Yorick Build Guide by Prince Afghan
The Complete Season 9 Yorick Guide (UPDATED Patch 9.14)By Prince Afghan | Updated on July 28, 2019
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Threats & Synergies
Cho'gath has good sustain just like you but doesn't have much damage. Grab Mercury Treads early to reduce his silence and slows and his overall damage. Your all in is stronger than his and you should be able to split very well.
I personally struggle with Jax quite a bit. His early is quite strong as his E can block both your Q and your ghouls autos. Early game Jax is quite strong despite being a typical late game champion. Late game you will have to fight Jax quite a bit as he will constantly follow you to stop your splitpush. Don't engage him without Maiden as he will likely be able to kill you easily. Drop your W only after hes used his Q and you should be fine in the 1 v 1.
Dr. Mundo has next to no kill pressure. Getting an executioners calling if you are really struggling after your Triforce, but otherwise hes just not going to do much.
Nasus won't cause you much problems. He has no escape for your W and trapping him is easy because he has no movement steroids or abilities. After level 6 he becomes much harder but you can force out his ult and re-engage once its done.
Maokai will be very difficult to kill but also does next to no damage as you can sustain almost all of it back up. Just focus on warding and not dying to ganks and you will be set.
Wukong has a fairly strong all in at level 6 with ignite so be careful of that. Otherwise Wukongs rarely if ever build any defensive stats like armor or health, so you will likely be able to melt him if you can hit him with your E and W with a few ghouls. He will want to group and take drakes with his team so let him do that and take towers instead.
Tryndamere can be one of the hardest matchups. He can spin onto you and destroy you in the early game and has the potential to dive you with the jungler after 6. Your main goal should be to survive early and try to match his splitpush. If it comes down to a race, A Yorick with Maiden and ghouls can push faster than a Tryndamere with several items but you never want to risk it.
Garen has no escape for W and can be abused in the early game. Late game he becomes much stronger and can potentially 1 v 1 you. You are going to need to kite him and not let him sit on top of you and E. As long as you can do that you can beat him at any stage of the game.
Very annoying matchup as you can never really trap her with your W and does insane damage in both the early and late game. You may want to ask your jungle for a little help as it will make the lane infinitely easier. Otherwise try to farm and look for opportunities to kill where she overextends.
Has an annoying early game spamming the Q either getting grasp stacks or klepto procs. Despite this I'll estimate that 50% of the time all inning at Level 3 will give you a kill, and the other 50% will give you a flash. Level 3 just use all your abilities, he can't escape your W and your damage is simply too much. After that just continue to pressure him and don't get baited in by his ult as it does a lot of damage and slows a lot in the early game.
Irelia poses a threat just because of her all in potential and the fact that she can kill your ghouls very quickly. Be careful in the early game, especially if she's taken ignite.
Pantheon's strength lies entirely in the early game. If you can survive till Level 6 without dying, you have won the lane. After lane phase Pantheon can't keep up with your splitpush and will lack the tankiness to survive your attacks.
Illaoi's threat is based solely on her E. If you can dodge it and use your minions and ghouls to block it, you are going to be in great shape.
Vlad has good sustain and can W out of most bad situations but he can't use it to get out of your W. Don't let him roam and get kills and pressure him. He won't be able to stop you once you have a few items.
Urgot is annoying champion to lane against and due to his W being able to quickly kill your ghouls. You'll want to wait for your jungler to make plays on him in the early game as he is just too strong. Later in the game you will have more success fighting him but you have to make sure that your ghouls and Maiden don't die to his AOE attacks.
Renekton is strong in the early game but falls off quite hard. Do your best to survive and get your cs and wait till you have Triforce to engage him without your jungle.
Nautilus has good setup for ganks but can't actually do anything himself. He has no escape so if he overextends he is a very free kill.
The only reason Shen isn't a 1 is because you are unable to stop his ultimate ability. Shen will be able to simply ult right in your face and you won't be able to do anything about it. Otherwise, Shen is fairly weak in lane and his kill pressure is going to entirely hinge on getting a gank. Make sure you ward well if you are pushing and you will otherwise be safe.
Rengar can pose a potential threat in the level 1 and level 2 all in with ignite. Play cautiously in these first few levels and the rest of the lane shouldnt be much issue. If he can't kill you he will fall off in damage very quickly.
Jayce may be a strong lane bully, but past level 6 he simply can't stop us. All in him at Level 6 when he overextends and the lane will be over.
Gnar is a strong lane bully and depending on what he builds he will likely be able to kite you out fairly easily. Don't feed early and farm as safely as possible. Make sure to get your splitpush going, as most Gnars will want to group and teamfight with their ultimate using Mega Gnar.
Kled has a strong presence in early laning but he falls off in the 1 v 1 once you have a few items under your belt. Past level 11 he should have no chance of killing you or stopping your splitpush.
Aatrox is very strong in the early game and can easily escape if you try to all in him. My advice is to farm up and hope to get a good splitpush going rather than trying to fight him 1 v 1 in the lane.
Mordekaiser only poses a threat to you if you underestimate his healing. Otherwise he has no escape from your W and your all in potential is quite strong at Level 6. Executioners calling could be worth it if he follows you when splitting.
A good Riven can be a nightmare. This is my usual ban in Ranked and it should be yours unless you feel comfortable with the matchup. Riven is so easily able to kite you with her low cooldown movement abilities and once she has Essence Reaver her damage is so insane that you will die before your ghouls and Maiden can even target her. If you solo kill a Riven at any point pre level 11, that Riven is either 1. Bad or 2. Doesn't understand Yorick whatsoever, in either case if this happens continue to kill her.
Swain has no escape for your W and his damage is low compared to you in all stages of the game. He will likely rush Zhonyas which may complicate things but play the lane smart and don't get ganked as he has good setup for ganks with his root.
Darius is a feast or famine lane. If he kills you once, he'll have a field day with you. Levels 1-6 he can zone you off to cs and all in you at any time. Be careful throughout the lane and hope your jungle comes and helps you. As long as you are the one engaging and not being engaged on, post level 6 you have the advantage against Darius in an all-in.
Olaf is very strong pre level 6 but doesn't have insane all-in potential if you hold onto your W and don't waste it. Post 6 you can go aggressive and potentially kill as he has no mobility and will have to auto your W to escape. Call for your jungle and ward well.
Champion Build Guide
Good lane sustain.
Strong mid-late game.
Strong in lane against tanks.
Very good at splitpushing.
Independent playstyle (1 v 9 potential).
Champions with dashes or other movement abilities can kite you very easily.
Can be bullied heavily by Fighters pre-level 6.
Weak in Teamfights
Low damage potential without Maiden or ghouls.
If you are new to top lane or just League of Legends in general, a splitpusher is quite literally a player, (usually the top laner), who will split off from the rest of the team and instead focus on taking down turrets and objectives. I like to think about Splitpushing in terms of resources. Lets consider that each team has a variable amount of "resources" at any given time of the game. Further we can say that each individual player can be attributed a certain number of resources, this arbitrary number being affected by, level advantage, gold and item advantages, for example. In a normal 5 v 5 teamfight, teams utilize all of their resources against each other and the team that wins is the one that usually has the most "resources" available and is most capable of using them in an efficient manner.
Splitpushing is special and unique style of play because it fundamentally upsets the balance and flow of the game. Now instead of 5 players throwing their resources at 5 other players, and vice versa, instead the enemy team must work together to bring together an appropriate amount of resources in order to stop you from simply taking their nexus. That can mean sending their most fed champion with plenty of "resources" or it can take form in sending 3 champions with lower levels of resources in order to deal with you. However it pans out, ultimately the goal is to create a scenario where the other 4 players of your team can come out with some sort of advantage as you divert the enemy team's resources towards you, rather than the rest of your team.
My Twitch, where I will be streaming just about everyday can be found here. I'll usually be playing that young Yorick and destroying fools. Please come check it out and leave a follow, it helps immensely.
My Youtube, where I will be uploading all sorts of Full Length gameplays and analysis as Season 9 progresses.