Teamfight Tactics Guide by The Core Gameplay
Tactics and Strategies Teamfight Tactics (TFT)By The Core Gameplay | Updated on August 19, 2019
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Teamfight Tactics Guide
This guide will go over my Tactics and Strategies that I have learned so far while playing Teamfigth Tactics. I will be going over a few important topics that I think are the fundamentals of TFT.
If you're new to Teamfigth Tactics and just want to learn the basics of the game, then I would recommend you take a look at PsiGuard beginner's guide to TFT. After you mastered the basics, you can come back to this guide to find new strategies.
This is by no means the be-all and end-all guide. This is what I learned so far, and my mindset and the way I think about TFT. I’m always changing and evolving, so expect updates and editing as I discover new and better ways to do things.
Who Am I?
Hey, I'm The Core Gameplay. I'm a Gamer, and I Create Content around Gaming so you can expect Guides, Gameplay, and Updates from me on my YouTube Channel.
Now let's dive into each TFT fundamental.
The first rule I follow is having a front line and a backline. My frontline needs to be beefy so my backline can get their damage off. This is important since in most cases your backline will be quite squishy and you need to buy them time to get their abilities off or auto-attacks. On the other hand, if you have too much beef, you won’t be able to kill the enemy’s units fast enough so you’ll get out damaged, so it’s a fine balance that you need to find.
The second rule I follow when I’m creating a comp is seeing what items I get. Depending on what items I get I can see what comps those items will work with. This takes time to master, and it requires you to know champions and comps and what items that comp needs. I’m also still learning this, but it’s something I consider when I decide on a comp to run.
The third rule I follow when creating a comp is seeing what units are available to me. This requires you to look at other players boards and seeing what comps and champions they are running so you can find a comp that is available to play, so you don’t have to fight over a limited champion pool. This will require you to be able to master different comps so that you can be flexible.
The first time you want to level is right after the three minion waves at the starts of the game. This means you’ll have an early level 4 and the potential to win your first PVP round.
The next time you want to level is right before the second carousel. Why do you want to do this? It’s because after you're done with the second carousel, you’ll be level 5 and your shop will have access to higher rarity units so you can get your higher cost units faster than those players that didn’t level.
After a few PVP round you’re going to level right after krugs to level 6 and this is the time also to reroll if you don’t feel strong enough so you can hit a few upgrades.
And then you will have a couple of rounds where you don’t level you can econ here till you reach wolves. If I’m strong, I’ll usually level right after wolves to level 7, and if I’m really weak and can’t afford it, I’ll level two rounds after wolves and the rest is up to you. You can econ to 8 after 7 or search for upgrades.
First off never reroll just to reroll you need to have a goal in mind when you reroll, you got to be looking for something to gain from rerolling.
I usually like to reroll when I have 2 or 3 potential upgrades that I can hit, but you need to keep in mind your level as well since the higher your level, the better the chances of hitting higher rarity units and the lower your level, the better your chances of hitting low rarity units so depending on what you need. You should ask yourself what's the chances I hit my upgrades or should I save and level first.
One more reason to reroll is when you’re weak and need key upgrades or units that you haven’t gotten yet, and you’re losing a lot of health each round. You’re slowly bleeding out round after round. This means you need to spend that gold, so you stop taking massive amounts of damage.
And the last reason for rerolling is when you’re fighting for units. If someone else is running a similar comp as you then you need to make sure you get your key units before they take all your units and you’re left with the scraps and zero upgrades.
When I run my economy, I follow a few simple rules. I ask myself can I make extra interest if I sell off useless units and I ask myself am I winning or losing.
If I’m winning, I want to push my advantage since I get one extra gold for wining and eventually that gold will help you push a level or get extra upgrades. You want to keep winning and keep your streak going as long as possible. This means adding power to your comp but still meeting the interest thresholds.
If I’m losing, I want to start to lose streaking so I can gain extra income and eventually use that extra gold I made to buy myself more power either by leveling or upgrades. It’s important not to lose too much health. I usually feel comfortable if I have 60 HP at Krugs, but after that, I’m about to power up and see if I can get a winning streak going.
There’s one more reason to hard econ, and that’s if you need to push an extra level so you can put in a unit to gain a synergy or an advantage. This usually happens when you want to push to level 8 or 9 so you save your gold until you have enough to buy yourself a level.
The reason health is so important is that it buys you time to earn more gold and gain extra units plus it can secure you at least a top 4 place if you got enough to take a few hits.
I usually start leveling up my power when I hit 60 HP since I feel after you hit that 50 HP mark it’s all downhill from there. At 30 HP I all in. This means I’m in survival mode I need to get power quickly, and hopefully, I’ll manage to get a top 4 spot if I’m not there already.
Your bench also allows you to build comps you can later transition into giving you more option, but it might cost you gold, but at least you are not missing out on a stronger comp to transition into. There is such a thing as an opportunity cost in this game.
It’s important to upgrade your transitioning comp first before you transition. Otherwise, you’ll take a lot of damage if you only have 1-star units in your new comp.
Eventually, your bench will run out of space. This is when I will start selling units on my board and replace them with units on my bench.
I always try to keep my comp strong while I transition this means you need a frontline and a backline so most of the time if I take out a frontline unit, I’ll replace it with a new frontline unit and same goes for my backline. Eventually, you’ll transition completely without taking too much damage.
Why pivot around 4 and 5-cost units at level 5 and 6? Because it's still early into the game at level 5 and 6 you get time to pivot and build a team comp around the high-cost unit you found. The thing to remember is that high-cost units are very limited. There are only 13 4-cost units of the same champion and only 10 of those units for a 5-cost unit. This means when you get one early. You are one step closer to a 2-star unit than your opponents.
At level 5 you have a 3% chance to get a 4-cost unit at level 6 you have a 10% chance to get a 4-cost unit and only a 0.5 chance to get a 5-cost unit and at level 7 you have a 15% chance of getting a 4-cost unit and a 2% chance of getting a 5-cost unit so getting an early 4 or 5 cost unit is really lucky, and it's still early enough where you can pivot into that unit.
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