots (because of reasons stated above).
Third recall: Rabadons and Sorcerers boots. At this point you should be pretty fed and around 5-7 kills (maybe more). If you are around 10 kills you should be able to get a blasting wand after your rabadons and start building your lich bane.
Next items: If you don't get your blasting wand right after your rabadons, get it before your Sheen. Then proceed to get your lich bane.
After your Lich Bane, the items you get are based on what you're facing. Sometimes I get Void Staff right after Lich Bane. Other times I get Guardians Angel (depending on if your team has taken out 2 or 3 of their turrets). Other reasons why I get Guardians Angel are on how many people on your team are actually getting kills and are dealing damage. If as Fizz you are getting most of the kills, you really want Guardians Angel because the other team WILL focus you during team fights. It makes you less squishy, and you get a free revive. You can also chase people down who are low on health w/o dying in the process. For everybody who's played monopoly, this is your "get out of jail free" card. :3
In the scenarios where the other team is really tanky and it's highly unlikely they'll be able to spike you down really fast during team fights, get Void Staff. You get extra AP and 40% magic penetration. The 40% magic penetration is really strong late game when the enemy tanks and/or offtanks when they've built a lot of magic resistance. I'm not saying at all during team fights you should focus their tanks. You should ALWAYS try to kill the enemy AP and AD carries.
Starting: Boots, 3 health pots
Why? Fizz is extremely slow and it would be much harder to avoid getting auto attacked after you kill minions. It's also way easier to dodge skill shots w/o boots. The health potions help you sustain in lane even against the most annoying heroes.
First recall: Ideally you want to be able to get Kage's Lucky Pick and Blasting Wand. But if you go back and are able to get Kage's Lucky Pick, don't panick that you can't get the blasting wand..If you're only 200-300 gold away from it and are out of health pots, buy a few if you think you need them.
Why? Some people will no doubt ask why I get Kage's Lucky Pick and Blasting Wand BEFORE I get my upgraded boots. Here's a simple way to put it: When you're that early in the game, 65 extra AP would help you more than 20% magic penetration when killing targets. Also as Fizz you have GREAT escape capability with Playful/trickster and Ghost (or flash if you pick it) and you don't need the extra movement speed to get out of a bad situation.
Second Recall: At this point, you would hope to get 2-3 kills no matter what lane you're in. The items ideally would be Needlessly Large Rod and Sorcerers Boots, but if you only have enough gold to get one of them, go with Needlessly Large Rod over the boots (because of reasons stated above).
Third recall: Rabadons and Sorcerers boots. At this point you should be pretty fed and around 5-7 kills (maybe more). If you are around 10 kills you should be able to get a blasting wand after your rabadons and start building your lich bane.
Next items: If you don't get your blasting wand right after your rabadons, get it before your Sheen. Then proceed to get your lich bane.
After your Lich Bane, the items you get are based on what you're facing. Sometimes I get Void Staff right after Lich Bane. Other times I get Guardians Angel (depending on if your team has taken out 2 or 3 of their turrets). Other reasons why I get Guardians Angel are on how many people on your team are actually getting kills and are dealing damage. If as Fizz you are getting most of the kills, you really want Guardians Angel because the other team WILL focus you during team fights. It makes you less squishy, and you get a free revive. You can also chase people down who are low on health w/o dying in the process. For everybody who's played monopoly, this is your "get out of jail free" card. :3
In the scenarios where the other team is really tanky and it's highly unlikely they'll be able to spike you down really fast during team fights, get Void Staff. You get extra AP and 40% magic penetration. The 40% magic penetration is really strong late game when the enemy tanks and/or offtanks when they've built a lot of magic resistance. I'm not saying at all during team fights you should focus their tanks. You should ALWAYS try to kill the enemy AP and AD carries.






If you find that different summoner skills work better then these 2 feel free to comment :3.
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