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Tryndamere Build Guide by DyalekT
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Tryndamere Full Commentary
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Really great tip!
Brolaf BUILD : http://www.mobafire.com/league-of-legends/build/olaf-pwnage-4809
Miss Fortune build : http://www.mobafire.com/league-of-legends/build/miss-fortune-lifesteal-antitank-29716
Master Yi build : http://www.mobafire.com/league-of-legends/build/master-yi-im-your-masta-2-way-to-pwn-the-league-5212
Olaf Build (tank) : http://www.mobafire.com/league-of-legends/build/olaf-anti-magic-tank-anti-carry-12071
Xin Zhao Build : http://www.mobafire.com/league-of-legends/build/xin-zhao-im-going-to-be-nurfed-in-2-day-6187
and go see some cool stuff ive done
Tryndamere The Barbarian King's Abilities
Battle Fury (Innate): Trymdamere's Critical Strike chance increases by 5% per 10% health he is missing.
Ability Description Levelling up
Bloodlust (Passive): Whenever Tryndamere kills a unit or critically strikes, he gains 4 Attack Damage and increased critical strike damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
(Active): Tryndamere consumes his Bloodlusts, restoring health.
* No Cost
* Range: 319
Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
Critical Damage: 1.5 / 2.25 / 3 / 3.75 / 4.5%
Health Restored: 10 / 20 / 30 / 40 / 50 per Bloodlust (+1.5 per ability power)
Mocking Shout (Active): Decreases surrounding champions' physical damage, and enemies with their backs turned also have their movement speed slowed. Lasts 4 seconds.
* Cooldown: 14 seconds
* Cost: 25 Health
* Range 400
Damage Debuffed: 20 / 40 / 60 / 80 / 100
Slow: 30 / 37.5 / 45 / 52.5 / 60%
Spinning Slash (Active): Tryndamere spins through his enemies, dealing 50% of his Attack Damage plus some extra damage to enemies in his path.
(Passive): Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
* Cooldown: 9 seconds
* Range: Global
Damage: 40 / 90 / 140 / 185 / 240 (+1 per ability power)
Cost: 40 / 50 / 60 / 70 / 80 Health
Undying Rage (Active): Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains Bloodlust stacks.This move is usable while stunned or disabled.
* Range: 400
* No Cost
Cooldown: 110 / 100 / 90 seconds
Bloodlust Stacks: 4 / 6 / 8
If you wanna use this build at his full potential, you have to get some kill at start. If you have at lvl 13 2 phantom dancer, it means that you will pwn the league. For using this build at his full potential you have to get ur second phantom dancer at lvl 13 soo dont hesitate to ks 2 or 3 kill at start.
play safe at start and start farming when u get ur first phantom dancer
after that, do as much kill as u want! good game
Battle Fury (Innate): Tryndamere receives 0.35% critical strike chance per Fury.
Ability Description Leveling up
Bloodlust (Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing
(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
Cooldown: 12 seconds
Base Heal: 30 / 40 / 50 / 60 / 70 (+1.5 per ability power)
Extra Heal: 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per 1 fury consumed
Mocking Shout (Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
Cooldown: 14 seconds
Attack Damage Reduction: 20 / 40 / 60 / 80 / 100
Slow: 30 / 37.5 / 45 / 52.5 / 60 %
Spinning Slash (Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
Spin radius: 225
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per ability power) (+1.2 per bonus attack damage)
Undying Rage (Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed.
Cooldown: 110 / 100 / 90 seconds
Fury Gained: 50 / 75 / 100 Fury
Tryndamere's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary bar. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. When out of combat for 10 seconds, Tryndamere loses 5 Fury every second.