Endless Potential for Success
Gangplank was my first IP purchase a very long time ago and his constant changes have yet to deter me from playing him in any lane or the jungle. However, with a new, stronger bottom lane meta, we often find ourselves matched up against what some players (myself included) would call a "kill lane". The idea behind the champion, rune, mastery, and first item selections is to have an extremely boosted potential for a level 2 (or even level 1) kill. This can be used to invade the enemy jungler's territory, camp the first bush for an easy kill, or a golem/red buff kill to make laning ultimately more simple. This is where Gangplank comes in. He is a strong top laner with a great poke. He has the means of escaping the new meta or hard CC's and fast damage with his Remove Scurvy. He has a more powerful poke in his updated Parrrley which will refund mana when used to last hit (or last crit a fleeing champ) and allow him to have a nice cash flow with his items--while not stealing gold from the ranged ADC paired with him. This also gives him one of the more important qualifications for a "kill lane"--being able to zone the ADC while simultaneously provide a huge steroid to his own ADC. Raise Morale gives GP and his partner(s) everything they need to initiate an early kill, push a turret, or escape unscathed from a poor teamfight. Pair the versatility of GP support with the right mindset, and you can give your ADC a huge gold advantage, while giving your team and great initiator and extra damage throughout the game.