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Talon Build Guide by Voluxe
Talon - #1 Burst Assassin (Updated: 24 Nov)
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Talon is a champion you really don't want to get into a 1v1 with.
He might be squishy, but with this build, his insane damage output will cover that up.
I'd like everyone that reads this, not to dislike before trying it.
If you've tested this build, then please give me a honest rating, by either liking or disliking.
This build works great in ranked, as well as in normal games.
Heres a few games with this build: (More coming soon, its W.I.P)
If I play Talon at bot and I have a healer with me, I usally take
I mostly solo top with Talon, and I start with the basic item build. (and )
Now if I am against 2 champions, or someone who counters Talon easily, I push the lane up as far as I can. And as soon as the next minion wave is close, I go back and grab my dorans, because I'll need that extra damage.
Now WHY get Dorans blade?
Credits to: Trickshot for this text.
Doran's Blade: I cannot stress enough how this is vital to Talon's early game, if you do not take this item then yes I will call you out in game and I will start raging! No other item brings to the table the stats and perks that Doran's Blade has. It gives you a nice additional 10 attack damage, 100 health and a nice 3 life steal! Precisely why this little item is so vital early game, you can benefit from all 3 of these attributes! It allows you to hit harder early game, get some easy early kills, sustains your hp with a little life steal, and gives you an extra 100hp at lvl 1! Take this item, no do not argue, just do it! (Survivability)
Talon deals 10% additional damage with his auto attacks to any target that is slowed, stunned, immobilized or suppressed.
Talon's next autoattack deals additional physical damage. If the target is a champion, they will bleed, taking additional physical damage each second for 6 seconds and revealing their location for the duration.
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Additional Physical Damage: 30 / 60 / 90 / 120 / 150 (+0.3 per bonus attack damage)
Physical Damage Per Second: 3 / 6 / 9 / 12 / 15 (+0.2 per bonus attack damage)
Talon sends out a volley of daggers that then quickly return back to him, dealing physical damage every time it passes through an enemy. This means that each enemy can be damaged up to two times. Additionally the enemy is slowed for 2 seconds.
Cooldown: 10 seconds
Cost: 45 / 50 / 55 / 60 / 65 mana
Physical Damage: 30 / 55 / 80 / 105 / 130 (+0.6 per bonus attack damage)
Slow: 20 / 25 / 30 / 35 / 40 %
Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds.
Cost: 35 / 40 / 45 / 50 / 55 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Damage Amplification: 3 / 6 / 9 / 12 / 15 %
Talon disperses a ring of blades and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.
Cost: 80 / 90 / 100 mana
Cooldown: 60 / 50 / 40 seconds
Physical Damage: 150 / 225 / 300 (+0.9 per bonus attack damage)
You go in, do your thing, and get your *** out of there.
By the time of 3-5 seconds, Talon can do so much damage and still get away without getting hurt.
Which is an amazing thing for your team, to have someone that always can do damage.
Also, since we are buildingTalon will always be able to do much damage very quick.