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2. I was stuck in Gold5 with my 9/21/0 masteries until I decided to make the switch and go offensive. After I did I managed to go up to Gold2 where I am now. This is just trial and error, could be coincidence, but I tend to think that this build is just better.
3. AS marks on teemo makes perfect sense, this is a champ that is AS hungry. If you have a better option you can say what's on your mind.
4. When is this "sometimes" you speak of? Should I throw a dice at the start of every game and use it to decide what to buy? I wrote a whole page of explanation on how to avoid getting ganked by freezing the lane and farming close to the tower. I don't want to waste precious gold on buying a ward if I can avoid it. Doran's Blade makes you strong, it keeps you in the lane for as long as you want and it stays with you later into mid game. On a side note, I don't think I have ever got a mana pot on AD teemo. Not even once :)
First, I disagree with your skill order. When I was playing AD Teemo (yes, I didn't always hate it), I maxed Blinding Dart first, but that is personal preference.
Second, you shouldn't be taking 21/9/0 masteries on a bruiser. 9/21/0 is better.
Third, I dislike AS marks on non-junglers, but that is also personal preference.
Fourth, your starting items; or should I say, item. You should avoid starting with the same item each game in top lane; sometimes you need Cloth5/ClothWard2, or Bead+Ward+5Health+1Mana. I also dislike not taking wards in toplane in general. What if you get ganked by the jungler, and they actually have CC? Sure, you have Move Quick, but you're still squishy as hell, so you'll die if you get caught.
Happy?
Also, I apologize for my mistake about Lizard Elder. I always though it didn't apply on any DOT, like the description says.
There's still the problem that the guide sucks, you know.
You were quick to determine I was mistaken about the item without checking it out first and now you're again quick to pass judgement about the guide without trying it out. You opened a thread called "Thoughts of a Silver - AD Teemo and why it sucks" so it seems very likely to me that your criticism is directed at AD Teemo and not at my specific guide. You put it into your head to fight the evil "AD Teemo players" out there and I'm just a convenient target. In any case, don't let me stand in the way of your crusade.
LOL, it works! As I said, ignore what is written on the item, just try it, IT WORKS!
After you do, apologize to me ;)
There's still the problem that the guide sucks, you know.
Wrong. Imagine you didn't have any format whatsoever and you just wrote whatever you felt like writing about at the time.
That's obviously not the case, the guide is separated into chapters and easy to navigate. I'm not a web designer, so I honestly have no idea what's wrong with the formatting of the cheatsheet and I really don't care that much. This guide is to be read, I don't want people looking at the cheatsheet and then using this excellent build to play a normal team game...
Your runes are silly because of the LS Quints. Teemo has low base-AD, which means he does not lifesteal for very much, even with a Doran's Blade.
You start the game with 61ad. Doran's Blade gives 5 hp per hit and u get 3.66 hp per hit more from the Quints right from the start, which improves as you level. If teemo had the uber attack damage of some random ADC, lets say even 90ad with the blade, he would gain 5.4 hp from the Quints which is a difference of 1.74hp life gained per hit. Yeah it would have been (somewhat) nice to have that, but the LS quints are just what you need at the start of the game to not be pushed from the lane. 8-9 hp gained every hit with the attack speed means that even if you get ganked early you can still farm on tower until you are back to full health. No need to waste health pots, no need to go back and waste travel time without actually buying anything.
Your early choice of rushing boots is also silly because of this reason. AS is nice on Teemo, but ultimately pointless if you don't have any damage to back it up, i.e. AP or AD. Why do you think ADCs rush damage first, instead of AS? Same reason that should apply to this Teemo guide.
No damage to back it up? Are you familiar with Toxic Shot?? The boots are also for the extra mobility not just the AS. It helps with harassing...
-1 for AD Teemo, and for this:
Lizard Elder doesn't proc on DOT effects.
LOL, it works! As I said, ignore what is written on the item, just try it, IT WORKS!
After you do, apologize to me ;)
This guide is a walkthrough of how to play AD splitpush teemo in top lane. Whether you think it is sufficiently "aesthetically" designed or not shouldn't be the issue -
Wrong. Imagine you didn't have any format whatsoever and you just wrote whatever you felt like writing about at the time. So imagine you wrote about the first 4 points of your masteries, but then felt like you wanted to write about the first core item of Teemo. Now imagine this kind of spontaneity went on throughout your guide. Even if the information was correct, is your guide good? No.
Drawing another analogy, imagine if you handed in a hand-written assignment to your teacher, but your handwriting was so messy that they couldn't read it. However, everything you had written would have deserved an A+. Would you say it was unfair that they gave you a fail instead?
The first and most important consideration to take when writing a guide is your audience. How best to convey your information to them? Inability to consider the audience is a failure on the part of an author. To help you get started on understanding your audience, I'll tell you what the large majority do when looking up a guide to play a champion: look at the cheatsheet and no more.
If you think aesthetics play no part in guide-writing, then you've overlooked something.
I suggest you be more specific about which of the itemization is "questionable", because I was very clear about the reasoning behind every item. Feedback is of course always welcomed.
You can suggest me being more specific all you want, but I'm not actually obliged to give you feedback, nor be constructive. But since you asked SOOOOOOOOOOOOOOO nicely, I'll point some things out.
Your runes are silly because of the LS Quints. Teemo has low base-AD, which means he does not lifesteal for very much, even with a Doran's Blade.
Your early choice of rushing boots is also silly because of this reason. AS is nice on Teemo, but ultimately pointless if you don't have any damage to back it up, i.e. AP or AD. Why do you think ADCs rush damage first, instead of AS? Same reason that should apply to this Teemo guide.
Lizard Elder doesn't proc on DOT effects.
It's not deserving of an upvote yet, but I'm not going to vote a -1 yet either. I strongly suggest you make some improvements ASAP. I might check this out again in a few days.
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