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Wukong Build Guide by CrazyRabiddog

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author CrazyRabiddog


CrazyRabiddog Last updated on July 22, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 30

Honor Guard

Defense: 0


Utility: 0

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So Wukong. The proposed OP king of the top lane that no one has realised yet? I dont know. All i know is that this champ can really carry a fight.

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The items

So the items for the monkey king... Here is the difference (i believe) between Wukong and other Top lane champs. You can build this guy tanky and he still puts out tonnes of damage ;)
So brute to start (the cdr is great and the AD is a massive bonus, + its cheap). Than leave that item and build your Ninja Tabi (unless they have a heavy CC team or their AP carry is getting strong in which case merc treads are a great pick up). Than your Sunfire cape, Sunfire grants much needed armour and health and the passive is awesome for that added magic damage when your whirling your way through an enemy team with your ult... Next comes your Warmogs for more health... Now BT? Thats an ADC or Kha Ziks item isnt it? Lifesteal my friend... Lifesteal and damage this item slightly increases your tankyness and allows for sustain. After that buy your Black Cleaver and shred people (and yes this gives you health so it is quite an item). For my 6th item (if i reach it, most games end before than) i build situational... Sightstone for that ward coverage, some Auror providing item like Runic its fully up to you.

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So my runes well bit more attack damage which will be great, also Armour and magic resist does tonnes towards the tanky side. Cooldown reduction is a personal thing and also not overly recommended but i like to take it as it is great for that slightly faster ult and etc.

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So i turn on all the attack with my masteries as when you have tanky items and runes youll want some of that damage to spice up the fighting. Now AP you ask? Well look closely Wukongs Clone does magic damage to enemies and minions surrounding it when it vanishes, so that slight amount of AP can actually really hurt the enemy. As for the rest well they are pretty self explanatory.

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Skill Sequence

So the skills... SOmethign that is very debatable... Well I actually don't have a preference in which way to max my abilities which is why I level them up the same (except the clone of course, put one point in it level 3 and leave it for maxing later). While your E does large initial damage (without the bonus of added AD from items, runes and masteries) your Q actually scales better with your attack damage items (things that arent shown much in this guide).

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Pros / Cons


He is a real sucker early game. Unless matched agaisnt a fellow squishy play safe until you get your Ninja Tabi
Mana, its kinda poor but hey, deal with it.
Pros--- Great damage with tank items
Great team fight potential
Low ult cooldown
Slightly OP
A hilarious champ

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Unique Skills

Now here is a little trick that i am not sure about... Rumour has it that when you activate Wukongs clone as Karthus ulti's you can dodge it. I dont know if it works as it has failed every time with me but its a thought for the field isnt it?