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Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Summary

The way I build him bases on his high sustain

Also his high mobility opens a lot of opportunities for roam and aided ganks with the jungler.

With the spamability of his


If


You usually want



Your main objective in lane before you have your items is to avoid major confrontations. Despite his excellent sustain in the lane, he has some major mana costs and can't keep up any frequent damage exchanges.
His lategame revolves around his phenomenal initiation skills and damage. Hi is greatly dependent on his teammates, but not as much as Amumu or Malphite would be. However the payoff from having a higher damage than other initiating tanks, comes the fact that his utility is centered around mastery and execution of his ultimate.
I use
Greater Quintessence of Movement Speed on
Hecarim, due to his passive
Warpath. It also gives him greater chase possibilities and roam.
Greater Mark of Desolation increase the damage on his
Rampage and his
Devastating Charge, also his scaling isn't good enough to justify the usage of
Greater Mark of Attack Damage
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist should be fairly self explanatory.



Greater Mark of Desolation increase the damage on his








From there I'd suggest taking


There's a slight choise between the



Early game with
Hecarim is a farmfest, to supplement that Philosopher's Stone and
Heart of Gold help alot. They both also build in the extremely useful items on Hecarim.
Shurelya's Battlesong and
Randuin's Omen.
Trinity Force is also a solid buy on
Hecarim, if you are ahead or farmed. It gives you loads of good stats, including Movement speed and HP.
If you are falling behind
Spirit Visage is also a solid buy on him. It increases the heal on your
Spirit of Dread greatly and is a cheap item.
If your jungler isn't picking up
Frozen Heart, it's also massively helpful on you. It gives you loads of armor and CDR, both will help you when you dive on to their backline. From there you have open options on what you want to build. I find
Hexdrinker on to Maw on Malmortius to be helpful in countering the burst from Ap mages and
Guardian Angel to keep me in the fight longer.






If you are falling behind


If your jungler isn't picking up



There's a slight variation on what people level on
Hecarim first.
You have to ask yourself what you want to do in your lane. Maxing
Rampage gives you damage and wave clear. Where and maxing
Spirit of Dread gives you sustain and slightly weaker wave clearing potential.
Your
Devastating Charge being your gap closer and utility, it should be left last in the priority.
(always put points in your ultimate, jackass.)

You have to ask yourself what you want to do in your lane. Maxing


Your

(always put points in your ultimate, jackass.)
I like to roll
Ignite and
Ghost on
Hecarim.
Ignite gives you kill potential in lane and
Ghost supplements your passive
Warpath in a great way.
You can also try running
Exhaust instead of
Ignite if you want more control.
Flash is not needed on
Hecarim, for he has great escapes build in to him. His
Devastating Charge and his ultimate are both great for avoiding ganks in the laning phase and initiating a fight.






You can also try running





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