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Brand Build Guide by corador

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League of Legends Build Guide Author corador

Swag as hot as Brand

corador Last updated on March 18, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Brand lord of swag

Brand is a well rounded character, not only does he have a BA stun but he can get op quick. brand is under played and why that is, i will never know. brand can beat any champ 1v1 cake walk. follow this build and you will know.

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Pros and cons of having swag like brand

Brand has high burst and strong AOE. When Brand is fed he can pretty much take out whole teams because of his high burst. His high damage allows him to harass early game and take the lead through kills. Brand also has good farming via his W and his E if you have blue buff to spam.

Brand relies good positioning to stay alive during teamfights. As Brand you need to be swag swag swag swag swag.
Strong Burst
High AOE damage
Great Teamfight
Does not need much AP for Damage
High Base Damage
Tankbuster Passive
Good Farming
Naturally Squishy
Mana Hungry
Skill shot stun

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Brands swag skill set

Blaze (Passive) - Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.

This is a great passive to have against high health champions and can also secure you kills that might have gotten away with a sliver of HP. This skill also gives bonuses to your other skills.

Sear - Brand launches a ball of fire forward that deals 80 / 120 / 160 / 200 / 240 (+65% of ability power) magic damage. If the target is ablaze, the target will be stunned for 2 seconds.

Cooldown 8 / 7.5 / 7 / 6.5 / 6 seconds

Cost 50 mana

Range 900

This is the skill you always want to hit after you have your passive on the enemy as this is Brand's only CC. I max this skill second because it does more damage than Conflagration and it allows you to stun more often.

Pillar of Flame - After a short delay, Brand creates a pillar of flame at a target area, dealing 75 / 120 / 165/ 210 / 255 (+60% of ability power) magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.

Cooldown 10 seconds

Cost 70 / 80 / 90 / 100 / 110 mana

Range 900

This is Brand's main source of damage. I max this first because it gains the most damage per level than Sear and Conflagration. Also in lane, if timed correctly is great harassment.
I generally use this for harassment because it was a much higher range than Conflagration.

At first you may feel as though the Pillar erupts too slowly. After you play around with it for a bit you will be able to time this correctly to hit it. Getting used to the size and timing of the damage.

Conflagration - Brand conjures a powerful blast at his target, dealing 70 / 105 / 140 / 175 / 210 (+55% of ability power) magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well.

Cooldown 12 / 11.5 / 11 / 10.5 / 10 seconds

Cost 60 / 65 / 70 / 75 / 80 mana

Range 675

This spell is pretty useful in that you can Pillar of Flame a creep wave early on and Conflagration to clear the wave. Also another use in a 1v1 situation is to E>Q>W a person to get a very nice burst.

Pyroclasm - Brand unleashes a devastating torrent of fire that bounces between enemies, dealing 150 / 250 / 350 (+50% of ability power) magic damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. It will bounce five times, and can hit the same enemy up to three times.

Cooldown 105 / 90 / 75 seconds

Cost 100 / 150 / 200 mana

Range 750

This is Brand's strongest ability and works sort of like Fiddlestick's Darkwind. I generally use this skill at the beginning of teamfights as it gains the worst bonus from it's passive. This ability also makes Brand particularly annoying to gank as Brand can use this skill to bounce between the jungler and the laner to probably secure a kill. It is usually undesirable to use this ability next to minions as it may just bounce to minions rather than champions however in a 1v1 lane it may get you the kill.

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How to be most swag as brand with combos

Skill combos are crucial in playing a good Brand. Knowing how your spells are affected by your passive will dictate how you want to use your skills. Let's go through every skill and how they can be used in a simple combo.


If the target is ablaze, the target will be stunned for 2 seconds.

This is Brand's only form of CC. Getting the stun is one of the most important things to playing Brand. There are a couple of ways to do this.

The most common way is to use Conflagration and then shoot Sear. This is the easiest way to proc your stun.

Another way is to use Sear and quickly hit Conflagration to get a fast stun.

And finally sometimes I will use Pillar of Flame and then use Sear to get the stun off. You may be wondering, wouldn't the 25% damage from Pillar be better? In most cases yes but sometimes I feel I need to cast the Pillar first as it has longer range and you might not be able to get close enough for a Conflagration.

Pillar of Flame

Units that are ablaze take an additional 25% damage.

You usually only want to proc this passive with Conflagration or Pyroclasm only. This is because you want to save your Sear for the stun as it is your only form of CC.


If the target is ablaze the conflagration will damage nearby enemies as well.

You will want to proc this passive if you want to push your lane or after you use Pyroclasm in a teamfight to spread fire to the rest of the team. After you can use Sear and Pillar of Flame to it's full extent. Conflagration is the basis of a burst combo in a 1v1 situation.


If a target is ablaze, Pyroclasm's missile speed increases.

This is the worst passive out of your 4 skills as Brand. The missile speed may be beneficial in some situations, but as was stated in the Skills section above, you will usually use it first in a teamfight.

Spell rotation when laning

This is the spell rotation you should use when fighting someone in 1v1 in lane most of the time. Using Conflagration into Sear will give you the stun you need and keep your target ablaze for your Pillar of Flame passive to proc. At the end of you combo you use your ultimate Pyroclasm to finish them off along with an Ignite if you have it.

Spell rotation in teamfight

This is the spell rotation you should use in a teamfight. Casting Pyroclasm first will not only hit most of the enemy team, but will also light them ablaze to follow up on the rest of your combo. Conflagration should be after because it will light the rest of the team ablaze and set up for your Sear for a stun into Pillar of Flame finally for the 25% extra damage.

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Team fights as a brand.... swag

Your goal as Brand is to hit as many members of the team as possible with your AOE's while also staying as far away from the damage as possible. Use Pillar of Flame and Sear to poke the enemy. Try to use your ultimate at the beginning of an engage to get your passive on most of the team so your Pillar can me used to it's maximum potential. Try to stay out of the line of fire as Brand needs very good positioning to be effective. If you are caught you could very well die without being put to full use.