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Spells:
Exhaust
Fortify
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
The armor and magic resist makes you formidable, letting you be in the middle of five enemy champions for extended periods of time relatively easy. The Mana granted lets Despair stay on almost all the time at the end of the game, along with Sunfire cape and Tantrum as it comes back up do massive damage output to all around you. The AP is enough to do heavy damage over time, and good damage on your ult, allowing aces to happen for your team more often. And the Cooldown Reduction on Frozen Heart make your ult and Bandage Toss come up enough that every team fight should have a Curse of the Sad Mummy, and every chase you should get multiple chances at Bandage Toss.
If you find you're against 5 AD, subsitute Banshee's Veil with Thornmail, or for 5 AP substitute Sunfire Cape with a Lich Bane (for fun :)
Tantrum: very good for harassing, as it has decent damage, and it comes up quickly if you're being auto-attacked. Not only that, it blocks damage, great for a tank. It is my first fully built to do damage AoE and block damage.
Bandage Toss: second for the stun/reach. However, it is my last fully built up, as I do not use it for damage. It's great to use to stun early to let your teammate help pick up a kill, or in a team fight to bring yourself really close really quick, to do AoE attacks and stuns.
Despair: great for minions as well as after your Bandage Toss or Curse of the sad Mummy, however it drains too much mana to be used from the beginning. Second to max as it allows good damage, especially while chasing an enemy, or if you find yourself in a group of minions/champions.
Curse of the Sad Mummy: an amazing ult that stuns all within an area around you, dealing moderate damage. It is useful in all aspects of the game, from laning to team fights. In laning, I'll use in in tandem with Bandage Toss to hit one or both champions for good damage and to pick up kills/assists. Team Fights, it will let you start a team fight off on the right foot, or quickly change the team fight from getting beat to gaining the upper hand. Max asap, as it's stuns alone would make it a worthwile ult, with the damage output towards the endgame making it a devastating move that can carry your team to victory.
I use Exhaust to get a chance to either save an ally, or chase the enemy. If an ally is about to die by two enemies, bandage toss and Exhaust in tandem are a mighty combo for protection. If they are trying to run away, same thing. I would not use flash as Bandage Toss does roughly the same thing... Quick entry into a battle, plus stun. Amumu doesn't necessarily have to use Bandage Toss on the enemy champ. Remember, the biggest thing about Bandage Toss is getting you into the fray, not damage or even the stun (no matter how nice it is...)
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