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Ability Order
Introduction
Pro:
[*] Tanky with enough CC to zone or catch enemy carry
[*] Has loads of team helpful abilities and items (displacement, speed boost, AoE slow, Aegis)
[*] Extra poke to annoy enemies
[*] Health damage on E (in hammer mode) and range at level one in lane for dominance and easier last hitting.
Cons:
[*] Not a carry build; needs team to help with damage in fights and win long games.
[*] Can be kited
[*] No stun
[*] Needs flash to escape quickly
[*] Tanky with enough CC to zone or catch enemy carry
[*] Has loads of team helpful abilities and items (displacement, speed boost, AoE slow, Aegis)
[*] Extra poke to annoy enemies
[*] Health damage on E (in hammer mode) and range at level one in lane for dominance and easier last hitting.
Cons:
[*] Not a carry build; needs team to help with damage in fights and win long games.
[*] Can be kited
[*] No stun
[*] Needs flash to escape quickly
R >> E >> Q >> W
Max ult first for improvement, E more the burst in lane (in hammer) and escape (in cannon), then Q for gap closer and AoE slow (in hammer) and poke (in cannon). Although the W has a flashy feel to it, the damage is minimal in hammer form and the attack speed boost only affects 3 attacks, making it not useful enough compared to his other skills.
Max ult first for improvement, E more the burst in lane (in hammer) and escape (in cannon), then Q for gap closer and AoE slow (in hammer) and poke (in cannon). Although the W has a flashy feel to it, the damage is minimal in hammer form and the attack speed boost only affects 3 attacks, making it not useful enough compared to his other skills.
Now for the core items. Boots to start for the three pots and sustain in lane (and a fourth if you would like to stay and wait for it). First buy back should be a doran's blade for lane supremacy. The second item is either a hexdrinker OR another doran's depending on the lane opponent. Phage gives him an even strong laning phase AND more CC followed by finishing boots into merc treads. Rush the phage into a trinity for more DPS and sheen procs. As the tank, the next item is aegis (if no one else buys but you make a great candidate for it) to give you roughly 150 mr and armor. With enough damage at the moment, a Warmog's finishes the core build.
Luxury items include a Maw (if hexdrinker was bought finish now or buy if their AP carries are fed), Randuin's Omen (if going for more tank against their AD carries), Force of Nature (more MR with synergy for health regen), or go flat damage if necessary with Last Whisper, Infinity Edge, or Bloodthirster. Situational tanking is crucial to being a top lane tank.
Luxury items include a Maw (if hexdrinker was bought finish now or buy if their AP carries are fed), Randuin's Omen (if going for more tank against their AD carries), Force of Nature (more MR with synergy for health regen), or go flat damage if necessary with Last Whisper, Infinity Edge, or Bloodthirster. Situational tanking is crucial to being a top lane tank.
This Jayce build is meant for CS'ing and harassing with cannon while dueling and finishing with hammer combos. Your role in team fights is to either peel their champions off your carries OR zone their carries out of the fight entirely. Work with your jungle to plan out ganks and help in your jungle if necessary. Don't forget to build based on your enemy's team and not go vanilla tank.
Don't forget.... WARD WARD WARD WARD WARD. Warding saves lives, yours and your teammates. No arguements. Hands down. 'nuff said.
Don't forget.... WARD WARD WARD WARD WARD. Warding saves lives, yours and your teammates. No arguements. Hands down. 'nuff said.
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