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Weird jungle route tbh. Should go Wolves-Smite big wraith-kill rest, kill the two small mobs at red buff and then the two golems, then do a full jungle run. Trust me, its' alot faster than yours, I don't see why you would consume your fury after killing the wraiths tbh, the more fury, the more crit chance, the more damage, the lower hp, the more (lifesteal when critting), it speeds up alot not to consume it. Try it out.
Yeah, I need to update this guide, that was what you were supposed to do pre-patch. The EU only got the patch today, so I've not had much chance to try it out yet. Oh, and that route IS optimal for Tryndamere, at least, was. It helps his poor start greatly. If I were to do your route, you'd need to kill the wolves first, or you miss out on quite a lot of XP!
You forgot something or didnt play it yourself, "if i opt not to gank" and head directly over to lizard from the wolves (gank without red is useless in my opinion) smite still has about 20 seconds cooldown. What to do? Yap, damn. And if I kill wraiths first then the its exactly off cooldown when I'm at the lizard, but I'm too low on health then (I dont have perfect runes and all that) so I die if I decided not to buy cloth armor after first back because I dont want Wriggles Lantern. Comment pls.
Do the two golems first, and if you're struggling for health, get a few health potions! Hope this helped!
Although it's a nice, in-depth guide, jungling tryndamere has to have your route otherwise it doesn't work. That route is horrible for a jungler as it's awkward and takes way to long. Jungling is about speed and this is just not the way to go about it.
Are you having a laugh?
Tryndamere is one of the fastest junglers in the game, and the sustained route I showed here is currently THE FASTEST way for most junglers (including Tryndamere) to hit level 6, but sometimes not optimal for a lot of champions. Notice how Nocturne uses this route every match, for example?
Tryndamere is very susceptible to early counter jungling, but that's not my, or this route/build's problem. Any other build/route would be the same.
I like feedback, but that is completely not factual at all. If jungling was all about speed, anyway, why are Olaf/Karthus not tier 1 picks for top tier play like Dreamhack? They have the fastest speeds in the game!
Xenasis, i tried your build and it works perfectly. But, on my experience i prefer Executioneer's Calling................I tried it and it really works, you will have (not fully crit runes) around 40% CrC, better than 20% of Wriggle.
Nice build, anyway :)
That sounds interesting but aside from the 20% wriggle also gives you a free ward, if you use it on dragon or blue, you can find out when people are doing them and when they are ganking when mia. Or you can simply help someone who is feeding by putting them in a favorable spot for them. I think wriggle is better on most situations but still replacing w executioner sounds interesting, it could probably either help you replace your Cr runes w Cd runes, or it could help you when killing support chars, or say mundo. So while im leaning on wriggle i think executioner can be better depending on the situation (id definitly get executioner if there was a mundo or a soraka on the other team)
Also you never have too much starting critical rate with trynd Jeff, having a solid +10 or 20 crit at start is what makes your survival that much easier, people tend to try and focus trynd before he reaches 6 so that he becomes underleveled, in lol since there are things like exhaust ignite and flash, its almost too likely that a champion being focused on early game by CCers will die if he doesnt have flash / cleanse. starting with around 20% crit besides his passive gives him a good chance to crit when he last hits, giving him more stacks, this works midgame as well since you will crit even at full health and you can then buy other items without sacrificing crit midgame. If you have crit runes i suggest you try, you will see a clear improvement on your survival rate. I've had games were i died 0 times w 20% crit runes, because early game was cake, and a fed trynd is, well, hard to screw up.
@Jeffy
I don't think I have too much CrC at all!
I have 98% (iirc), all in all, at 100% health. This is with only ONE CrC item (not including IE - since that's a staple on any build). Most games, you won't get to your full PD anyway, but it's still great to have a little extra chase down power AND not rely on chance any more. Note that I do get this ONLY after the two staple items on ANY Tryndamere build, IE and LW.
It's not really plausible to get the full build in a normal game, but I myself have finished the build ONCE before, in an extremely long game, and so someone will want guidance for late game!
I myself do not use blue crit runes, you get ~2% crit I put them there though because they ARE viable, however little they are. Yellows give ~4% crit, but still, the only other thing you'd want is armour, but Tryndamere is WAY too sustainable in the jungle to really need that. You could say that with any rune really, like AD Quints, is that 2 AD really going to secure that kill? Probably not. But combined with your other runes, it's starting to look a lot better. The runes are just WAY too good for Tryndamere's early game to ignore, to be honest - Tryndamere actually has a really good early game with them, it prolongs his downfall until mid game until he gets his IE.
Thanks for the feedback, nonetheless!
Additioanlly the amount you gain in CrC for Seals and Glyphs COMBINED is something like ~5 Crit chance. That's 18 runes slots for ~5 CrC....Worth it to you? Sure as hell isn't worth it to me. (I think you made a note of that)
All in all it's different, I don't think it's completely plausible to get your full build. I don't recall if you mention in your guide that at best you'll get to LW maybe a BT. But PD is a bit outta reach as is an additional BT.
I like your explanations. Makes my guide look silly (course none of my guides get good ratings...Unlike everyone elses).
+1 all the same
Nice build, anyway :)