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Question: Why would
Question: With the new nerfs, will it be better in lane to get 3 early points into
VS
Regarding to skins, I know both Lulu and Pix AA are hard to see, but as a support, is not more valuable Dragon Trainer Lulu since the purple
I have found none to discuss those things yet, the subredit /r/lulumains does not have a clear answer for me regarding the skins, and another point of view is always great.
Nice guide, almost forgot.
for
the nerfs were kind of weird, I don't quite understand their purpose. I do know e max lulu will phase out of being utterly ubiquitous slowly and she'll be less safe of a pick than she was before. of course with every nerf riot tries out it invariably hits support lulu more than it will solo lulu if it hits her solo lane at all.
vs blitz can be done. but it is one of the more dangerous matchups in my experiences not only because you could get hooked but your ally could as well, and vs aggro lanes that can spell out your deaths if you can't react fast enough. basically constant vigilance and care and it should be fine, but any aggression you show can be turned right on you by the blitzcrank if he knows a lick of what he's doing. karma does truly **** on him though, nice choice.
as for skins? I haven't like rigorously tested them or anything but all I picked pool party lulu for was her shield being a shade of aqua to be very visible to allies as well as having a great overall aesthetic that you can't really go wrong with if you can only buy one lulu skin.
further thoughts on the nerfs, 240 seemed to be the gold standard for shields in the game, but when you think about it that's like half an auto attack late game unless combo'd on top of other shields or heals, what you really got them for was the burst resistance and the actives that could come along with it such as movement speed or some form of damage or resists. the shield will still be good on a kog'maw with a censer and runan's as it was intended but it won't be such a good protection tool early. I've always said lulu shouldn't be locked into the whole LOCKET REDEMPTION OTHER ITEMS build that's dominating the support scene these days. I wish she had some good to okay utility bases that scaled well with ap (not the damage, mind you) so she could build ap and scale up with the hypercarries she protects. it's not outrageous when you think about it, rakan comes out with a 90% personal shield and a total of 230% in heal and shield scalings with an 80% ap shield (double cast mind you) so why not try out a 130 max base shield and really good scalings on her ap. it would certainly be fun spamming around 600+ shields lategame I tell you what.
oh and to actually answer the question the only reason I'd get a third point in q while maxing e would be to scare off aggressive carries, but at the same time you really need that shield so it's a trade off.
lulu is unique in that she does not care about ignite, similar to how yi doesn't care about exhaust. her ult's heal cannot be stopped by an ignite and her low cooldown shield certainly doesnt, 5.5 cd for a 6 second shield max rank. that and her very low lategame cooldowns because all her builds fill her up on cdr quite easily (in fact often I get too much cdr but I learn not to care about that so much) lategame her 80% slow for 2 seconds is on a 4.2-3.8 second cooldown.
the best time to kill anyone on her team is in the small time when one of your bruisers or tanks has just initiated and her cooldowns are down, bonus points if It's a tanky bruiser like kled or renekton that she really needs to focus in order to stop them from one shotting any squishies, at that point all she can really do is shield when it comes back up.
should this fail it's actually a good tactic to focus the lulu down if she even misplaces slightly, make her panic and force her to ult herself and she can't use it on the adc. most novice or even moderately experienced lulus will ult themselves to try to stay alive, and only the most masochistic ones will sacrifice themselves for their carries.