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Build Guide by SirRayRay

The Immovable Object

By SirRayRay | Updated on February 10, 2011

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Array ( [display_name] => [champion_id] => 35 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 35 [display_name] => Malphite [url_str] => malphite [title] => Shard of the Monolith [key] => Malphite [description] => There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order. One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality. Beware, minions of chaos! The Shard of the Monolith has come. [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 2 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 82 [mana] => 282 [mana_increase] => 40 [movement_speed] => 335 [armor] => 28.3 [armor_increase] => 3.75 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2104 [mana_18] => 962 [movement_speed_18] => 335 [armor_18] => 92.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 130 [critical_strike_18] => 0 [health_regeneration_18] => 16.4 [mana_regeneration_18] => 16.7 [attack_range_18] => 125 [tip_playing_as] => * Armor reduces the rate that attacks go through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake. * Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel. [tip_playing_against] => * If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output. * Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite. [client_id] => 54 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3534.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24785 [view_count] => 8838346 [comments] => 0 [comment_count] => 12 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 414 [community_tier_list_score] => 0.53285 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-04-07 16:10:53 [last_comment_ts] => 2014-07-28 20:22:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 252 [create_ts] => 2009-09-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 172 [champion_id] => 35 [display_name] => Granite Shield [unranked_description] => Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 8 seconds, this effect recharges. [ranked_description] => Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for {10/8/6} seconds, this effect recharges. The cooldown is reduced at levels {1/7/13}. [description] => Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If Malphite has not been hit for 10 seconds, this effect recharges. [icon] => /content/spell/312e302e302e37302d35342d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0054_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-18 10:57:36 ) [1] => Array ( [ability_id] => 173 [champion_id] => 35 [display_name] => Seismic Shard [unranked_description] => Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds. [ranked_description] => Malphite sends a shard of the earth through the ground at his target, dealing {70/120/170/220/270} {0.6} magic damage upon impact and steals {14/17/20/23/26} % movement speed for 4 seconds. [description] => Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 6 seconds. [icon] => /content/spell/312e302e302e37302d35342d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0054_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 174 [champion_id] => 35 [display_name] => Brutal Strikes [unranked_description] => Malphite hits with such excessive force he deals damage to units around his target. He can also call upon his strength to increase his armor for a short time. [ranked_description] => Passive: Malphite gains {10/15/20/25/30}% additional armor. This bonus is tripled when Granite Shield is active. Active: For the next 6 seconds, Malphite's basic attacks deal an additional {15/30/45/60/75} {0.1} (+15% of his total Armor) physical damage to the target and nearby units. [description] => Malphite hits with such excessive force he deals damage to units around his target. He can also call upon his strength to increase the damage he does for a short time. [icon] => /content/spell/312e302e302e37302d35342d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 16 [cost_rank_1] => 25 [cost_rank_2] => 25 [cost_rank_3] => 25 [cost_rank_4] => 25 [cost_rank_5] => 25 [cost_type] => mana [attack_range] => 400 [range_rank_1] => 225 [range_rank_2] => 225 [range_rank_3] => 225 [range_rank_4] => 225 [range_rank_5] => 225 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0054_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-02 19:18:52 ) [3] => Array ( [ability_id] => 175 [champion_id] => 35 [display_name] => Ground Slam [unranked_description] => Malphite slams the ground sending out a shockwave that deals base damage plus half his armor as damage and reduces the attack speed of enemies for 4 seconds. [ranked_description] => Malphite slams the ground dealing {60/95/130/165/200} (+40% of his Total Armor) {0.6} magic damage to surrounding enemies, reducing their attack speed by {30/35/40/45/50} % for 3 seconds. [description] => Malphite slams the ground sending out a shockwave that deals base damage plus half his armor as damage and reduces the attack speed of enemies for 4 seconds. [icon] => /content/spell/312e302e302e37302d35342d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 7 [cooldown_rank_3] => 7 [cooldown_rank_4] => 7 [cooldown_rank_5] => 7 [cooldown] => 8 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 300 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0054_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 176 [champion_id] => 35 [display_name] => Unstoppable Force [unranked_description] => Malphite ferociously charges to a location, damaging enemies and knocking them into the air. [ranked_description] => Malphite charges towards the target area, dealing {200/300/400} {1} magic damage, knocking enemies into the air and stunning for 1.5 seconds in 325 area around impact. Malphite cannot be interrupted during this charge. [description] => Malphite ferociously charges to a location, damaging enemies and knocking them into the air. [icon] => /content/spell/312e302e302e37302d35342d3 [cooldown_rank_1] => 130 [cooldown_rank_2] => 105 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 140 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0054_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-28 11:06:01 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 54 [mobafire_id] => 35 [name] => Malphite [url] => malphite [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 18 [rankings] => 69 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Flash

Flash

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Top Lane
Ranked #18 in
Top Lane
Win 52%
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Chapter 1

This is my Malphite build. I build him as a tank mostly. This build is ment to either initiate the fight or save the carry. Like a good tank should do. Save the carry. Dont qq cause your a tank and you died. As long as your team comes out ahead and your the only death all is well. With this build you have the abality to slow down the team incase of a retreat and still be able to get away. It will take at least 3-4 people to even come close to kill you and thats only with some really good cc.

I usually go with teleport and flash. teleport cause it is the ultimate pusher abality. Also it helps with saving turrets. there should be at least one person per team running teleport. It always you to solo lane (if need be). Malphite I find is a great laner. He can harrass well and due to his passive he is extreamly durable. I'm not saying he should solo but he can.

I run flash for obvious reasons. I find it helps dissrupt the opposing team if they decide to jump on you or if you run in to save the carry. Gets you great distance away from the opposing team, or to catch up to one person and use your shard to slow them and speed yourself up. Fun thing to do is run in have the team target you flash, ult. they will never see you again. Great way to leave them in the dust and waste their time and save your carry.

For runes I run standard tanking runes. flat hp q's, hp per lvl marks, armor per lvl seals, and mr glyphs. nothing fancy but gives him early game advantages and some mid-late game help.

As far as items go I put down recomended for him. giving him a good base of mr and armor. There really isnt any order to go with. It is all based on the opposing team. This is usually pretty standard for most. Gives you plenty of hp, armor, and mr. For the most part I get the aegis and merc treads first. As for the thornmail and sunfire it depends on if they have atk speed dps or not. It is more of a specific item.
This is a great build for ranked or casual play.
League of Legends Build Guide Author SirRayRay
SirRayRay Guide

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