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Olaf Build Guide by santox

Not Updated For Current Season

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League of Legends Build Guide Author santox

The real viking Monster

santox Last updated on June 15, 2012
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Team 1


Team 2

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Olaf Champion Spotlight

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Olaf Emotes by T0mT4yl0r

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Olaf introduction and History + pictured

Your text to link here...[/url]On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.

His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.

Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.

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Intro to olaf build

Hello this is me first olaf buildand is great this build beacuse olaf plus this build gona we the real viking monster and the champion gone to be fear to you and you olaf build

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I have used several different rune sets for Olaf, with a lot being effective. Because of my style of early game play, I like going slightly defensive as far as runes go. I go flat armor for seals, flat magic resist for glyphs, flat health for Quints, and armor pen for marks. This enables Olaf, using his reckless swing early game to absolutely dominate his lane. I don't care who is laning against you, they won't be able to do damage to you as fast as you can to them. These slightly defensive runes will result in you being quite tanky the entire game without buying any real tank items.

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I go fairly standard masteries, no major surprises. I go 21-0-9, taking improved exhaust and ghost and getting the final point in offensive mastery. I take the improved duration of buffs in Utility as well as 4 points in experience. No need to take defensive masteries as our runes and in game items will be more than enough.

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Laning/General Gameplay

I usally take top lane, and when I push the creeps to their tower, which usually happens, I will go and jungle top and mid (recommend waiting until you are level 5 or 6 for this so you don't lose too much health). Also as soon as you hit level 6 I would recommend getting red, and then ganking bot lane. If you are VS a squishy carry, harass them hard early using your axe throw followed by reckless swing, and you do crazy damage. Even if you take a bit of damage, your doran's shield will help you regen much faster than your opponent. For team fight suggestions, see the section below.

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Team Work

What your job is in a teamfight is fairly straightforward. Talk to your team and agree which champion on the opposing team is most dangerous (whether it is their AP carry or physical carry). Then wait for the teamfight to start, turn on your ult (BEFORE YOU GET FOCUSED DOWN--THIS IS IMPORTANT). You want to use your ult pretty much as soon as the teamfight starts even if you aren't getting focused. So you pop your ult, pop ghost, and immediately take our their carry. There is no way to slow or disable you and you should be able to take out their carry before their team even gets you to half health. Remember to use Vicious Strikes as soon as you get in melee range, and reckless swing on the person you are focusing. You'll find if you are doing fairly well in the game and have your ult up you can 2v1 almost any 2 characters in the game (if they aren't fed), using your ult and your natural life steal (take down the squishy person first).

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olaf tank if necessary

(spanish)he visto que muchas personas me han mandado sobre si le puedo poner armadura a olaf para hacerlo un poco mas tanque, bueno olaf no es malo como tanque y mas si tiene mucho HP por que con su passive el seria imparable(english)I've seen that many people have sent me if I can put on armor to do olaf tank a little, well not bad olaf as Tank and more if you have that much HP with its passive he would be unstoppable(spanish)si requieren de un tanque olaf entonces les digo que usen ese articulo para que olaf pueda mantenerse y resivir gran cantidad de daño pero no les recomiendo este articulo ya que e visto que muchas personas la ponen pero se los digo que no sirve si no mas sea rammus o malphite/english)if you require a tank olaf then tell them to use that article to be maintained and resivir olaf lot of damage but I recommend this article and seen as many people put it but I tell you no good if no more is Rammus or Malphite(thormail is just for rammus and malphite not for olaf so dont do that misstaked(spanish)y este articulo por si tienen falta de resistencia magica y no pueden aguantar y siempre anda evadiendo a olaf ya que si olaf no tiene un combate cuerpo a cuerpo contra el enemigo siempre el rango no todas las veces gana pero algunas si sucede(english)and this article in case you are short of magic resistance and can not endure and she's always evading olaf olaf because if you do not have a combat against the enemy long range may not always win but some if it happens(spanish)tambien contra el miedo,silencio,aturdido,taunts(enlgish)also the fear, silence, stunned, taunts

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in case you are wondering or doubt

(Spanish)se preguntaran porque puse eso lo de olaf tanque y es por que un compañero siempre a tenido problemas cuando usa a olaf el se reusa a usar mi guia de olaf por que el quiere mejorar solo pero el me dio una idea de un tanque olaf pero solo si es necesario por que una vez en plena batalla el perdio 3500 HP y le quedaban como 250 HP y con la velocidad de su pasivo mas W termino teniendo la mitad de su HP mas casi un quadrakill solo por eso puse la reconmendacion de esos articulos de arriba (english)wondering because I put it in the tank olaf is a fellow has always had problems when used to OLAF refuses to use my guide olaf why he wants to improve but only gave me an idea of a tank but only olaf if necessary for that once in battle he lost 3500 HP and 250 HP were like and the speed of its liabilities over W end up having half of his HP more nearly quadrakill just put the reconmendacion why these articles up

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I can speak two languages

(spanish)si se preguntan porque pongo español e ingles es por que yo puedo hablar los idiomas y los pongo por que resiente mente alguien lo me pidio que si podia poner algunas cosas en español por que dice que el entiende el ingles pero que un poco de español no dañaria mucho nada mas por eso estoy poniendo entre parentesis de ahora en adelante español e ingles gracias por su tiempo y miren esta guia que les va a ayudar mucho con olaf(english)if you wonder why I put English and Spanish is that I can speak the language and get that mind resents someone asked me if I could put some things in Spanish that says that he understands the English but some Spanish is not much any more damage so I'm putting in brackets from now on Spanish and English thanks for your time and look at this guide will help them much with olaf

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I did not make an order on buying items

I'm sorry but I can not make the order of the items must be purchased and that you always buy them during the game depends so for that reason decided not to because it is what you want to buy first or no.No is immaterial whether not playing well with olaf and know how to buy items

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Few thing about all

Olaf the true damage barbarian

I'll try to explain my choices in this guide, i tried to maximize Olaf's abilities to deal huge dmg while still being able to take heavy punishment.

Since i play Olaf this way i always have great stats (14/3 for my last game) i hope this build will work for you too.

What is true damage : It means your ennemies's armor won't apply to that attack. Armor reduce the damage you take, the formula is : Damage Reduction = Total Armor / (100 + Total Armor). So if your ennemy has 60 armor he will take 60/160=0.375 = 37,5% less damage from your physical attacks ! That's a huge reduction !
So when you look at how much damage other heroes's abilities do, you have to think it's always reduced by at least 30% or even 60%+ for the tough tanks (150+ armor) which means Reckless swing does in fact 30% to 60% more damage than a simple ability.

Quick points of this guide:
-Armor penetration:30 from runes +10/20/30 from Ulti + HP gear => effects of vicious strikes and Olaf passif maxed.
-No ranks in undertow to max reckless swing fast + cd reduction + hp regen at start => huge true damage early.
- Tank gear to get more dmg, be able to stay in battle for a while to spam Reckless Swing and to use Olaf's passif effectivly.

*i apologize for my english, please correct me and help me improve this build*

Berserker Rage : (passif): For each 1% of health missing, Olaf's attack speed is increased by 1%.

This will allow you to 1vs1 anyone and to survive most team fights, it works great with hp gear.

Undertow : Damage: 65/110/165/200/245 + 30% of Attack Damage
Slow: 24 / 28 / 32 / 36 / 40 %

It used to have a ****py slow until you put 3 rank in it but now it slows for 24% at the first level so it's worth getting it when you're lvl 2 instead of Vicious Strike

Vicious Strikes : Damage: 12/18/24/30/36 (+ 0.4/0.7/1/1.3/1.6% of Max Hp)
Lifesteal: 9/12/15/18/21% Spellvamp: 9/12/15/18/21% Last 6 seconds

What can i say, i bet any melee hero in the game would love to have that ability, use it everytime, right before using reckless swing to engage and while fighting. You will spam it with reckless as much as you can.
Armor penetration/cooldown runes, masteries, your ulti (10/20/30 armor penetration) along with hp gears in this build are meant to maximize the damage and therefore the lifesteal.
You will be able to get a nice hp regen from it as soon as you are lvl 8

Reckless Swing : Damage dealt: 100/160/220/280/340
Damage taken: 40/64/88/112/136

This is the ability we will max as fast as we can (3sec cooldown only when its maxed! 2,25 with items and runes) and i guarantee you it'll be deadly effective. It has a very short cooldown we will shorten even more.
Use it to engage, use it to dps like crazy, use it to get every kills, use it.
And don't underestimate the "true damage" effect, it boost dmg like crazy.

Ragnarok(Ulti) : Immune to disables, Flat damage absorption:25/45/65
Passif : armor penetration 10/20/30

"Shaco what are you trying to do ? Stop tickling me dude"

It lasts forever, it has a fast cooldown and it has a passif armor penetration.
When you'll be lvl 6 you should win every 2vs2 in your lane, you'll be immune to disables, tank like a mad man and you will have 40(60later) armor penetration, meaning you will deal true damage with normal attacks and Vicious Strikes to most heroes, consequently maximazing the lifesteal effectivness. Everything synergize.

Ignite: You know the spell, great to finish people, great to add up dps when you're not sure you're going to win,great to disables lifestealer heroes,etc.

Ghost: I like ghost very much when i play olaf, i learned to use it both agressivily and defensivly. As olaf and especialy in this build you will have lot of HPs and your ultimate will allow you take lot of damage and will immunize you to disables so you will most likely be able to run away from anything while being low on health.

I also use it a lot to rush heroes, you deal huge amount of dmg and with your phage/frozen mallet once you rush them they won't be able to get away. you can also rush them while they're under the tower, with your ultimate you will destroy them and run away safely.

Exhaust: It can be a good alternative to ignite but honestly your phage will slow and you won't really need the blind effect since you can take heavy punishment.

Cleanse: I don't take it because of Olaf's ulti and Mercury's Treads

The delicate part are the 6 first levels. Depending on who is laning with you and who you're facing you can either get last hit on minions while using Reckless on ennemies if they come close or just back and try not to die.

Heros like ashe for exemple can be really annoying and going for her alone will just make you loose health because Olaf doesn't have any stuns or tools to engage from long distance but if your teammate harassed her you can use your ulti+ghost to run to her without being slowed by his arrows and insta kill her

Let's say most of the time you're passif until your ennemies are half hp (or more if they're squishy) than you rush them and unleashe your barbarian raw power.With phage/frozenmallet and ghost the kill will be yours.Use your ult if they don't run away and decide to engage in a 2vs2 fight (or 2vs1, you can still get a kill and run) or if you ennemy is good at dpsing (if they do run away save it for a possible tower kill (remember you can't be stun while your ulti is on))

I don't use vicious trikes to farm or heal until lvl 8 or 10 because :
1. It's not effective heal yourself until you have 3 ranks in it
2. It costs mana and there's nothing more raging than not being able to finish someone because you're Out Of Mana.

The important part is trying to stay alive until you have your ultimate

When your lane is empty/when the teamfights begin:

With your ult and phage/frozen mallet you should be able to handle anyone but always go for the squishy non-dpsmages heroes first because your ult reduce incoming damage on every hits so it'll be more effective on a physical dmg hero who will deal 500dmg with 6 hits than a mage who will deal 500dmg with 2 spells

So what does it mean ? It means you can play it shaco style and pick isolated targets or gank other lanes. I'd recommend doing this lvl 10+ , having frozen mallet is essential.

Don't hesitate to engage in a 2vs2 or a 3vs3, if the teamfight is bigger you can still engage if no one in your team does but remember to use your ulti before engaging so you can laugh at your ennemies unleashing waves of stunning spells.
Don't forget to go for the squishy first and leave when you're low hp: olaf is like udyr, he can leaves fights with 5% hp and makes everyone rage.

Armor penetration works on turrets and you have lot of hp so that makes you an effective turret destroyer, don't forget to use Vicious Strikes before attacking the turret. That's how i won some Treelines 3vs3.

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Olaf new buff on the patch of shavyana......

Undertow missile speed increased to 1600 from 1500
Now breaks crowd control effects upon activation
Duration adjusted to 6 seconds at all ranks from 5/6.5/8

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Olaf new buff on the patch of Fiora

Axe Throw
Damage increased to 80-260 from 50-210
Scaling changed to +1.0 bonus AD from +0.5 total AD
Base cooldown reduced to 8 seconds from 10
Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction
Movement Speed increased to 325 from 320

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Olaf new buff on the patch of Lulu

Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction

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Well I believe that's it. I'm sure I forgot a couple things that I can update after this get's published, so I'll keep an eye on this. I welcome comments or even criticisms (constructive ones are preferred) and I'm open to debate whether there is a better build option with Olaf, I look forward to your comments.

This is primarily a 3's guide, but I use practically the same build on 5s. The only difference is that I usually jungle, and if I do, I buy wriggle's lantern first (going cloth armor/razor/beserkers/lantern), then continue with the rest of the build as usual. The only other thing that is different is that I would take Ghost and Smite if I were jungling, and I would max my Vicious Strikes (olaf's w) first due to the life steal when jungling.

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Techno viking for video

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One-z - Victory [Songs of the Summoned 2/Cancion de los invocados 2]

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voted and comment

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if u wanna play with me

(Spanish)si quieren jugar conmigo en League of Legends puede agregarme con mi cuenta de santilius(english)if you want to play me in League of Legends can be added to my account santilius

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if u guys want to add something to my build send me a messeng in mobafire and i will try it in a game and if it work i will add that item to this build but like secundary items

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NOTE: e seen many added every time I see this guide and it's OK but if I ask you when I add that I send a message with the username you used to know who they are because I'm always adding people and conosco sometimes I get confused and delete to my own friends would be grateful if you could do that for me

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after some changes made ​​to the LoL sejuani patch I want to consider something I saw ninja tabi boots were modified and now can not dodge to put as the items for a tank Secundary Olaf since now the ninja tabi is used to reduce the damage taken by 10% but not so watch towersbut if the enemy have to much CC or AOE is better buy Mercury's Treads dat is all for this new patch and thanks

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NOTE #3 by Kingklttan

i was thing what if the team need a olaf with super heal plus dmg and attack speed then i see this by Kingklttan ( For this build IMO it has everything needed to dominate with olaf. Early sustain and mid game toughness and lategame it rapes and its impossible to kill. Only thing i do different is more defensive masteries. I like to be unkillable, the dmg output will come by health.) and i was like hmmm what about a olaf 9/21/0 for max heal and help him with he`s passive plus tons of damager.

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Meaby u ask......

Why i did this....because olaf passive make him faster for each 1% heal loss it and if u team need a tanky olaf u can use those items.....those items dat i put there if for heal and magic resist plus attack speed and atman for each items give u dmg and do tons of dmg to near enemys plus tons of heal reg and if u wanna be a super lifesteal for olaf i suggest this items with warmong and force nature plus atman and quit phanton dancer a put this one or dont remove phanton dancer and remove fronzen mallet and use this itemdat is all for this week :D

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i never play jungle olaf but someone tell me to put it on my guide but i dont like to jungle and if u do try to this one and if he didnt work let me know

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New update for stark`s fervor on the new patch Ziggs, the Hexplosive Exper

The Item Formerly Known as Stark’s Fervor

The base stats of Stark’s Fervor grant a substantial Attack Speed bonus, a stat that primarily benefits a team’s Attack Damage carry. In addition to its base stats, however, Stark’s Fervor also grants additional Attack Speed and Lifesteal as an aura. And while these stats are shared to the rest of the team, the primary beneficiary is still the Attack Damage carry.

To combat this, we decided to rebuild Stark’s Fervor into an item that would be more beneficial to a champion who would typically purchase an aura item, such as a tank or support. Since these champions usually aren’t the ones you typically see racking up gold, however, an expensive component item like the Recurve Bow needed to be removed from the recipe. Moreover, champions in these roles benefit much more from Cooldown Reduction and durability stats than they do from an aggressive stat like Lifesteal or Attack Speed. In the end, we decided to change the root item to Kindle Gem, letting the aura carry the aggressive bonuses.

+250 Health
UNIQUE Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal and 20% Attack Speed.
These new base stats make Stark’s Fervor a much more viable purchase for any tank or support player looking to give Attack Damage champions a boost while still enhancing their own effectiveness and survivability.

Also, while we were revisiting this item, we wanted to take the opportunity to honor one of the top contributors to our Refer-a-Friend program. So we decided to rename the new Stark’s Fervor to Zeke’s Herald in honor of the efforts of this summoner. Congratulations Zeke, and thank you for introducing more players to League of Legends!

Emblem of Valor Now a More Viable Option

Another item that we wanted to revisit was the Emblem of Valor. In its initial incarnation, this item offered players two disparate methods of restoring health: Health Regen and Lifesteal. While both of these are viable methods of keeping your champion healthy, Lifesteal is most effective on hard-hitting champions like Attack Damage carries, while Health Regen is a more effective choice for a fighter or tank that can absorb a ton of damage on his own.

Rather than splitting the utility between these two demographics, we decided to remake Emblem of Valor as an item with higher utility for players in either a support or tank role. Since these roles tend toward cost-effective durability items early, we changed Emblem of Valor to build from both Cloth Armor and Rejuvenation Bead, providing both Health Regen and Armor as base stats and maintaining its standard Health Regeneration aura. This both re-focused the statistics provided by Emblem of Valor and gave players in the support and tank role an additional upgrade option from the popular Cloth Armor.

+25 Armor
UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 seconds.
Introducing the Locket of the Iron Solari

Naturally, with Stark’s Fervor now building from the Kindle Gem, we wanted to create a new mid game upgrade for the Emblem of Valor. Since we had just remade this item with support and tank champions in mind, we also wanted to make sure this new item was tailored to these roles. Thus, the Locket of the Iron Solari was born.

For the components of this new item we selected the Emblem of Valor along with another durability item popular amongst tank and support champions: the Heart of Gold. Providing additional Health, Armor and Health Regen along with an upgraded Health Regeneration aura, the Locket of the Iron Solari is a cost-effective way to keep your Emblem of Valor viable as the game wears on. And to top it all off, you’ll also be able to activate the item to give your team a brief damage shield nearby allies under attack by area of effect damage!

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they has been nothing for olaf yet

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Ok guys stark`s fervor is not is it Zeke's Herald

Stark's Fervor has been changed and renamed to Zeke's HeraldComponents:
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%

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Emblem of Valor (remake)

Emblem of Valor (remake)Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds

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With that nerf i recommend to buy this

if u guys dont wanna use more Zeke`s Herald(stark`s fervor new name) getThe Bloodthirster
Zeke`s still pretty great....i already try it the different is the attack speed and that`s all is viable or if u dont want it get bloodthirster

thatl is all for this week

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Plus new item for support champion know has...Iron Solari

Introducing the Locket of the Iron Solari

Naturally, with Stark’s Fervor now building from the Kindle Gem, we wanted to create a new mid game upgrade for the Emblem of Valor. Since we had just remade this item with support and tank champions in mind, we also wanted to make sure this new item was tailored to these roles. Thus, the Locket of the Iron Solari was born.

For the components of this new item we selected the Emblem of Valor along with another durability item popular amongst tank and support champions: the Heart of Gold. Providing additional Health, Armor and Health Regen along with an upgraded Health Regeneration aura, the Locket of the Iron Solari is a cost-effective way to keep your Emblem of Valor viable as the game wears on. And to top it all off, you’ll also be able to activate the item to give your team a brief damage shield nearby allies under attack by area of effect damage!

+300 Health
+35 Armor
UNIQUE Aura: Nearby allied Champions gain 15 Health Regen per 5 seconds.
UNIQUE Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown).
The Bottom Line

These new upgrade options for the popular early game items Cloth Armor, Heart of Gold and Kindle Gem should provide those of you in the support or tank roles with more options. With these new aura items, we hope to see players employing even more diverse builds through the early and mid game.

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My Other Guide and Build

Play games and created great build for help the people to win

visit my builds and maked this fun and i hope u guys enjoy it