Teamfight Tactics Guide by PsiGuard
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Teamfight Tactics Guide
Hey everyone, welcome to my beginner's guide for Teamfight Tactics (TFT)! In this guide I'll be covering the essential information that you'll need to know as a new TFT player, as well as a few general tips and tricks to help you start winning some matches.
Since the meta is changing rapidly due to successive balance changes from Riot, I won't be covering any currently strong/overpowered champions or compositions. Instead, use the information in this guide to get a general sense of how to play the game mode, then you can check out other players' tier lists to figure out what the best champs and comps are.
Each combat round, either your team will go to an enemy's board, or enemies will spawn on the opposite side of your board. You can position where your champions will be at the start of combat, but once the round begins, your units will be outside of your control until the end of the round. Each round you survive will earn you gold, experience, and sometimes item drops.
|Every player starts with 100 health. You'll take damage if you lose a round of combat based on the number and quality of the enemy units still alive at the end of the round. Narrowly losing a round will only cost you a small amount of HP, but if you get crushed and there are lots of strong enemies still alive after combat, you'll take a lot more damage. Your current health total is shown on the right side of the screen.|
The goal of the game is to purchase champions and upgrade them by purchasing copies of the same champion. Each champion can be upgraded twice by combining three of the same champion together. For example, 3 Ashes will make a 2 Star Ashe, and 3 2 Star Ashes will make a 3 Star Ashe.
There are a limited number of each champion in the game, so if many players buy the same type of champion, you'll be less likely to find that champion in your shop. The champions available to buy in the shop will update after each round, plus you can spend gold to reroll your shop to get a new selection of champions.
You can also click the Lock/Unlock button on the top-left of your shop to lock your shop's current selections. This will prevent it from rolling a new set of champions at the end of the next round. This can be useful if you see some good champions to buy in your shop, but you don't have enough gold (or don't want to spend the gold yet) to buy them.
Upgrading champions is important, but so is creating a strong team composition, so you'll have to look for duplicates of champions you own, as well as champions that suit your current lineup. Every champion has an Origin and a Class (sometimes even 3 tags). You'll usually want to gather more of the same Origins and Classes to activate special bonuses. More on this later.
Shared Draft (AKA The Carousel)
Every 5 rounds, all players will teleport to the center of the map where a small selection of champions will spawn, each carrying 1 item. Each player will be released from a restrictive circle to take their preferred champion by walking into it. The turn order is based on all player's life totals, with the bottom players acting first and the top players getting to pick later.
There are enough champions for every player to get one, but some champions will of course be more highly contested. It can be beneficial to have a lower life pool if it allows you to get an early pick to grab an important champion.
Gold is used to purchase champions, refresh your store, and buy experience points to level up more quickly. You'll earn gold and experience at the end of each round. Experience points are important because your player level determines how many champions you can have on the board at once as well as which rarity of champions are likely to appear in your shop. The higher your level, the more likely you'll see rare champions in your shop.
|You can buy experience points in increments of 4 for 4 gold. Check the XP bar below the Buy XP button to see how close you are to the next level. Buying XP isn't really useful unless it actually levels you up, so it's best to save your gold until you're ready to spend a bunch of it to reach the next level.|
You can increase the gold you earn from each round via interest. You earn +1 gold for every 10 gold in your bank, up to a max of +5 per round at 50+ gold. This means it's generally optimal to have 50 gold in your bank when possible and to spend the rest on champions, experience or rerolling your shop. Sometimes you'll have to do with a lower budget if you need to spend your gold quickly, but saving up for a stronger economy can be a viable strategy, even if you're currently losing.
These little golden things on the left side of the board show how much gold you'll gain from interest at the end of the next round.
Due to the importance of saving gold for high interest, you'll usually want to avoid rerolling your shop or buying more than 1 or 2 sets of experience points in the early game. Instead, spend your gold on important champions that appear in your shop and save the rest to increase your income.
If you're just shy of the next interest breakpoint (e.g. 39 gold), you can sell one of the champions on your bench for the gold you need to reach the next multiple of 10 gold. This is only advisable if you have a champion you can safely get rid of without weakening your composition or progression. You can also choose to spend some of that excess gold by rerolling your shop a few times while you look for champions you want. You'll make the same amount of gold from interest whether you have 30 gold or 39 gold, so it doesn't hurt to spend some of that 9 gold on the current round.
Win Streaks and Loss Streaks
Your gold per round is also affected by win streaks and loss streaks. Both kinds of streaks are beneficial for your income, so it's very good to keep winning if you're on a win streak.
It can sometimes be best to keep losing if you're already on a loss streak as well in order to make some money to get you back in the game. If you're trying to continue a loss streak, try to put up a strong enough fight that you barely lose the next round to minimize the damage you'll take.
There are 5 tiers of champion rarity, ranging from 1 gold at Tier 1 to 5 gold at Tier 5. At the start of the game, you'll mostly see tier 1 and 2 champions, but at high levels you'll start seeing more of the higher tiers. High tier champions are generally stronger than their low tier counterparts, but they're harder to acquire and upgrade, since they're rarer and cost more gold. You can sell any unit by dragging them into your shop for a full refund.
While building your composition, keep an eye out for high tier champions available to you. It may be prudent to pivot to a different strategy if you suddenly have access to some high tier units with a different Origin or Class than you originally had in mind. It can also be viable to throw in a Tier 4 or 5 champion that doesn't perfectly match your team's Classes & Origins if the champion is strong enough. High tier units that are upgraded are the strongest in the game, so you may want to save some of your items for one of those units.
Rarer units not only have a lower chance of appearing in your shop or the Shared Draft, but there are also fewer of them overall. This makes Tier 5 units difficult to acquire and even more challenging to upgrade. Keep an eye on your opponents' boards to see what champions they're picking up to get a sense of how difficult it will be for you to find those same champions. It can even be beneficial to buy a champion you don't plan on using if it's a rare and important champion for an enemy's composition. Use this strategy sparingly though, since you have limited space on your bench.
Mana and Abilities
Every champion has a basic attack as well as a special ability they can use once they reach maximum mana. Champions gain mana every time they attack an enemy. Some items can also increase a champion's mana gain or allow them to start with extra mana.
Some abilities will be cast and then reset that champion's mana to 0, while others transform that champion's attacks or summon allies for the remainder of the round.
For a full breakdown of every champion's ability, class and origin, check out Riot's official TFT Champion Compendiun.
Each champion has at least 1 Origin and 1 Class (sometimes multiple). These traits usually do nothing on their own, but if you gather enough champions of the same Origin or Class, you'll activate a special bonus. To create a strong team, you'll need to buy and upgrade champions that synergize well together and activate as many Origin and Class bonuses as possible.
You can see the current active and inactive Origins and Classes in your team on the left side of the screen. Greyed out icons are incomplete/inactive bonuses, Bronze is the first level, Silver is the second level and Gold is a fully activated Origin or Class. You can hover any of the Origin/Class icons to see what bonuses it gives.
Check out the cheatsheets below for a full list of all Origins and Classes. They can be a useful reference when planning your team composition. Keep in mind that some numbers may be a little different from the live version of the game, since Riot is still balancing these.
Items can be acquired by defeating neutral minions in combat rounds and through the Shared Draft carousel. There are 8 item components that can be combined with any other component to form a full item. Every item has only 2 components and can be crafted by placing the components onto a champion.
The items you get throughout the game are somewhat random, though you do have the option to pick a champion in the Shared Draft carousel that's holding a key item you want. Selling a champion places their held items back into your inventory so you can add them to a different champion.
Equip items by clicking and dragging them onto the champion of your choice. You can add items to your champions in combat, but be careful when doing so since they jump around a lot and you can easily misclick.
Image taken from Hafu's stream.
Items and item components both increase the champion's base stats, but completed items have additional unique effects that can drastically change how that champion operates. Check out the full list of items and their individual effects and plan ahead to figure out which items will be best for your team composition. Also keep in mind that AP items increase a champion's ability damage, while AD items increase a champion's basic attack damage. Even traditionally AD champions can use AP items to enhance their abilities!
The Spatula component provides no stats, but upgrades into special items that can add Class tags to any champion, or even increase your total team size! Plan out your uses for the Spatula carefully and don't equip it to a champion until you're ready to upgrade it into a full item. Adding a new class to a champion can allow it to fit better into your team composition and will also grant that class' active bonuses to the equipped champion. This means you can do some crazy stuff like add the Assassin class to an AD carry to increase their critical strike damage, or add the Glacial class to give them a chance to stun enemies on hit.
If you're high on HP, it can be worth holding onto a few item components until you find exactly the right items to combine with. You don't need to immediately equip your items to a champion, though of course it'll increase your chances of winning the next round. You can also choose to equip an item to a champion that you're planning on selling soon, since you'll get the item right back when you sell the champion.
It's worth noting that you cannot undo the combination of two components into a full item. Make sure you know what you want to craft before you combine any items! You can see what item will be crafted by dragging the item onto a champion that's holding an item component. You can also check a cheatsheet in order to plan ahead for what items you want to build for your comp.
This composition from Hafu combines a strong Ranger backline with 2 Guardians to protect them, as well as Glacial and Phantom synergies to disable enemies while the Rangers go to work.
Kripp's comp is spread more widely across many Classes and Origins. Though no Class or Origin is above 1 star, he has a greater variety of active bonuses with very few wasted traits.
Disguised Toast is using a very durable comp that includes Brawlers and Guardians. This comp will survive for a long time while the Gold rated Glacial trait allows his champions to have a high chance of stunning the enemies.
This is a composition I used to make the most out of a full selection of Assassins. The Void trait grants 50% armor penetration while a couple Brawlers can help soak some damage while my Assassins go to work on the enemy backlines.
There is no single viable composition in TFT, as the RNG and exclusivity elements of the game necessitate adaptation and change from game to game. Look for traits that match your current units as well as traits that would benefit your composition. Guardians or Brawlers make a great asset to squishier teams, Void is a useful trait against tanks, and Glacial works well with attack speed items for multiple successive stuns. Experiment and see if you can find some cool synergies between traits that you haven't seen before!
2. Don't reroll your shop early in the game. Instead, wait until you have reliable income from interest.
3. You can pivot your composition by selling weaker units and building a new composition around rarer ones you've acquired.
4. You can buy units that other players are trying to build in order to make it harder for them to acquire.
5. In the mid game, check the top few players' compositions to see what you'll likely be dealing with in the late game.
6. It can be smart to place important ranged carries in the middle of your team, or put some tankier champions next to them to defend them from assassins.
7. If you have some extra gold, buy units from your shop that you may use in the future, then sell them if you don't end up needing them.
8. In Shared Draft rounds, check for champion synergies, key items and champion rarity. Rare champions or champions with full items are valuable, but it can also be good to pick up an important item component or a champion that fits your team.
9. Sell extra units in order to reach the next interest break point. If you have 49 gold, selling a 1g unit will get you to 50.
10. All items can stack their effects. Two Guardian Angels will revive your unit twice per combat round!
11. If you lose a game, check out the team compositions of the top few players. You might find a new strategy to use for next time.
12. You can intentionally take some damage to give yourself a better chance at a good champion or item in the next Shared Draft phase.
13. When running a comp with many assassins, put your frontliners way at the back. This will pull the enemy frontline forward so your assassins can jump on their backline.
I definitely encourage you to check out xFSN Saber and other TFT content creators to learn more about the latest meta trends and strategies.
Saber actually partnered with us to create a TFT guide to the Economy Strat along with some tips on Army building and unit composition. Definitely check the video out as it's a great explanation of one of the strongest meta strategies currently.
Scarra is another great resource for TFT content, so be sure to check out his videos as well for more insight.
Hope you enjoyed the guide. See you next time! :)