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Introduction
The reason I managed to climb my way out of ELO-Hell despite the fact that I totally suck at this game (no, really!) is because Teemo is ******** OP and I was lucky enough to find Feel The Teemo's excellent guide about split-pushing with AD Teemo (although many changes were made since and the guide is now obsolete). Until Riot does the sensible thing and nerf him I strongly suggest you abuse this champion and play him all the time :)
Why AD Teemo??
The reason AD Teemo is superior to AP (IMO) is because of his excellent sustain and more importantly, his flexibility. They have lots of AP casters? Get







This guide is meant to be a walkthrough on how to splitpush with AD Teemo. I will explain very clearly exactly what you need to do at every stage of the game.
Pros
+ Amazing damage output right from the start with

+

+

+

+ Camouflage makes last hitting even easier and provides some kill and vanishing opportunities.
+ Tanky (with this build).
+ At the end of the game you will always be the guy (or girl!) with the most gold ;)
Cons
+ No CC.
+ No gap closer.
+ Relatively short ranged.
+ Shrooms will NOT do the imba damage that AP teemo does (although with lizard elder it feels almost the same).
+ No good abilities for team fights with the exception of

Masteries choice seem pretty straightforward to me with standard AD 21/9/0. I used to play 9/21/0 but I found out that while it does help in keeping me alive in tight spots, that's not exactly what I should be aiming at. If you want to move up you need to be able to crush your lane good, and if needed, carry a lost game and make it into a victory. Going defensive will not make it easy for you. The specific choices aren't very important although I think it's worth mentioning that
Destruction
is a good choice for pushing towers. Feel free to make changes as you see fit, this is not carved in stone.
As for runes,
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist is pretty standard for all top laners in my opinion. What makes this build special is the
Greater Mark of Attack Speed and
Greater Quintessence of Life Steal, which coupled with
Doran's Blade give you an amazing early game sustain and a very strong lane presence.

As for runes,









Take






I almost always rush level 2 boots next, they just makes you more mobile and let you harass and run away from ganks. Damage and lifesteal items can wait:





























The early game is the most tricky part of playing this build. You are going to the lane on level 1 with no wards, no armor, no pots and you need to make do... Why not just start with
Cloth Armor +
Health Potions + sight ward? Because if you start with
Doran's Blade and manage to pull it off you will start snowballing early. It's definitely worth it.



Last Hitting Like a Pro!
Help your jungler with the Blue (if your in Blue team) and go to the lane (not through the river to avoid unpleasantness). The creeps will meet in the middle of the lane. Stand there in Camouflage and last hit. Right now when you're level 1 and standing in the middle of the lane without your

Lane Freezing
When the wave pushes towards you, you will want to harass villain and to occasionally damage creeps so that the wave doesn't push into your tower. If it does, you will need to last hit under the tower. With



Heading Back
When villain dies or goes back, this is your chance to make a fast push and head back yourself. You should try to push all the way to the tower (so villain will lose a whole creep wave), but if the enemy jungler is there or you're too low on hp just push enough so that you wont lose a wave of creeps. Try to stay in lane so that you have at least 900 gold to buy


When you reach level 6 go place a shrooom at the far end of the river bush. You are now 30% protected from ganks. Wait for 2 more and go place in the middle of the river (halfway between Baron and the river bush) and another in the tri-bush. Congratulations - you are now 90% protected from ganks. You can now move on to PUSH-MODE #1.
The Cycle Push
Hidden behind your protective shell of shroooms you can now target the enemy tower. In order to push faster attack every creep once and then cycle back to the first one and finish him off. Make sure to get the last hits!
The Tower Dance
When your wave of creeps are attacking the tower you stand a little behind your creeps and harass villain whenever he tries to last hit. Auto-Attack ->

Thicken Shrooom Grid
As the game progresses place shroooms to block even further the jungler's path to you through the river. If you have extra, use it in the lane as well, a bit to the side of where the enemy creeps are walking so they don't trigger it. If villain steps on one, Move Quick and dash towards him AA -> Dart -> AA and they will usually panic flash at this point. Do not place shroooms too close to each other! They need to be at least a few steps away. Remember - shroooms don't deal direct damage when stepped on, but rather only damage over time, so stepping on multiple shroooms does not deal more damage and is a waste.
Do not waste shroooms to push the lane! Your shroooms are valuable and should be used to prevent ganks, to escape when jumped on and to set up situations for good skirmishes vs villain.
Skirmishes
If villain jumps you, use







If the jungler is spotted through the special river shrooom, just move back and wait for the sucker to leave. Good time to go shopping if you have gold.
When you take the first tower down, go place a shrooom in the bush leading to the enemy jungle and go shop - buy a sight ward.
Jungling Adventure
First tower is down and you're back from shopping. It's time to slowly start shroooming the enemy jungle and make it your second home. Place the sight ward in the enemy Blue/Red bush (this is especially important if you are on purple team to ward the Blue). The neighborhood Red/Blue golem is your new girlfriend/boyfriend (depending on your gender and preferences) so make sure to remember its birthday (aka - spawn time) so that you could take it for a ride (tip - it's 5 minutes). I usually kill both small creeps next to it because I intend to take it every time so I don't see the point in preventing it from spawning. If you're in Blue team constantly farm the jungle golems. If you're backing home to shop and want to demoralize the enemy team you can leave the small one as a gift to ensure the big one doesn't respawn. Shrooom all the entrances to the enemy jungle and shrooom once in the path parallel to your lane for vision. The enemy jungler and mid champs will come visit you often. Make sure to waste their time as much as you can and tell your team to not come help you. They should be doing dragons and pushing their lanes instead.
The Way of the Blade
At this point you may already have


If a skirmish begins between you and villain wait for you both to go low on health before using the active on the blade, making it hard for villain to escape and also serving as a surprise if he's dumb enough to forget you could do that. You can also use the active to escape ganks. Against AP villain go now


The Way of the Armor
I probably get




Pushing the inner-most turret of the top lane is usually extremely difficult. When I started playing Teemo I was able to push all the way and pick up the top inhibitor, but as I moved up the ranked ELO ladder I found that the enemy team defends that sucker better and I get killed all too often. I suggest you use judgement at this point and consider either to continue pushing your lane, going to push another lane or, god forbid, join your team (from time to time) and help with objectives as well as 'team push' mid.
Even though Teemo is a pretty bad champ for team fights, you will still make a contribution because you have the most farm and because your runes/masteries and (to some extent) your gear are damage oriented. The fact that they will often focus you instead of someone important also plays in your favor. Even if you do that, don't neglect the top lane and make sure it is always pushed as far as you dare go. Ward the Red/Blue enemy golem - don't forget you're in a monogamous relationship with it ;)
If a team fight occurs while you're in your lane, use that chance and push like mad hitting creeps in a cycle, using shrooom to fast clear wave (this is the only time when such shrooom wasting is allowed) and try to take the inner tower. Feel free to upgrade
Phage to
Trinity Force instead of
Frozen Mallet if you're filthy rich.
Teemo the Team Player??
Even though Teemo is a pretty bad champ for team fights, you will still make a contribution because you have the most farm and because your runes/masteries and (to some extent) your gear are damage oriented. The fact that they will often focus you instead of someone important also plays in your favor. Even if you do that, don't neglect the top lane and make sure it is always pushed as far as you dare go. Ward the Red/Blue enemy golem - don't forget you're in a monogamous relationship with it ;)
Teemo the Splitpusher!
If a team fight occurs while you're in your lane, use that chance and push like mad hitting creeps in a cycle, using shrooom to fast clear wave (this is the only time when such shrooom wasting is allowed) and try to take the inner tower. Feel free to upgrade



Securing Baron
Eventually your complete control of the enemy jungle is going to ensure you have a good shot at

The Splitpush Dance
You can splitpush top and when they send 1-2 guys to stop you, join your team, and then move back to top. Your mobility allows you to really be everywhere, moving from top to mid, to bot to a fast drake, back to top and so on, while at the time leaving a trail of shroooms in your path making sure the enemy team is unlikely to catch you. Your goal here, as it always was, is to take down objectives for your team and not to gank and chase champs (although that's sometimes OK if you spot the enemy ADC farming top lane all alone or something like that).
If the game goes on and on and you already have














On occasion the jungle and mid will take AD champs, forcing you to go AP (or forcing you to go mid). The most important thing is to let them know what a great sacrifice you are making for the greater good of the team ;)
While spectating ranked games of top players I found 'Frky', who is a superb Diamond-5 AP Teemo player. His build differs from game to game according to need, but his core items are always
Zhonya's Hourglass ->
Nashor's Tooth and he usually rushes
Zhonya's Hourglass as first item.
Full build example:
Zhonya's Hourglass
Nashor's Tooth
Berserker's Greaves
Rabadon's Deathcap
Lich Bane
Liandry's Torment
While spectating ranked games of top players I found 'Frky', who is a superb Diamond-5 AP Teemo player. His build differs from game to game according to need, but his core items are always



Full build example:






Going AD in ARAM is a must imo because sustain is so much more important. Being more tanky in this setup over the more damage based AP teemo is not a bad trade-off.
Start
Spirit Stone +
Boots +
Health Potions.
Spirit of the Elder Lizard ->
Mercury's Treads ->
Blade of the Ruined King ->
Wit's End ->
Maw of Malmortius and finish off with
Trinity Force.
From what I observed the creeps always walk on the left side of the screen, so place your shroooms on the right side where the creeps don't walk, and in the bushes too. Be aware that if you place a shrooom on a spot where a relic spawns the shrooom becomes visible. Make sure to always leave one on you for emergencies.
Start









From what I observed the creeps always walk on the left side of the screen, so place your shroooms on the right side where the creeps don't walk, and in the bushes too. Be aware that if you place a shrooom on a spot where a relic spawns the shrooom becomes visible. Make sure to always leave one on you for emergencies.
Statistics FTW
Following this guide don't expect to have a good KDA statistics. You will get ganked often and occasionally you will get killed. Because you wont be in too many teamfights you will not pick up many kills or assists either and will mostly just be "farming your lane". However, just like a good Leona or Taric don't need to have lots of kills to win, Teemo doesn't need them either. You are there to make sure your team picks up objectives by keeping maximum pressure in the top lane. I had many games where I was 0-3 or 1-4 and was by far the strongest champ in the game, having taken 2-3 towers down and miles ahead on CS keeping half their team busy with me while my team was taking drake after drake and pushing their respective lanes.
The Lobby Trolls
You will occasionally get flamed in game lobby for picking Teemo by some of the Teemo-Hater-Community. Make sure to keep this handy and quickly paste this to the lobby chat whenever the need arises:
"Teemo will bring swift death to those puny mortals that say "Nooo Teeemo!" and a slow and painful death to those who ask him if he's a troll".
That usually shuts people up.
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