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My only grudge against the 0/15/15 on Taric is that Greed gives 90 gold per 10 minutes and Scavenger gives 126 gold per 10 minutes, so by 10 minutes you get 216+40 and by 20 minutes you get 432+40 assuming you were within range of every minion death. Realistically you'd get closer to 300 gold by the 20 minute mark.
By contrast, Legendary Guardian gives you +4 armor and +2 MR. We know that each point of armor or MR is worth roughly 20 gold (from the 300:15 ratio on Cloth Armor or 400:20 ratio on Null-Magic), so Legendary Guardian gives you 120 gold worth of defensive stats for each nearby enemy. That's a persistent 240 gold of defensive stats in 2v2 laning, and 600 gold of armor in 5v5 teamfights. You're also missing out on 60 gold of early-game stats from having only 2 points in Hardiness and Resistance.
Also, how would Taric solo baron? He'd have a tough time with Dragon.
Relic shield only makes you money when you last hit creeps. Late game your allies will wave clear too fast for you to get your charges off. You will also be roaming out of lane to ward and support so you won't get money if you are out of lane unlike
@emoriam
I personally don't like Bandit on Taric since the gold gain is only on kill or assist is 15. Generally if your total is say... 2Kills / XDeaths / 8Assists = 150gold. If you wanted to make more gold it would be better to take atleast two
For Masteries what about going less tanky but optimized 0/13/17 like this: http://i.imgur.com/xgJPWJh.png (I thought of