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Spells:
Smite
Cleanse
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Hello! If you're reading this, then you have an interest in

For the purposes of this guide I'll assume you have some basic Jungle Knowledge, but if you haven't, you can always check out my guide where I explain the basics here -
http://www.mobafire.com/league-of-legends/build/jungling-101-what-you-need-to-know-77704
DISCLAIMER! -
This build/guide is aimed primarily at people who already have Crit Chance runes already, the build would be a LOT different if you didn't have the said runes, but Crit Chance runes are pretty much THE best runes for

I got a lot of my current



http://www.mobafire.com/league-of-legends/build/your-tryndamere-resource-read-update-4964

Pros -
+ He has pretty crazy speeds! Not quite

+





+ Ridiculously sustainable once he gets a

+ He has a pretty good ganking potential with


+ He can navigate both his and his opponent's jungle really easily with

+ Encounter a gank on yourself post 6? No worries,

+ Insane damage for when he ganks!
+ He can easily be denied on a lane, jungling removes this issue!
Cons -
- He is quite RNG (random number generation) reliant with Crit as his main source of healing/damage.
- Pretty susceptible to early counter jungling - you do NOT want to face a good

- He's not quite as good as some of the other top junglers at the moment, like





















I recommend -




I use the CrC runes for the pure Crit Chance which improves

For Seals, if you want some extra early game survivability and can't afford crit runes,

For Glyphs, I went with CDR because it's simply so good, and to be honest we aren't going to miss 2% Crit Chance. If you do have CrC/AS Runes here though and don't want to buy CDR runes, they are viable. CDR on




ALTERNATIVE RUNES -
These are NOT better OR as viable as Crit Runes, just if people don't want to buy CrC runes JUST for

Greater Mark of Desolationx9


These runes give you more ArP. With these, you're going to need CrC a LOT more early on, which delays your









The main reason people find it questionable is the fact that








So, why exactly do I get it? Firstly, it's a fact that it deals a LOT of damage to jungle creeps, and keeps your jungle at it's already crazy speeds throughout the match. This ensures for safer counter jungling, and keep up to the levels of your solo lanes if RNG acts in your favour. Another reason I get it is the fact that the wards you get from it essentially pay for themselves. They're indispensable and you don't need to keep 75g after every item to get one. Another reason - perhaps the most important, to get a

After the













In fact,

If you don't know, counter jungling is basically the concept of warding and going into the enemy jungle, stealing some camp (usually blue/red buff) then heading out again. This is one of the many reasons

One of the reasons



As




Now for

In case you're new to












What You SHOULD Get -

This is THE spell to get when jungling. It's essential on every jungler. This should ALWAYS be picked, without question.

On




What You CAN Get -

With no reliable CC, this would be the closest thing to a reliable CC you'd have if you missed your


Shuts down healers, and can help towards those early kills a great deal. Since


Can serve as an extra escape (or, less frequently, a chase down), and when combined with




It has it's uses, especially early game, when he doesn't have such a fast movement speed, but in my opinion it's really outclassed, especially as

What You SHOULDN'T Get -

Wat.

This shouldn't really need explanation but I'll do it anyway. This is, without a shadow of a doubt, the worst summoner spell in the game. Taking anything is better than this.

Since you're a jungler, you won't need to teleport to lanes very often. Let someone else take this if you don't have a








This spell is so outclassed it isn't even funny. You have the option to negate all of that damage AND slow them with




This spell is only ever really useful on









I'm sure you all know how important ganking is as a jungler. If you don't, I can summarise it in a word, "very". It takes pressure off your lanes, scores kills, stops the enemies from getting gold, since they can't last hit when running away, and lets your laners get an advantage over the other team's laners.
Entering a lane is pretty simple,




- Contrary to popular belief,
Tryndamere takes a great deal of skill to use successfully. Don't expect to jump into a game and three shot everyone. In my opinion (however, it might be slightly biased!) he's one of the hardest champions to master, just behind
Twisted Fate,
Shaco,
Cassiopeia and
Anivia.
- Late game, don't be afraid to use your
Undying Rage when you're not at a minuscule amount of health and there's a powerful burst caster (like
Annie or
LeBlanc) nearby. However, this doesn't mean use it at full health. As a rule of thumb, when one of these is nearby and HASN'T USED THEIR BURST YET, pop your R at somewhere between 1/3rd and 1/2 health.
- Try to get someone on your team to take
Clairvoyance, it's extremely good on any jungler, but it's even more on
Tryndamere, and adds to his already amazing jungling arsenal.
- Even though
Tryndamere isn't the squishiest carry in the game and has
Undying Rage, he shouldn't be leading the charge. Let your tank initiate, and you follow up with a
Spinning Slash to get into the action then a
Mocking Shout to slow them all!
- Though you have a
Last Whisper, you should still ALWAYS focus the squishiest team members first! This means their carries/supports before anything else, in an ideal world.
- You should try and save your
Cleanse for when your
Undying Rage is up, which is optimal usage of it, but this DOESN'T mean it's bad to use it otherwise! If you get hit by a few CCs at full health, by all means,
Cleanse them! Late game, people will panic and try and CC
Tryndamere with everything they have due to the fact that he can destroy anybody late game, if they make the foolish mistake of CCing you at full health multiple times, make them pay for it!
- When jungling, in most casees, you should consume your
Bloodlust stacks only AFTER you've finished combat for maximum speeds jungling whilst getting the same amount of health out of them! If you have to consume them to stay alive though, by all means, do it. However, giving yourself health lowers your CrC, damage, and CrD, which obviously are bad!
- As with all champions, practice makes perfect! If you didn't do well the first game, try again!
Tryndamere isn't easy. You can only get better by practicing! Don't think something like "I won't counter jungle because I'm bad at it", because then you'll never get better and never counter jungle!
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