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Spells:
Ghost
Clairvoyance
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
Whenever I play Tristana I use this build, and it means a lot to me if you do the same. This is however my very first build so I'm not sure if its good at all so Feedback is always welcome. You may altar this build anyway you want and then put it back up on Mobafire or anywhere else and claim it as your own. However, if you put this exact build somewhere else on the internet besides here, I would really appreciate it if you gave me credit.
I hope you all find this build a good one, and if you have any ideas for this build go ahead and leave a comment, like I said before Feedback is always welcome.
And finally, if you have anymore questions check out the sections below, if none of the things below this help you with your question send me a PM here on MobaFire.
Long Sword - For 10 Damage, left over gold for a Health or Mana potion, and a discount on Madred's Razors
Health Potion - OPTIONAL
Mana Potion - OPTIONAL
Boots of Speed - For Enhanced Movement Speed by 1 and a discount on Berserker's Greaves
Berserker's Greaves - For +25 Attack Speed and Enhanced Movement Speed by 2
Madred's Razors - For +23 Armor, +15 Attack Damage, and a discount on Wriggle's Lantern
Stinger - For +40 Attack Speed, +10% Cooldown Reduction, and a discount on Nashor's Tooth
Nashor's Tooth - For +55 Ability Power, +50 Attack Speed, +10 Mana Regeneration, and +25% Cooldown Reduction
Wriggle's Lantern - For +30 Armor, +23 Attack Damage, and the ability to place a 600 range Sight Ward
QUICK TIP: The Sight Ward that this item allows you to place is best used if you place it at Baron so if the enemy team goes for Baron you and your team will know about it. It also works great for spotting ganks and finding out where the enemy Jungler is. And another thing you can do is place a Sight Ward at a Red Buff (Lizard) or Blue Buff (Golem) to see if the enemy Jungler is taking the buff, which if he is you may be able to hurry over to where they are and steal the buff from them and Rocket Jump over the wall behind the Golem or the wall behind the Lizard to get away with your buff.
Recurve Bow - For +40 Attack Speed and a discount on Madred's Bloodrazor
Madred's Bloodrazor - For +25 Armor, +30 Attack Damage, and +40 Attack Speed
B. F. Sword - For +45 Attack Damage and a discount on the Infinity Edge
Recurve Bow - For +40 Attack Speed and a discount on the Ionic Spark
Ionic Spark - For +50 Attack Speed, +250 Health, and it's passive
Alternative Item Orders have been removed due to the Sword of the Divine being removed.
However don't let this stop you from mixing it up as you please.
Health Potion - OPTIONAL
Mana Potion - OPTIONAL
Boots of Speed - For Enhanced Movement Speed by 1 and a discount on Berserker's Greaves
Berserker's Greaves - For +25 Attack Speed and Enhanced Movement Speed by 2
Madred's Razors - For +23 Armor, +15 Attack Damage, and a discount on Wriggle's Lantern
Stinger - For +40 Attack Speed, +10% Cooldown Reduction, and a discount on Nashor's Tooth
Nashor's Tooth - For +55 Ability Power, +50 Attack Speed, +10 Mana Regeneration, and +25% Cooldown Reduction
Wriggle's Lantern - For +30 Armor, +23 Attack Damage, and the ability to place a 600 range Sight Ward
QUICK TIP: The Sight Ward that this item allows you to place is best used if you place it at Baron so if the enemy team goes for Baron you and your team will know about it. It also works great for spotting ganks and finding out where the enemy Jungler is. And another thing you can do is place a Sight Ward at a Red Buff (Lizard) or Blue Buff (Golem) to see if the enemy Jungler is taking the buff, which if he is you may be able to hurry over to where they are and steal the buff from them and Rocket Jump over the wall behind the Golem or the wall behind the Lizard to get away with your buff.
Recurve Bow - For +40 Attack Speed and a discount on Madred's Bloodrazor
Madred's Bloodrazor - For +25 Armor, +30 Attack Damage, and +40 Attack Speed
B. F. Sword - For +45 Attack Damage and a discount on the Infinity Edge
Recurve Bow - For +40 Attack Speed and a discount on the Ionic Spark
Ionic Spark - For +50 Attack Speed, +250 Health, and it's passive
Alternative Item Orders have been removed due to the Sword of the Divine being removed.
However don't let this stop you from mixing it up as you please.
The reason I picked Ghost and Clairvoyance are as followed.
Ghost: You have your Rocket Jump to get away from enemies and go across fairly large sections of terrain plus you can do this much more often then using Flash since of the 4 points in Sorcery and the +25% Cooldown Reduction you get from Nashor's Tooth (If you only have the Stinger it will be +10% Cooldown Reduction). However, if you don't have your Nashor's Tooth (Or Stinger) yet, or you do and your Rocket Jump is still on cooldown this is where you can use Ghost to have a very quick getaway since of the 1 point in Summoner's Wrath which increases the Movement Speed Bonus Ghost gives you to from 27% to 35%.
Clairvoyance: Using Clairvoyance can make your Rocket Jump much more effective since if you think an enemy is coming to gank you you can Clairvoyance the general of of where the enemy may be and if there is an enemy you can Rocket Jump away or to them depending on if you have backup to kill them. Clairvoyance is also a great way to spot enemies that may be coming to gank allies so there is a very lesser chance of you allies dying. Clairvoyance is also great for checking if the enemy team is doing Baron or to check where and enemy Jungler is. If you see that the enemy Jungler is taking Red (Lizard) or Blue (Golem) you may be able to hurry over to where they are and steal the buff from them and Rocket Jump over the wall behind the Golem or the wall behind the Lizard to get away with your buff.
Ghost: You have your Rocket Jump to get away from enemies and go across fairly large sections of terrain plus you can do this much more often then using Flash since of the 4 points in Sorcery and the +25% Cooldown Reduction you get from Nashor's Tooth (If you only have the Stinger it will be +10% Cooldown Reduction). However, if you don't have your Nashor's Tooth (Or Stinger) yet, or you do and your Rocket Jump is still on cooldown this is where you can use Ghost to have a very quick getaway since of the 1 point in Summoner's Wrath which increases the Movement Speed Bonus Ghost gives you to from 27% to 35%.
Clairvoyance: Using Clairvoyance can make your Rocket Jump much more effective since if you think an enemy is coming to gank you you can Clairvoyance the general of of where the enemy may be and if there is an enemy you can Rocket Jump away or to them depending on if you have backup to kill them. Clairvoyance is also a great way to spot enemies that may be coming to gank allies so there is a very lesser chance of you allies dying. Clairvoyance is also great for checking if the enemy team is doing Baron or to check where and enemy Jungler is. If you see that the enemy Jungler is taking Red (Lizard) or Blue (Golem) you may be able to hurry over to where they are and steal the buff from them and Rocket Jump over the wall behind the Golem or the wall behind the Lizard to get away with your buff.
Flash - If you don't want to use Ghost.
Exhaust - If you don't want to use Clairvoyance.
Teleport - So you can get back into your lane faster, or if another lane needs help you can teleport in on a Minion or Turret and defend until help arrives.
Ignite - For DOT damage so you can pick up that kill.
Clarity - For people who constantly run out of Mana and don't wanna waste gold and item slots on Mana Potions.
Heal - I wouldn't really recommend it, but since you will only have 1891 max HP I guess it goes well with this build.
Exhaust - If you don't want to use Clairvoyance.
Teleport - So you can get back into your lane faster, or if another lane needs help you can teleport in on a Minion or Turret and defend until help arrives.
Ignite - For DOT damage so you can pick up that kill.
Clarity - For people who constantly run out of Mana and don't wanna waste gold and item slots on Mana Potions.
Heal - I wouldn't really recommend it, but since you will only have 1891 max HP I guess it goes well with this build.
Early game farming is very easy with his Champion. Tristana has Explosive Shot which when first selected grants her a permanent on death effect, what this on death effect does is each time she kills Minion with Explosive Shot at level 1 or higher an explosion will happen and damage all nearby Minions. Upon saying that, if you wait for the last hit on a lot of minions you will be farming up a lot of gold in no time. This is even more effective late game when you have your attack speed items and your Nashor's Tooth for the extra explosion damage. (Note: Nashor's Tooth gives you more Ability Power, which is what the explosion damage is based off of. It does not give you more damage for any random explosion, however if the explosions damage is based on Ability Power then yes, it will give you more damage.)
Jungling with this Champion is very easy after you get Nashor's Tooth because that gives you +55 Ability Power and with that extra 55 Ability Power killing smaller camps it no problem, just Rocket Jump in on the the camp and attack the main camp monster so you can get the health from killing it and the Explosive Shot on death explosion which should finish off the rest of the camp monsters. If all goes well you'll leave the camp with minimum damage and some new shiny gold. If you're not sure which monster is the main one here is a brief description for each small camp.
Wolf Camp - The middle Wolf
Wraith Camp - The blue Wraith
Golem Camp - The bigger Golem
Wolf Camp - The middle Wolf
Wraith Camp - The blue Wraith
Golem Camp - The bigger Golem
NOTE: You don't have to stay away from the following champions 24/7 just when you don't have backup is when you should stay away from them.
With this build, you will definitely want to stay away from any Champions that can stun, slow, silence, and fear you. The list of Champions that can stun, slow, silence, and fear you are as followed.
Annie - Her passive, Pyromania, after she cast 5 spells, her next spell rather it being Disintegrate, Incinerate, or Tibbers it will stun you for 1.75 seconds which means if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Ahri - Her Charm ability will, if it hits you, make you walk towards her for a few seconds, and if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Ashe - Ashes Frost Shot ability is a toggle ability meaning the player can turn it on and off at any time. What Frost Shot does is it turns her basic attacks into arrows that have an on hit slow effect which means if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed. All this applies to her Enchanted Crystal Arrow too.
Anivia - Her Flash Frost which stuns everyone in a certain radius of the explosion of the sphere, her Crystallize which creates a wall of ice spikes that blocks off any Champions and Minions trying to go through it and also gets wider as the ability levels up, and finally her Glacial Storm which surrounds a large area and stuns and damages all enemy Champions and Minions in the area of the ability. To conclude, if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Amumu - His Curse of the Sad Mummy entangles nearby enemy Champions in bandages damaging and leaving them stunned and unable to do anything for a short period of time. His Curse of the Sad Mummy along with his Despair and Tantrum has a devastating result, which means if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Alistar -
Blitzcrank -
Brand -
Caitlyn -
Cassiopeia -
Cho'Gath -
Dr. Mundo -
Fiddlesticks -
Fizz -
Garen -
With this build, you will definitely want to stay away from any Champions that can stun, slow, silence, and fear you. The list of Champions that can stun, slow, silence, and fear you are as followed.
Annie - Her passive, Pyromania, after she cast 5 spells, her next spell rather it being Disintegrate, Incinerate, or Tibbers it will stun you for 1.75 seconds which means if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Ahri - Her Charm ability will, if it hits you, make you walk towards her for a few seconds, and if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Ashe - Ashes Frost Shot ability is a toggle ability meaning the player can turn it on and off at any time. What Frost Shot does is it turns her basic attacks into arrows that have an on hit slow effect which means if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed. All this applies to her Enchanted Crystal Arrow too.
Anivia - Her Flash Frost which stuns everyone in a certain radius of the explosion of the sphere, her Crystallize which creates a wall of ice spikes that blocks off any Champions and Minions trying to go through it and also gets wider as the ability levels up, and finally her Glacial Storm which surrounds a large area and stuns and damages all enemy Champions and Minions in the area of the ability. To conclude, if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Amumu - His Curse of the Sad Mummy entangles nearby enemy Champions in bandages damaging and leaving them stunned and unable to do anything for a short period of time. His Curse of the Sad Mummy along with his Despair and Tantrum has a devastating result, which means if the player knows what he/she is doing and has the correct items, Masteries, Runes, etc., you will be screwed.
Alistar -
Blitzcrank -
Brand -
Caitlyn -
Cassiopeia -
Cho'Gath -
Dr. Mundo -
Fiddlesticks -
Fizz -
Garen -
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