Jarvan IV Build Guide by DeathTerrorzone
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Jarvan IV Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
A few words first
First I must say that English is not my native language, and though I give my best but sometimes I still make mistakes. Please accept my apology.
But I hope you will like my Guid
The Prince of Demacia
The prince, the son of the king.
The most powerful warrior in the ranks of Demancia
A man whom even the greatest warriors of Noxus fear has entered the battlefield.
Autret be a sign of victory!
But he should go a different route and arrived in the League of Legends
Since that day, the league has grown to one another powerful warrior/h3]
Why should play with him?
There are a lot of reasons
-He is the best solo-top champion,and can hold it ery long and effectively
-with its passive effect he can farm well
-it is suitable to ganks
-himself may be bad to be ganked by someone
-may very well help allies escape
-His passive effect makes without damage-items much damage
-He can be played very versatile(Solo,Lane,and well players can also play mid whit him)and as a tank,off-tank or as a damage dealer, and sometimes as a jungler
About the Masteries
-On the Deffensis page we does not need many points. Because whit Jarvan we need just the magic resistance,armor and life regeneration
-if you spend less time dead, the sooner we can return to the battlefield and can provide a pleasant one advantage
-Of course, we need again the life and mana regeneration
-Especially if we're solo top the Exp and Gold bonus is very important to get very early stronger
-to be faster, has a generally pleasant bonus, I also use here too
-The decay time reduction can help to escape an enemy rapidly, with q and e. Therefore, I have also the decay time is not shortened by flash
[*] Dragon Strike [*] Demacian Standard have do to whit armor.
One can reduce the armor, and the other increases it.
So I've decided to set my runes at armor.
With the glyph, I decided otherwise and took magic resistance, as otherwise little magic resistance would be in the guid
I decided at the Quintessence for the damage, because these are the most effective is the game is my one opinion
Jarvan is a real Off-Tank monster !
4000 hp and 280 damage , no chance.
This Build is so like it is ****! ;)
The ground why I taken ignite flash is obvious.
With Jarvan we has one goal,:never to die the dead of so many allied prevented.
And also make kills by himself, its a big task for a single player.
And just to create with this summoner spells.
Flash can use Offensic as well as in emergency, and ignite is always helpful to use until q and e to get a kill.
You can also take teleport to get faster at the solo lane after a death or shopping
Or Gost, to be faster and get kills or not to get killed by someone.