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Tristana Build Guide by ShortAss

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League of Legends Build Guide Author ShortAss

Tristana Blasting the Jungle

ShortAss Last updated on July 1, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 15

Honor Guard

Defense: 1

Strength of Spirit

Utility: 14

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Hey everyone this is my first build i have made and i know this might seem completely strange having a jungling Tristana but if you have good teammates that are willing to help you early game you will do great.

How this idea came to me: one of my mates was jungling in one game and i said id like to try jungling as Tristana... he called me an idiot but we went into a custom match and tryed it and it wasnt that bad i just needed a leash on blue to start but as the game picked up it was great fun so try this for yourselves and have fun with it.

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NOTE:I did get these runes off the build Tristana: The Little Package of Destruction but i have used them myself and they work amazingly.

Greater Mark of Desolation: This rune is useful for almost all AD (attack damage) champions because it lets you do more damage by bypassing their armor.

Greater Seal of Resilience: This rune helps block out unwanted damage from AD (attack damage) monsters or champions.

Greater Glyph of Warding: This rune helps block out unwanted damage from AP (ability power) monsters or champions.

Greater Quintessence of Strength: Good rune for early game letting you deal that extra bit of damage.

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Offense 15
Brute Force level 3. +3 Attack Damage
Butcher level 2. Basic attacks deal 4 bonus damage to minions and monsters
Alacrity level 4. +4% Attack Speed
Weapon Expertise level 1. +10% Armor Penetration
Deadliness level 2. +0.25 Attack damage per level (+4.5 attack damage at champion level 18)
Vampirism level 3. +3% Lifesteal

I chose these offensive masteries because it hels you get that added damage, lifesteal and that extra attack speed you need as a jungler. Plus helping late game to overpower enemies.

Defence 1
Summoner's Resolve. (for this build) Heal:Increases Health Restored by 10% Smite:Grants 10 gold bonus on use

Utility 14
Good Hands level 2. Reduces time spent dead by 7%
Expanded Mind level 2. +8 Mana per level +144 Mana at Champion level 18
Swiftness level 4. +2% Movement Speed
Greed level 4. +2 gold every 10 seconds
Wealth level 2. starting gold increased by 40

I chose these Utilities to help you early game so you can get the Health Potion with your Doran's Blade, earn more money overtime and give you that little speed boost to get round the map. These masteries can also help late game with the added mana because Tristana uses quite a bit of mana for her skills as well as respawning quicker to get back to your team and help the fight.

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Make sure you get the Wealth Mastery to lvl 2 so you can get that health potion at the start along with you dorans blade so you get +100 Health +10 Damage and +3% Life Steal which can make it alot easier to survive against monsters.

If you want to switch The Bloodthirster and the Phantom Dancer around depending what you want first by all means go ahead. I just like it this way because you get the life steal first then the attack speed to maximise the life steal.

Late game your ultimate can do a lot of damage but it is scaled off of AP so a Guinsoo's Rageblade gives you that AP and AD plus incresing your attack speed when killing enemies.

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Skill Sequence

I chose this order to maximise the lifesteal early game as well as to get in and out quick whilst staying alive.

Mid game these skills can be awesome for ganking along with The Bloodthirster and Phantom Dancer you can take down enemies quite fast.

Late game the skills along with the items can be devistating in team fights, i was playing with this item build before i thought of this jungling idea and was getting constant triple kills before the rest hid behind their turets.

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Early Game

If you are going for stonger monsters like the red or blue buff make sure you get a leash. If you have a player on your team to tank untill the monsters health is at about 50% then you will find yourself not needing to heal or go back straight away.

I recommend starting on easier monsters such as wraiths and wolves but be careful with wolves because they have a high chance of hitting critical hits.

Also if you get some one to leash blue or red (depending what you want) so you take little or no damage grab wolves and/or wraiths depending on health and go back to your base and heal up then gank top (or bottom if they are stuggling) and stay in lane till level 4 or 5(if you really need to and if top lane doesn't mind then go back to jungling.

Then repeat your jungling route and gank when your teammates need it or cover a lane for someone that need to recall.

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Mid Game

Mid game is fairly easy if you have picked up a kill or two from ganking so you have enough money to get your Bloodthirter and Phantom Dancer because you will be able to take down Champions very easily and start to almost solo dragon at level 13-15.

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Late Game

By level 16 you should start to ask your team if they are ready to take Baron. If your team takes down 3 or more enemies take the opportunity and kill Baron and get the buff and try to push as much as possible before the enemies respawn.

By level 17-18 you will be doing an amazing amount of damage even to tanks while getting back the health with the lifesteal (especially if you get full stacks on your Bloodthirster.)

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    Early game easy kills when ganking with Rapid Fire and Explosive shot
    Tristana deals tonnes of damage late game
    Easy backdooring
    Longest auto attack range in the game at level 18 due to her passive ability
    Easy escape by using her Rocket Jump
    Quickly kill hoards of minions
    Very fun to play :D

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    Uses alot of mana
    Low mana pool
    Fairly squishy
    Very dependent on items

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Why I Like Tristana

I like Tristana because she has great damage(if you build and play her correctly), she has massive range at level 18, massive life steal and attack speed(with this build) and she is straight up fun to play as jungling, laning and even midding.

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All up i would like to thank anyone that uses this guide even if you dont like this please leave some comments on how i could fix this in any way possible and if you like it give it a thumbs up.

Ok thank you and i hope you like my first build, Goodbye.

P.S. I made most of this very late at night so my spelling may be off.