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TF - The Twist






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Spells:
Flash
Ignite
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction

Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.
Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.
"While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."
Upon selection
- "Lady Luck is smilin'."
Movement/attacking
- "Deal 'em."
- "Doin' it."
- "I reckon."
- "It's all in the cards."
- "It's my lucky day."
- "Just the luck of the draw."
- "Pick a card."
Taunt
- "The house always wins."
Joke
- "Only two Jokers in the deck, and I get dealt you."
Cripple - (Offense) - Also reduces target's armor and magic resistance by 10 and lengthens the duration to 3.5 seconds.
Presence of the Master - (Utility) - Reduces cooldown to 178.5 seconds.





Haste (Utility) � Increases movement speed by 6% to 33% faster and lengthens the duration to 11.5 seconds.
Presence of the Master (Utility) � Reduces cooldown to 178.5 seconds.
Here is my recommendation for the best use of








My conclusion is:
Playing a tank =

Playing a DPS =

Mender's Faith (Defense) � Decreases cooldown by 30 seconds.
Presence of the Master (Utility) � Reduces cooldown to 229.5 seconds. With both masteries cooldown is reduced to 199.5 seconds.
In my opinion,



Burning Embers (Offense) � While your ignite spell is on cooldown, you gain an additional 10 Ability Power.
Presence of the Master (Utility) � Reduces cooldown to 153 seconds.











These are the summoner spells, i think you should know about. The reason why



The reason why i pick


You can use cooldown reduction for every champion in the game, and it's really good having with you, as


Do i even have to explain, why i chose



These are my lucky charms. 3









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