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The way of Carry soraka
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First of all be ready to be flamed if you fail this, since she is widly known as a support and not carry people will not go easy on you if you fail, but that just makes it better when you show it in their faces how good she can be.
I put what I usually build the archangel's staff since I usually have the push onto the tower and have the tower killed unless I meet a very skilled played.
Thats early game, and mid/late game its pretty much as for all champions that you go for what fits the game for example you do wanna go for a Zhonya's hourglass or Rylai's crystal scepter if you are focused alot, and if you aren't you might wanna go for a early rabadon(which you always should buy but many times you might wanna go for a survival item before it since many times you are their main focus if you played carry soraka right)
If you meet a aggressive player you might wanna go for earlier points in Infuse to silence them and make you harass way better.
If you meet a harasing player you do wanna go for atleast 1 point in Astral Blessing early so you don't have to leave the lane too much, but most of the time you only need to put a point here once maybe twice and then harass back which most of the time is enough.
If you meet a passive player go full out Starcall and Infuse for the maximum push on their tower(this is the thing you want) with early starcall points you easily takes down your creep waves and are able to put pressure on their tower and take it down early, I've been able to push down a tower at lvl 4 with my Starcall pushes.
If you meet a passive player with a jungeler often trying to gank you might wanna go for a Infuse with abit more into astral blessing (but remember you are carry don't leave all dmg behind) when you hit lvl 6 you will almost be impossible to gank if you play your cards right and don't tower dive unecessary.
+Probably the best lane pusher there is out there in early lvls.
+Very hard to gank after ulti time.
+Stable dmg that won't fail becuse of 1 Banshee's viel.
+Starcall works great with other AP champs.
+Heals for 600-800 late game with an AP build.
-Abit on the weak side late game.
-Got no real burst damage.
-Got no escape ability so easy target in team fights.