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Talon Build Guide by Strok

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Strok

Talon assassin

Strok Last updated on October 26, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 6

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 3

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Chapter 1

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Welcome to another addition to to my collection of guides, this time featuring; Talon, The Blade's Shadow

Talon is no way shape or form related to Altaïr Ibn-La'Ahad of Assassin's Creed I.
I named this guide Nightmare of Blades because this build makes it so you can spam your blade abilities, essentially, blades are everywhere.

In this guide I will show you my playstyle for Talon as well as tips, tricks, and other info necessary for playing this amazing assassin.

Read on fellow summoner, and may this guide help you along the way of mastering Talon.

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Skill Sequence

Talon deals 10% additional damage with his auto attacks to any target that is slowed, stunned, immobilized or suppressed.

Noxian Diplomacy:
Talon's next autoattack deals additional physical damage. If the target is a champion, they will bleed, taking additional physical damage each second for 6 seconds and revealing their location for the duration.

Cost: 40 / 45 / 50 / 55 / 60 mana

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Additional Physical Damage: 30 / 60 / 90 / 120 / 150 (+0.3 per bonus attack damage)

Physical Damage Per Second: 3 / 6 / 9 / 12 / 15 (+0.2 per bonus attack damage)

Talon sends out a volley of daggers that then quickly return back to him, dealing physical damage every time it passes through an enemy. This means that each enemy can be damaged up to two times. Additionally the enemy is slowed for 2 seconds.

Cooldown: 10 seconds

Range: 750

Cost: 45 / 50 / 55 / 60 / 65 mana

Physical Damage: 30 / 55 / 80 / 105 / 130 (+0.6 per bonus attack damage)

Slow: 20 / 25 / 30 / 35 / 40 %

Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds.

Range: 700

Cost: 35 / 40 / 45 / 50 / 55 mana

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Damage Amplification: 3 / 6 / 9 / 12 / 15 %

Shadow Assault:
Talon disperses a ring of blades and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.

Range: 1000

Cost: 80 / 90 / 100 mana

Cooldown: 60 / 50 / 40 seconds

Physical Damage: 150 / 225 / 300 (+0.9 per bonus attack damage)

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My core for Talon is the following:

With these few items, Talon is already a nearly unstoppable force. They grant him a great amount of CDR, AS, MS, and enough damage for his AA, and spell spamming.

Against Heavy AP teams:

I've had to play a game where an enemy group had a fairly balanced amount of fed champions, making it hard for me to decide what items to get to counter them. Simply think, "what kind of damage do they do more of?" and with that in mind, consider replacing a few items in your build in order to overcome them. Hexdrinker is an incredibly underused item when an entire team has almost all AP burst type champions. A 300 hp shield has saved my butt so many times, especially since people are using Karthus these days, this item becomes a must have on AD champs like Talon. When facing a Mordekaiser, GRAB Quicksilver Sash FOR F'S SAKE, I BEG YOU. YOU WILL NOT REGRET IT, I PROMISE. Guardian Angel is... well... Guardian Angel. Nuff said.

Against Heavy Tank teams:

Ripping through a Tank is much easier than you think. Simply arrange an item or two from this list, and it will be like fighting a squishy. If an enemy tank can't do their job AS a tank, because you keep shredding him down to near nothing anytime he gets close, then you have done well to keep them from initiating.
Madred's Bloodrazor is a great tool to use when your opponents are stacking a lot of health. If they decide to skip health, go for a quick Last Whisper to crush through their "armor" like a hot blade through butter... Hot blade pun intended. The Black Cleaver is another great item for this, since the armor reduction stacks can be far greater than actual Armor Pen. Get Stark's Fervor only if you are having troubles with money, since it's cheaper and has an incredible armor reduction passive, makes it easier on you.