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League of Legends Build Guide Author XXiiiXX

Tryndamere - Full Out Critical

XXiiiXX Last updated on November 21, 2010
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

Ok this is my first build so be nice, enjoy and comment please :)


-great farmer, especially late game
-massive damage with crits
-has 2 great escaping and chasing tools
-can heal himself easily
-one of the best late gamers
-can spin through walls
-aoe slow
-good jungler
-his ultimate is hackin'
-he is good at annoying other players


-easily killed early game
-hard to master and requires good timing
-easily countered with disables and blinds
-easily countered by nukers

If you are reading this guide, you have probably used Trynde and are trying to find a way to become better with him, but im here to give you a general guide on how I find it is best to play him, in the early, mid and late stages of the game and go over a few item changes, skills and various other tips that I find helpful.


Battle Fury

- Tryndamere's Critical Strike chance increases by 0.5% per 1% health he is missing.

Easy, Less HP more = more Crits. When on 1 hp, during your ulti, you will have 50% more crit chance. In very late game you will have 100% crit chance anyway but still very helpful early-mid game when using your ultimate.


- Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.

Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.

Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).

Cost - No Cost
Range - 0

I find this skill very useful early game and and makes it easy to jungle and get a liz buff, or get dragon buff in 3v3 early on. While your slicing through a creep wave, once you have 8 stacks, use them up if you have don't have full hp because by the time you finish with the wave, you will of gotten another 8 stacks. Since your ulti (at max lvl) gives you 8 stacks make sure you use them just before endless runs out to give a 400hp health boost.

Mocking Shout

- Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.

Cost - 25/25/25/25/25 Health
Range - 400

Your only crowd control skill. This is one of your most useful skills and can be the difference between the enemy dying or getting away. On max lvl you will slow by 60% for 4 seconds which is quit a long time. One of the bests parts is the -100AD aoe debuff which can be a very powerful weapon, 1v1 AND teamfights. Be careful to make sure your in range of the target/s when using it.

Spinning Slash

- Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.

Passive: Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.

Cost - 40/50/60/70/80 Health
Range - 25000

This is one of the most fun skills to use ingame due to you being able to easily spin over walls, or get in and out of a fight once you have used your ulti. Once of the most important things to remember is that if you are 1hp from your ulti, that spinning will do damage to you and kill you, so remember to consume your bloodlust stacks to get some hp so you can safely spin away. It is also very useful for stealing buffs and kills. (very annoying).

Undying Rage

- Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.

Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.

Cost - No Cost
Range - 0