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Runes: Only build
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
standard top lane take
Flash
Teleport
Items
Ability Order usual grabs
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Alistar
Alistar helps in any team.
Synergies
Ideal
Strong
Ok
Low
None
Alistar
Alistar helps in any team.
Champion Build Guide
why even play urgot
Thebutlicker back it again with another Guide, This time were going to look into Urgot , The Dreadnought Of Noxus. If you guys didn't Know what that is its like a huge battleship equipped heavy artillery. Like a Dreadnought Urgot is slow but heavily equipped with artillery that makes him a fearsome foe for anyone that stands in his way. If you like a champion with no escapes but incredible early game lane bulling power you have come to the right place. In this guide I'm not going to to tell you how his skills work or how good they are, but how to exercise his power into your advantage and hopefully carrying your low tier teammates.
The good the bad and the ugly
Pros
- Unrivaled damage
- Tanky early game
- Wave Clear
- strong frontline
- Exectional ultimate
cons
- Slow movement
- Lack of CC
- falls off late game
- kited easily
- Unrivaled damage
- Tanky early game
- Wave Clear
- strong frontline
- Exectional ultimate
cons
- Slow movement
- Lack of CC
- falls off late game
- kited easily
laneing
For some reason, top lane for the past 8 years of league of legends has been priority for enemy junglers and mids to come and destroy. Being aware of your laneing opponent comes close and enemy ganks come closer. Make sure to push waves heavily and not miss farm. This will deny enemy laner to lose exp under tower, but at the same time require other lanes to help has pressure will cause for early tower drops. Stay mid lane after the wave is pushed and wave in and out of middle lanes to not lose exp and gold. You will be spotted for early ganks, but this is what you want. Require jungle or mid to leave lane in order to kill you so that they lose gold and lvls. The wave pushed will also cause enemy laners to have to weave through there minion wave and lose exp. You should be in middle of the lane for quick escapes. If done right Top and an additional lane or jungler will be under leveled compared to there counter parts. By the enemy laners movement you should have ample time telling when you will be ganked. Also while trying to clear your wave, stay in front of your minions to deny early game gold and levels to the opponent as they shouldn't be able to battle you.
Eyes on me
Like most bruising top laners, Urgot has no escapes. Warding is an essential part of his survivability like most champs and should not be taken lightly. Even if Urgot is a lane monster, like most champs he won't be able to 2v1 early on. Early Game should be warded counting on what kind of jungler the enemy is playing. But universaly early game should be done with advancing aggressive warding. This will help with showing how your enemy is pathing and early time to bail out. Warding to close will kill you as urgot has slow base speeds. Without being able to react to close wards, you are prone to straight ganks from even bad positioning junglers. I normaly ward around enemy blue and top side red. Warding is kept same if winning warding defensively becomes exclusive to purple buff and red buff become more important as lane is loss.
Prioritizing
prioritizing can be incredible hard with any character but is broken down pretty simple into two pieces. Early game is Micro meaning your farm and specifically your tower and Macro which is your over all objectives to win the game. Early game you should make sure your keeping a farm of 80-100 around ten minutes and slowly harassing your opponents tower. Getting ahead and not taking any kind of objective means nothing. Objectives over kills and farm. Being able to control objectives creates more controlled and calculated games. Keep main objectives as dragon and baron warded. Rotate and make smart trades for towers when required. Its okay to trade objectives for objectives, having a stalemate will eventual cause you to under scale. Objectives just don't help you out, but helps pressure for your whole team and that is more important.
end
In conclusion Urgot is an aggressive top laner that can reward things such as first tower and early lane pressure but requires map awareness to get going off. Make sure to know where more than just the enemy laner is and apply as much pressure early game as possible. The pressure not only effects top lane but other lanes to come help in case of early tower collapse. And most of all, be a well rounded player and help other lanes, ultimately its not you who wins the game but your team.Ill be posting more tips amd reasearch in later guides
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