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League of Legends Build Guide Author SoopMan

Toxic Teemo on Duty

SoopMan Last updated on April 17, 2011
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Top Lane
Ranked #15 in
Top Lane
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Hello this is my Teemo guide. I just joined Mobafire because i was inspired to make great guides like the ones Ive read. Ive appreciated much of the detailed information people have provided. And now it is my turn with my Teemo guide. This guide might not be very detalied but I believe it to be the best. Now sit back and enjoy the read.

Teemo Information

- Teemo, The Swift Scout
- Teemo costs 585 RP, and 3150 IP
- His roles are: Support, Stealth, and Ranged
- He is a cute little yordle that loves adventure!

Teemos Legend

As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of ***ungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.

''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''

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Pros / Cons

- Good damage
- Fast attacker
- Great farmer
- Good carry
- Good pusher
- Demolish tanks

- Squishy
- Low HP champion
- anyone with oracle can kill your mushrooms

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Greater Mark of Desolation I would recommend these marks because theyprovide just that bit of armor penetration that Teemo needs to take down many of the tanks or bulkier characters.

Greater Seal of Alcaraity These seals are very usefull. Teemo needs attack speed to quikly poison the oppenent. I cant think of a time where attack speed isn't useull.

Greater Glyph of Potency I go with these glypshs because they provide a decend amount of abillity power. The majority of Teemos skills use abillity power so these will be very effective. They also give a nice little kick to his mushrooms.

Greater Quintessence of Fortitude Ok, Teemo is very squishy! So these flat HP Quints will greatly help Teemo throughout the game, especially early game.

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I go with a 14/0/16 masterie build. This way i can get Cripple, Archmages Savvy, Sorcery, Sunder, and Brute Force. This Offensive mastery setup gives me a better Exhaust,higher ability power, and more armor penetration. All good stuff. For Utility i can get Good Hands, Perseverence, Haste, Awareness, Greed,Quikness, and Blink of an eye. I think many of the Utillity masteries are noob friendly making it easier to gain experience and having a lower death time. Also it provides much needed movement speed and a cooldown reduction for your flash.

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So I guess my ietm build is kind of Hybrid and i think it works very well. Your core build should be Berserkers Greaves, Frozen Mallet, and Guardian Angel. You can replace the other items with any combination of Nashors Tooth, Malady, The Black Cleaver, Phantom Dancer,and Hextech Gunblade. I wouldnt recommend it though. Also for the Boots you could use Boots of Switness or Mercury Treads, but again, I wouldnt recommend it.

Berserkers Greaves - I feel the attack speed these provide early game is very valuable

Madreds Bloodrazor - When building this get Madreds Razors first because the 500 damage to a minion is very useful for early game farming especially since you wont have much of a chance later game. In late gmae though the passive ability of the Bloodrazors will help you take down any tanks with ease.

Guisoos Rageblade - So I think this becomes very useful especially once you start getting those stacks to improve your attack speed and ability power

Frozen Mallet - Ok so this is probably the best item for Teemo, EVER. It gives you xtra HP to help your squishiness and its passive slows down enemies helping you catch down your fleeing targets! :)

The Bloodthirster - This gives Teemo great survivability due to the life steal. This is mostly so successful bcause of his amazing attack speed. Also the high damage boost just gives you that extra kick that you need to take down your foes.

Guardian Angel - Lst but not leat the Guardian Angel. AS ive said before Teemo is very squishy, so the added armor and magic resistance this gives is incredible. And being able to get revived every 5 minutes is invaluavle.

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Skill sequence

When you go to build your skill I honestly dont think it really matters. Usually you woul take R>E>Q>W You might want to get 1 point in W at lvl3 so you can chase down or run away though.

The Abillities

Blinding Dart - Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.
Deals 80/125/170/215/260 (+0.8) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
Cost70/80/90/100/110 ManaRange680

Move Quick - Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Cost40/40/40/40/40 ManaRange20

Toxic Shot - Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Teemo's basic attacks poison their target, dealing 9/18/27/36/45 (+0.14) magical damage upon impact and 6/12/18/24/30 (+0.14) magical damage each second for 4 seconds.
CostPassive Range680

Noxious Trap - Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.
Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by 30/40/50% and deals 250/475/700 (+0.8) magic damage over 4 seconds. Traps last 10 minutes.

Teemo forages for a mushroom every seconds, but he is only big enough to carry 3 at once.
Cost75/100/125 ManaRange230

Camouflage - If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

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Summoner Spells

I go with Flash and Exhaust. Flash is usefull for soo many reasons. You can escape though walls,suprise an opponent, and etc. Exhaust is extremely helpfull if the enemy is trying to run away, and thats about it. But if your playing right they will be running away a lot.

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In the end Teemo is amazing. By end game you should be attacking super fast wih around 2.0 Attack speed i think and doing crazy damage. I think Teemo will be my favorite for quite awhile for obvious reasons, and I hope you like him too. I hope you enjoyed my guide and I would love to hear positive feedback to make it better! Thanks!