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Recommended Items
Runes:
Spells:
Teleport
Ghost
Items
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Threats & Synergies
Teemo
Pray and hope that you never get this match-up. A Teemo Top is extremely cancerous, rush MR at all costs. Play safe and heal up. Try to get your Jungler to help top, but always remember that sometimes, you're not the only lane that needs help.
**STILL** in development - Apologies
I just want to finish this silly little build. A build I've been following for ¬4 years. Give me a bit of time, I'll finish it.
For now, I'm putting placeholders into the guide. The placeholders being the pages I've written before(albeit with a little editing), to give you something to read while I gather more free time to write the guide. Maybe I'll keep some of the stuff I've written before, it wasn't half bad!
I play on the Garena LoL servers. I've been playing since ~2013, and picked Taric specifically to counter the cancer AD meta that was (and is) still running around; Yasuo, Lee Sin, Riven, Zed. You name it, Taric can handle it.
I've previously written a guide on Taric, but Taric has seen a few changes. I originally thought Taric has been nerfed to death due to Thornmail being reworked and the new runes not helping much, but I was very wrong. Taric is still here, and is still as strong, if not STRONGER than he was before.
I love the hell out of Taric. Being able to provide a large amount of heals and provide stuns, whilst staying fabulous? Amazing!
Well, this build is meant to maximize the full potential of Taric. Taric is a champion who scales off armor. Not only does he give others armor, he does damage with armor! This build hopes to make use of Taric's trait as an Armor-centric champion and completely skyrocket it to make him untouchable to the AD peasants.
Of course, you'll get completely melted by AP. But every build has its flaws!
(note: follow the build accordingly and by no means should you build full armor against 3+ AP unless their AD are the only people with kills.)
This is Pros and Cons for Taric, not the build!
Check Chapter 3 for that one.
PROS:
Gives an ally armor(!!)
A stun that can hit multiple people!
A life-saving ulti!
An AoE heal that can be casted infinitely provided you have the mana and something to whack!
A shield that is based on the HP of whoever you put the shield on!
Lower the cooldowns of everything(except your ulti) with your passive!
Manly!
Absolutely gorgeous skins!
CONS:
Bad against AP overall since his kit is based on armor
Burst healing is mediocre even with HP items(1 Warmogs adds 12 heal, 36 total) and is easily outclassed(Soraka)
Mana Hungry
CC is outclassed by some others (Alistar, Leona, Morgana)
Can't solo carry like a Darius or Renekton(You can still semi-carry if you follow the guide!)
A needed part of every build, don't you think?
This is Pros and Cons of the build, not for Taric!
Check Chapter 4 for that one.
PROS:
High damage and burst potential
EXTREMELY tanky against AD!
The element of surprise is with us, no one expects a Taric with 3 Thornmails
Extra style points for being the semi-carry of your team as a support
Solves the Mana Hungry Problem with 2 Frozen Hearts!
CONS:
Extremely bad against AP
Your team will probably always blame you for going a throw build unless you follow Late-Game build #3 even if it's not your fault
Armor pen and true damage can wreck you quite a bit
Lacks the utility that other supports/top laners might have, like a Randuin's or a Righteous Glory to name a few
Be Friendly!
Say GLHF at the start of the game!
Compliment when an enemy or an ally makes a sick skill shot or a nice Flash Juke!
Motivate everyone, ally or enemy, to never give up!
With that being said, have a steel-plated skin. Don't BM and don't be bothered by BMers.
(BM, if you didn't already know, stands for Bad Manners, aka being rude, Trolling and the such.)
Don't care if they spam "?" if your team failed to kill them.
Don't care if you're being spammed the mastery emote by a Mastery Level 7 Darius.
Don't care if they're constantly laughing and spamming back in front of your team.
Remain calm, remain friendly. They're insulting you in a video game, so what? What are they gonna do anyway? Just stay being as jolly as you can, and don't take games seriously!
(Unless, of course, you're in some kind of grand finals, but if you're reading this guide while you're in such a position, I am honored but also afraid for you.)
But what if your team is reacting badly too?
The mid lane feeds 0/7 and is currently INTing?(Int = Intentional Feeding)
The ADC catches on to your build and calls "gg" and never bothers to team fight with you, ever?
The jungler never ganks your lane, and blames your team for doing badly?
Although it's true that sometimes people may just give up because you're doing this sort of build, but that's the risk of the build isn't it? If you're not doing badly, they have no reason to blame you. If you're doing badly... that's another story by itself.
In short, be friendly, to both enemy and allies, no matter how bad they are! If you're doing badly, acknowledge it and apologize! If the build doesn't work out for you, feel free to ignore this build.
Ready? E > Bravado > Q > Bravado > W > Bravado > E > Bravado > Q > Bravado...
Does it seem hard? No? Well whatever I'm still explaining it anyway.
Our objective in a teamfight is to stun and damage as many and as much as we can. Bravado's cool-down reduction helps greatly.
We start off a fight with our E, our stun.(Duh.)
Your E is a no-brainer, a semi-ranged stun with potential to hit many others after a delay. Land it, then double swing them with your Bravado to do damage and lower it's cooldown.
Your Q is affected most by Bravado, so we use it and, again, hit them twice with our Bravado to lower the cooldowns of our E and Q. Remember, our objective is to
stun and damage as many and as much as we can, so lowering the cooldown of our E is essential.
Your W gives you (and the person you click it to, although you just can click it on yourself if you're alone) 20% Max HP as a shield, and, again, lowers the cooldown of our skills, but it shouldn't be just be thought as a way to lower the cooldown of our E. It sure as hell is a life-saver. So, press your W on yourself or a targeted ally, and continue hitting them with Bravado.
Spam your E as much as you can during a teamfight, that's key!
If you can't remember what to press, just remember. Prioritize using your E, then using your Q as the first way to proc Bravado, then just spam everything(except your R). But prioritize using your E.
(Make sure to spam right click the enemy after your Q and W, as you throw out your blows faster than if you just left it to auto-attack! No need to spam after your E though, it doesn't require an animation unlike the other two.)
With that being said, we move on to a slightly hard-to-explain topic, "How do you Taric?"
Well, a Taric's job is easy. Is it?
Shielding your ADC with your Bastion and from skill shots, tanking all the AD damage, avoiding mages...
That is sort of true.
For me, Taric isn't very hard, but it just requires a brain, like any other champion.
Know who to avoid, know when to go in, when not to go in, check Summoner spell cooldowns, check the map, ward the map with your trinket constantly, communication with your team.. all that kind of stuff. It's just basic game knowledge you have to wield to not only be good at Taric, but any other champion, really.
But of course, as a support(or top), as a Taric.. remember that you put others before yourself. If the time comes and you are faced with 5 people close-by chasing you and your ADC, if one of them is very near to your ADC, stun them, hit them, try to keep all 5 of them busy on you and while your carry runs off alive.
So like any other champion, Taric just requires a brain.
Biscuit Delivery helps you stay in lane longer, since Taric is usually out of mana most of the time. Pop it when you've got no mana but there's something important incoming, such as when you've used your mana reserve to kill an enemy champion and they're TP-ing back, or when your jungler is preparing to gank but you've got no mana.
Magical Footwear gives you extra chase once you've reached the 10 minute marker or lower, depending on how many kills you could secure. This allows you to be more aggressive and chase.
Approach Velocity is simple; stunning a person barely upon your reach allows you to approach them a bit faster.
Unflinching helps you in team-fights. Lowering how much time you are stunned to as low as possible allows you to land your stuns much better. It also helps you in lane, preventing longer-punishing pokes from champions such as Riven and Pantheon.
Conditioning needs no explanation. Once you reach the 10 minute marker, your armor and magic resistance will increase by 8 and an additional 5%. This is an invaluable asset to Taric, whose damage depends on Armor.
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