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Gangplank Build Guide by beester

Top The NEW Bankplank (ranked/normal top lane build)

Top The NEW Bankplank (ranked/normal top lane build)

Updated on June 8, 2013
3.8
2
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7
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League of Legends Build Guide Author beester Build Guide By beester 2 7 7,103 Views 17 Comments
2 7 7,103 Views 17 Comments League of Legends Build Guide Author beester Gangplank Build Guide By beester Updated on June 8, 2013
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1
beester | June 8, 2013 1:54pm
kingtaf wrote:

I like it :)


Well thank you very much. For once someone appreciates my guide. <3
1
kingtaf | June 8, 2013 1:16pm
Voted +1
I like it :)
1
sirell (400) | June 8, 2013 9:17am
Well, even though I said Bankplank was legit, you did actually make a ****py selection of items...

But yes, a lot of people are saying things that are unfounded.
1
beester | June 8, 2013 8:59am
Alright. I give up. All people do is tell me this is ****. I know it works and I know how to play it. I thought I would be able to help some people by providing a nice guide detailing my personal build that works VERY well, ranked or not. gg and goodbye.
beester
1
link491 (34) | June 8, 2013 8:14am
Voted -1
alright, first there's no formatting. second, you do not want to build gold per ten on gangplank, believe me, it does not work. third, gangplank only has mana problems early game if you have no items or masteries for mana. start by rushing sheen and statikk shiv, believe me it makes a world of difference. fourth, atogs has been nerfed so hard at this point that 40 extra damage and a bit of armor doesn't really help gangplank much, you would be better off getting a frozen mallet or something. you should mention that you want to kill the squishy players, to get kills easier. also, you havent mentioned how to play around and against different enemies and team compositions. finally, from a writers standpoint, never open with "im fairly new to lol." all that does is guarantee a down vote.

on the other hand, i do like that you mention the massive amounts of cc you can get from iceborn gauntlet and ravenous hydra. add in a frozen mallet to that mix and you have a really annoying champion. work on these problems and read the "bb code guide" and "guide to making a guide" before making one yourself.
1
damacyman | June 8, 2013 8:14am
Voted -1
season 1 build
1
beester | June 8, 2013 8:02am

By building a useless Philo Stone which doesn't build into anything? Yeah, sure.


Fixed. Forgot to mention you sell it late game. It now has purpose (early game sustain). Thank you!


I agree with Sirell. It's not my build of choice but it works.
The guide doesn't look that bad to me. The masteries look a bit odd though. I would put one point from Wanderer in Summoner's Insight and take Mastermind instead of Expanded Mind . Mana issues are the worst at early levels, and then this mastery brings you nothing.
If I remember correctly gp has pretty strong base stats, especially high hp. Well except mana of course... I would level Raise Morale over Remove Scurvy. Before the nerfs on E I used it to dodge ganks. I believe that's not really possible anymore but still, using Remove Scurvy basically means "hey jungle, come on with that cc", so I wouldn't use it for sustain anyways. And that makes leveling W just a little bit more useless than E (;_;).

Enable comment to vote so you'll get some feedback.


First, I thank you for providing meaningful feedback I can use. You provided suggestions, changes; it's great!

Ok, so I kinda agree with taking Summoner's Insight and Mastermind instead of my current masteries. This would reduce the CD of Flash considerably and your other summoner by 10%. Definitely better than some early game mana.

Truthfully, in-game I usually level Raise Morale evenly or a little behind Remove Scurvy. I still prefer Oranges early game, but your E is also pretty strong, especially it's passive bonuses. I'll probably update it to reflect this.

Thank you very much for providing feedback I can use!
1
Latest Legend (149) | June 8, 2013 7:49am
I agree with Sirell. It's not my build of choice but it works.
The guide doesn't look that bad to me. The masteries look a bit odd though. I would put one point from Wanderer in Summoner's Insight and take Mastermind instead of Expanded Mind . Mana issues are the worst at early levels, and then this mastery brings you nothing.
If I remember correctly gp has pretty strong base stats, especially high hp. Well except mana of course... I would level Raise Morale over Remove Scurvy. Before the nerfs on E I used it to dodge ganks. I believe that's not really possible anymore but still, using Remove Scurvy basically means "hey jungle, come on with that cc", so I wouldn't use it for sustain anyways. And that makes leveling W just a little bit more useless than E (;_;).

Enable comment to vote so you'll get some feedback.
1
Laggermeister (242) | June 8, 2013 7:44am
By building a useless Philo Stone which doesn't build into anything? Yeah, sure.
1
sirell (400) | June 8, 2013 7:42am
Tad busy to really take a look at your guide atm, but I pulled out an old thread where I was discussing Bankplank. Take a look at it to get some ideas.

http://www.mobafire.com/league-of-legends/forum/theorycrafting/bankplank-20600
1
beester | June 8, 2013 7:30am
Ok, I'm going to take all of your comments about my guide "being ****". I understand that the name and the guide tell little to none about the purpose of the champion or the build. I will try to fix that and thank you for pointing that out.

However, just because it looks like a standard Bankplank build does not mean it is automatically "****". Have you tried this out? Gotten used to the play style? The ranked games I have posted are not Photoshopped; they are 100% legit games that I have played with this build, and it works. Please don't assume that the build is bad before you test it out / think about it some more. I will respect comments that provide reason for this being bad but please don't just post "this is ****" and move on.

Thanks everyone!
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