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Runes:
Domination
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Tenacity/Slow Resist
Spells:
1
2
mid
Flash
Ignite
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Fiora
Janna
Synergies
Ideal
Strong
Ok
Low
None
Janna
Champion Build Guide
basic info
The build proivides lots of cheap items that lets his dmg really shine as well as optimal sustain for mid to late game teamfights.
combos
Panths main combo with this build is corrupting potion, empowered w, auto, auto, empowered q.
corruption potion will put out lots of dmg and sustain till mid game.
just because empowered w auto auto empowered q is the main combo doesnt mean you cant do anything else.
corruption potion will put out lots of dmg and sustain till mid game.
just because empowered w auto auto empowered q is the main combo doesnt mean you cant do anything else.
Take mid or top?
Top- Taking teleport is a must you can become quite the roaming machine, top the match ups can be a bit more rough and harder to kill in lane. When you take him top you are definitional playing more of a utility bruiser then a straight steam rolling killer. (not that that's not possible taking him top)
Mid- You out damage and just kill most mid lane match ups.
Mid- You out damage and just kill most mid lane match ups.
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