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Tristana Build Guide by Mooninites

Tristana - Boom! Explosive Shot!

Tristana - Boom! Explosive Shot!

Updated on March 20, 2012
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League of Legends Build Guide Author Mooninites Build Guide By Mooninites 3,617 Views 8 Comments
3,617 Views 8 Comments League of Legends Build Guide Author Mooninites Tristana Build Guide By Mooninites Updated on March 20, 2012
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1
Mooninites (275) | October 30, 2011 2:51pm

So much I could say, but I am returning a favor, and will give an actual review.

As far as formatting goes, its basic, boring, and cluttered. So no points there.

As far as information goes, the idea of black cleaver isn't addressed until the comments. Furthermore, if you are hitting the 2.5 cap with 1 PD, you might as well consider dropping 1 PD and replacing it with a black cleaver.

This will not only give you attack power, and speed to compensate for the PD loss, provided you even need it. But the armor penetration will account for the capability to take out your last whisper.

So with that 1 item, you can free up 2 slots. Since you are already at max or near max attack speed, more damage, or even survivability through hp would be decent additions.

A mentioned Frozen mallet would go a long way for not only survivability but a slow to help in team fights as well. If not that, then pick something more focused, GA as some have suggested, or a second BT as others have, or even madreds for tanky teams.

Also, I didn't think you can get 3 ranks into any skill at level 4, as you seem to have placed with your explosive shot. Seems to be an illegal build, correct me if I am wrong. But these alone are more than enough to make my opinion.



both bloodthirster and black cleaver have been proven to be DPS losses in comparison to a second Phantom Dancer
1
TexasDeviant (10) | October 24, 2011 3:47pm
Voted -1
So much I could say, but I am returning a favor, and will give an actual review.

As far as formatting goes, its basic, boring, and cluttered. So no points there.

As far as information goes, the idea of black cleaver isn't addressed until the comments. Furthermore, if you are hitting the 2.5 cap with 1 PD, you might as well consider dropping 1 PD and replacing it with a black cleaver.

This will not only give you attack power, and speed to compensate for the PD loss, provided you even need it. But the armor penetration will account for the capability to take out your last whisper.

So with that 1 item, you can free up 2 slots. Since you are already at max or near max attack speed, more damage, or even survivability through hp would be decent additions.

A mentioned Frozen mallet would go a long way for not only survivability but a slow to help in team fights as well. If not that, then pick something more focused, GA as some have suggested, or a second BT as others have, or even madreds for tanky teams.

Also, I didn't think you can get 3 ranks into any skill at level 4, as you seem to have placed with your explosive shot. Seems to be an illegal build, correct me if I am wrong. But these alone are more than enough to make my opinion.
1
Ceromus (12) | September 19, 2011 9:58am
Quoted:
Incredibly squishy, and stacking attack speed on Tristana only works at -800 Elo, you would never see this in a competitive game.

The build is atrociously incorrect.

Also, Tristana is not weak mid game, she's one of the strongest carries during mid game with her Rocket Jump cool down potential refreshing upon kills and allowing you to either jump out, or jump again onto the next enemy target.

Statements like that just prove you don't even understand the champion you're making guides about.

If you were to re-evaluate those points, and your build for that matter, I would possibly reconsider my vote but as it stands this is awful and contains false information to boot.


Two PD's is fine if you are trying for max dps. Tristana's mid game has some of her weakest moments, i guess it depends what you consider mid game. Tristanas weakest moments are like 10-14.

Quoted:
Like Tem said, you only need 1 PD. Even if you DIDN'T hit the cap, 2 PD's is just wasteful and inefficient with the toolkit of Tristana. When you have attack speed, build damage and crit. When you have Damage and crit, build attack speed. Not, when you have attack speed, max more attack speed.

One of those PD's would be much better served being a GA or a BV. I would side slightly with the GA.

Or maybe another Blood Thirster if you really just want to go full herpaderp damage. That's not the best way to play, but at least you won't be wasting your item slots on a million Phantom Dancers.

You could even build a Madred's there and have real crit's with I.E. and a PD, and have % HP damage, and it would be WAY better than what you have listed. The only problem is it's more expensive.


2nd PD is more DPS than a blood thirster that doesn't have all its stacks. It's close though and the PD is cheaper. Not sure I would ever get a guardian angel on Trist.

Quoted:
The two points into the attack speed mastery would be better in the 2 and 4 damage to minions to help with farming. At a higher level of play this is also fairly common knowledge. You don't NEED to take it to last hit, but over the course of a game, it might get you 5-10 last hit's you'd have barely missed previously, and that will be a much bigger benefit to you than 2% AS. Particularly when you're already building so much AS and have way too much in your Q.


He is right about this though. I put 1 point in ignite and one in offensive mastery.

Quoted:
If you're gonna build 2 PD's, you might as well not take Berzerker greaves. If you have no HP, you might as well not take armor yellows.

You'd be better off taking dodge yellows, dodge masteries, and building Ninja Tabi.

Why do you take Strength of spirit when you only have 750 mana..? You'd be better off taking utility and get the experience bonus and reduced time dead, because with this build you're either going to fight and be dead a lot, or you're not going to be able to fight at all and have to dance around the edge of the team.


Berserker greaves are still ok for early game, u can change them out later if you want. Armor runes are acceptable though he has a point about the low hp, I don't think the runes are a big deal though. Strength of Spirit is more useful than reduced time dead might as well do it when you're already putting into armor and mr masteries.

Quoted:
You don't even take exhaust to try to save you from Assasin's and gap closers with this squishy build, but rather take ignite to deal more damage. I guess you assume that your rocket jump will save you from close calls..?


Ignite is a pretty important part of trist's early game.

Overall I think your posts here are far too aggressive there are plenty of builds around here that are far worse.
1
DuffTime (672) | August 27, 2011 12:35pm
Because during mid game is when you get level 5 rocket jump, and if you land a jump or two mid fight on 2-3 champions, you have a ranged AD carry with a legit AP nuke combo when you tag them with E and W and R. m

Seriously? This is common knowledge among higher level players that Tristana is strongest during mid game. She's stronger mid game than she is late. You don't even understand the champion you're writing a guide about.

Like Tem said, you only need 1 PD. Even if you DIDN'T hit the cap, 2 PD's is just wasteful and inefficient with the toolkit of Tristana. When you have attack speed, build damage and crit. When you have Damage and crit, build attack speed. Not, when you have attack speed, max more attack speed.

One of those PD's would be much better served being a GA or a BV. I would side slightly with the GA.

Or maybe another Blood Thirster if you really just want to go full herpaderp damage. That's not the best way to play, but at least you won't be wasting your item slots on a million Phantom Dancers.

You could even build a Madred's there and have real crit's with I.E. and a PD, and have % HP damage, and it would be WAY better than what you have listed. The only problem is it's more expensive.

The two points into the attack speed mastery would be better in the 2 and 4 damage to minions to help with farming. At a higher level of play this is also fairly common knowledge. You don't NEED to take it to last hit, but over the course of a game, it might get you 5-10 last hit's you'd have barely missed previously, and that will be a much bigger benefit to you than 2% AS. Particularly when you're already building so much AS and have way too much in your Q.

Building more attack speed doesn't maximize your Q's efficiency.

If you're gonna build 2 PD's, you might as well not take Berzerker greaves. If you have no HP, you might as well not take armor yellows.

You'd be better off taking dodge yellows, dodge masteries, and building Ninja Tabi.

Why do you take Strength of spirit when you only have 750 mana..? You'd be better off taking utility and get the experience bonus and reduced time dead, because with this build you're either going to fight and be dead a lot, or you're not going to be able to fight at all and have to dance around the edge of the team.

You don't even take exhaust to try to save you from Assasin's and gap closers with this squishy build, but rather take ignite to deal more damage. I guess you assume that your rocket jump will save you from close calls..?

It won't.
1
Temzilla (211) | August 27, 2011 11:04am
Mooninites wrote:

2 Phantom Dancers makes your auto-attack delay non-existent. The movement speed makes it easy to escape enemies or chase down opponents, it also make positioning extremely easy. 2 of them will also bring you close or at the 2.5 cap when Q is activated. In addition the crit will effect your Infinity Edge. All these attributes make Phantom Dancer a top candidate and also stronger than Black Cleaver, which is a common misconception. As you can see, there is much more utility to Phantom Dancer than 'just stacking attack speed'.

I stand by my statement that Tristana does have a weak mid-game. This point of the game is the period when her abilities tend to fall off in terms of damage compared to that of other champions, and it also a point where you lack the items to compensate for it. Rocket Jump's refresh is strong at all points of the game, I don't understand why you single it out for mid-game.

I'm not going to change my guide to how you think people should play Tristana. If you don't like it that's fine, don't follow it or recommend it. Also, I'm curious as to what information is false.


ONE phantom dancer gets you to the 2.5 cap when Q is activated.

If you replace your phantom dancer with a Banshee's Veil, or atleast a Frozen Mallet, you would greatly increase your damage a lot simply because you die slower.
1
Mooninites (275) | August 27, 2011 10:50am
2 Phantom Dancers makes your auto-attack delay non-existent. The movement speed makes it easy to escape enemies or chase down opponents, it also make positioning extremely easy. 2 of them will also bring you close or at the 2.5 cap when Q is activated. In addition the crit will effect your Infinity Edge. All these attributes make Phantom Dancer a top candidate and also stronger than Black Cleaver, which is a common misconception. As you can see, there is much more utility to Phantom Dancer than 'just stacking attack speed'.

I stand by my statement that Tristana does have a weak mid-game. This point of the game is the period when her abilities tend to fall off in terms of damage compared to that of other champions, and it also a point where you lack the items to compensate for it. Rocket Jump's refresh is strong at all points of the game, I don't understand why you single it out for mid-game.

I'm not going to change my guide to how you think people should play Tristana. If you don't like it that's fine, don't follow it or recommend it. Also, I'm curious as to what information is false.
1
DuffTime (672) | August 26, 2011 3:05pm
Voted -1
Incredibly squishy, and stacking attack speed on Tristana only works at -800 Elo, you would never see this in a competitive game.

The build is atrociously incorrect.

Also, Tristana is not weak mid game, she's one of the strongest carries during mid game with her Rocket Jump cool down potential refreshing upon kills and allowing you to either jump out, or jump again onto the next enemy target.

Statements like that just prove you don't even understand the champion you're making guides about.

If you were to re-evaluate those points, and your build for that matter, I would possibly reconsider my vote but as it stands this is awful and contains false information to boot.
1
Mooninites (275) | July 17, 2011 6:54am
Guide is now up returned from previously archived when i accidentally published before it was ready, hopefully this helps
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