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Varus Build Guide by Hykur

AD Carry Team Fight Varus - A Guide to Pwnage!

AD Carry Team Fight Varus - A Guide to Pwnage!

Updated on April 8, 2013
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League of Legends Build Guide Author Hykur Build Guide By Hykur 10,320 Views 13 Comments
10,320 Views 13 Comments League of Legends Build Guide Author Hykur Varus Build Guide By Hykur Updated on April 8, 2013
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1
Hykur | April 8, 2013 9:36am
I will add another Guide, containing the standard meta, so all people can have a general idea of how they want to play.

Thanks for all you guys are doing for this guide ^^

Hykur.
1
Hykur | April 8, 2013 9:13am
Actually, you will hit for the same if not more, since you will be hitting % TWICE with the Blade of the Ruined King AND Blight, plus the base damage, and your output will be in the whole team, not only single target, all this only with your AAs.

But yes, i agree with you, just this isn't that "Standard ADC guide".

Thanks for your constructive comment ^^
1
Haedrix (24) | April 8, 2013 9:11am
Satella, I agree with your point that AD Carries without crit fall off very hard late game, which is why I would never go Runaan's on Varus. IE + PD is always better in my opinion. But If you are not getting crit from any other source, BT is mathematically better in the scenario that the author has designed. The author's guide is strictly speaking in terms of the situations when one would buy Runaan's and not PD however.

Runaan's is only good in clustered team fights when you have a teammate with AoE lockdowns like Sejuani or Amumu. In all other scenarios, both team's front lines will cause the team fight to physically stretch, spacing out players on the field and making Runaan's worthless.

I was not attempting to convince him to switch the itemization in favor of crit though since the theme of his guide is regarding the clustered team fight scenario.
1
Satella (177) | April 8, 2013 9:05am
You do realize that ADC endgame damage relies on crits, yes? No offense to Haedrix or anything, but his recommendation of not using IE is ludicrous. The enemy ADC will hit for 800 while you hit for 300.
1
Hykur | April 8, 2013 9:00am
Well, knowing that the off-shots of the Runaan's never crit, yeah i agree with you that BT is better. I'll edit the IE out of my guide, and use the BT only. Thanks for the precious tips and research on the Runaan's ^^

If you have anymore to add, i'll be happy to discuss it ^^

Thanks for everything,
Hykur.
1
Haedrix (24) | April 8, 2013 8:35am
And IE does more damage than BT in a 4 AA situation assuming that 1 out of 4 attacks crit because your base AD and additional AD from other items is also part of the damage calculation. The reason BT is better than IE on Varus using Runaan's however is because you do not crit enough to outweigh how much additional damage the extra 25 AD adds to your abilities. The fact that Runaan's secondary bolts cannot crit also means that BT will always increase their damage more than IE will even when your primary attack crits. Though IE is better in a 4 AA situation against a single target, your total damage is higher with a BT when assuming the rest of your build is as your guide shows.
1
Haedrix (24) | April 8, 2013 8:30am
We were both wrong actually.

Upon further investigation and research it turns out that the secondary bolts from Runaan's do not crit ever even when your primary AA does. The wiki states that their damage is based on your AD and additional on-hit effects but are not treated as auto attacks and cannot crit at all.

It's not a bug and is intended to work that way.

Runaan's Hurricane on the LoL Wiki
1
Hykur | April 8, 2013 7:48am
Well, this one from the crit chance being calculated before the Runaan's shot is new for me, and in my opinion, it's pretty much a bug. But later on, being 3x25% or 1x75%, in a 15~20s team fight, the result would be almost the same, with a slight advantage to 1x75% which is not the actual case, unfortunately =/

This said, i can agree and disagree with your point. I know that 25% is not that much, but it helps out pretty much when it crits. Since this build already had it's life steal item, i'm not sure if a BT would be a better choice. In 4 auto attacks, with BT you would have 400 AD (if BT is maxed). With the IE, in the same conditions, and 1 crit only, you would have 385. After all, it comes to how long will it takes to your luck proc xD

About the Skill sequence, yeah i agree with you. Varus's Q is a pain in the arse on lane phase AND id Team Fights, so there's no real reason to not max it out last. But as you said, it all goes with experience with the champion. I don't use this sequence always, but this is the most comfortable one when you don't have the feeling of a match, and it will pretty much win the lane phase for you just with your auto attacks. Varus is a great champion with his passive, that's why almost anyone will be afraid to get hit once or twice by it, knowing his potential range and Ult.

Once again, thanks for the hints. They are helping me improve my guide. I'll update the IE/BT section.

If you have anything else to add, feel free to do so ^^

Hykur.
1
Haedrix (24) | April 8, 2013 7:12am
That's not quite how Runaan's works. Crit chance is calculated on your primary attack. If your primary attack crits, the secondary attacks will as well. If your primary attack does not crit, neither will your secondary attacks. Varus doesn't have an escape mechanic so I do agree that you need a defensive item and I would not swap GA for PD.

What I'm saying is you should either have Runaan's + Bloodthirster OR IE + Phantom Dancer. Not Runaan's + IE.

Skill Sequencing comes down to preference. The increased slow and lower CD on E is great for team fights so I understand your thought process behind maxing it. Honestly everyone maxes E first when they first start playing Varus but every ADC player I know eventually switches to maxing Q > E > W. Blighted Quiver is great for the Percentage Health Damage it does and depending on who the enemy champions are and what they are buying you may need to max it 2nd BUT GENERALLY you can max it last because its damage kicks in late game once your opponents have gotten their natural HP per level and bought health items.

Overall it's a good guide though so good job (:
1
Hykur | April 8, 2013 6:26am
Thanks for all the hints. Let's see if i can explain to you how i think:

- About the English part, i'll do it, thanks for the tip, didn't came in mind when i was writing ^^.

- About the "Around 8~10" upgrade from Vamp to Bilgewater, i'll clarify that one to (:

- The main reason i chose MR over HP is the TFs, but i'll change the Guide and go for a barrier point and the HP for a even more sustained lane phase and start fights.

- About the skills: Yes you could lvl your Q first before W for the CD reduction, but even with the CD reduction, when it comes to TF, the Blight stacks maxed out deal more damage overall than the Piercing Arrow. Yes i need to thing about all the game when i create a guide, but for ME, W maxed out first, even on lane phase, is much more useful than Q, since i pretty much use it when i have at least 2 stacks of Blight to make it worth.

- About the items: Yes, 25% crit is nothing compared to 50%, but if you do the math, you will see that the Runaan's Hurricane kinda "compensate" the lack of crit chance: If you deal 1 hit, you have 25% chance... if you deal 3, you have 25% on each, meaning a 75% overall, and the IE will give you the extra 50% crit damage, plus the Blight stacks spread out. I could add another item build, swapping the Guardian Angel for the Phantom Dancer, but i don't think that Phantom Dancer for Runaan's Hurricane is a worth exchange on Varus, at least on this build.

I hope i answered all your doubts, but if not, feel free to post again (:

Thanks for all the support, you guys are amazing!

Hykur.
1
Haedrix (24) | April 8, 2013 2:07am
Running Barrier is fine but on your Mastery page, you put 9 points into Defense but don't get the point for improved Barrier?

You also don't get the +30 HP point which has a high value regarding cost efficiency. By that I mean that each Mastery Point gives you a certain amount of bonus stats. When you compare the average gold costs of stats, you can determine which Mastery Points give you the most "gold-spent" for a single point (though in this case it is due to the fact it requires 4 prerequisite points, but you opt for those prereq points anyway)

I like that you give alternate starting itemization, but your "8~10 minute" should clarify that you buy Vamp and turn it into Bilgewater not that you get Bilgewater and an additional Vamp. This can be realized in the context clues of your Full Build but more novice players may not realize it when looking at the guide. Also "ARROUND" is a spelling mistake.

Runaan's is viable on Varus and I don't have a problem with your selection of it. It also gives valid reasoning for maxing Blighted Quiver by the time team fights begin to happen. I think your mentality behind maxing E over Q is that E will proc more W stacks in a team fight as it may hit more targets. But it's going to proc those stacks regardless of the rank of the ability. Ranking it shortens the CD and increases the slow percentage but I feel like you're sacrificing your power in lane to do it. I guess if you're against an easy lane or get ahead in gold / levels early then you can get away with it. Might want to add a description saying the skill sequencing isn't a blanket-statement though and to adapt situationally.

There's a few grammar mistakes such as "Varus is a good harassed with his Q and his E" and "Picture a Machine Gun being holded by a Paper Toy." I know you said English is not your first language but maybe you could copy-paste the guide into a spell check or something?

The main problem I have with this guide isn't any of the items individually, but the collective of them. Infinity Edge is a great item on Varus but you have zero supplemental crit in your build. While your Runaan's replaces Phantom Dancer in attack speed, it leaves you without additional crit. Without additional crit chance, IE does not give you as much overall damage as Bloodthirster because of your AD ratios.
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