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League of Legends Build Guide Author Woodoo

Tryndamere: King Of Critical

Woodoo Last updated on May 4, 2011
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Top Lane
Ranked #14 in
Top Lane
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Tryndamere, The Barbarian King


1350OR 585

Carry, melee

There are those who choose not to live in one of the great city-states of Valoran. Instead, they live their lives in small villages or nomadic tribes. There are most certainly perils in these untamed lands, but there are also great freedoms that come from being removed from the politics of Runeterra. Tryndamere was born a member of one of these nomadic tribes, a large child of surprising strength. One year, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb. The elder went out to speak with them, but they cut him down mercilessly. They then began the slaughter of every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the dead bodies of his parents, swearing vengeance on those who took his people from him - the assassins of Noxus. He has since joined the League of Legends to bring honor to the memory of his people and to slake his rage on the champions of his hated foes.

''Beware of Tryndamere! His sword appeases the hunger of the soul-devouring dead.''

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I use this rune:
- 9 Greater Mark of Malice +0.93% critical chance
- 9 Greater Seal of Furor +0.78% critical damage
- 9 Greater Glyph of Furor +0.56% critical damage
- 9 Greater Quintessence of Malice +1.86% critical chance

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Damage 59.33 (+3.2 / per level)
Health 461 (+98 / per level)
Mana 0 (+0 / per level)
Move Speed 320
Armor 14.9 (+3.1 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 2 (+0.18 / per level)
Mana Regen 0 (+0 / per level)

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Summoner Spells

I usually use the following four Summoner Spells:

Exhaust Cooldown 210 sec

Reduces a target's Attack Damage by 70%, Ability/Item damage by 35% and slows its Movement Speed by 40% for 3 seconds. 500 Range(estimate)

Cripple (Offense) Also reduces target's armor and magic resistance by 10 and lengthens the duration to 3.5 seconds.

Ignite Cooldown 180 sec

Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the targets healing and regeneration by 50%. 550 range (estimate).

Burning Embers (Offense) While your ignite spell is on cooldown, you gain an additional 10 Ability Power.

Ghost Cooldown 210 sec

Your Champion ignores unit collision and moves 27% faster for 10 seconds.

Haste (Utility) Increases movement speed by 6% to 33% faster and lengthens the duration to 11.5 seconds.

Cleanse Cooldown 150 sec

Removes all control debuffs, silences and blinds from your champion and reduces the duration of subsequent stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 65% for the next 3 seconds.

Willpower (Defense) Reduces cooldown by 20 seconds.

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Battle Fury - Tryndamere's Critical Strike chance increases as he becomes more wounded.

Bloodlust - Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 5 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust stack, (+1.5).
Cost No Cost
Range 318.9
Cooldown 12/11/10/9/8
Critical Damage 1.5/2.25/3/3.75/4.5%
Health Restored 10/20/30/40/50 per stack (+1.5 per ability power)

Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cost 25/25/25/25/25 Health
Range 400
Cooldown 14 seconds
Slow 30/37.5/45/52.5/60%
Attack Damage Reduction 20/40/60/80/100

Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 40/90/140/185/240 (1+) magic damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cost 40/50/60/70/80 health
Cooldown 9 seconds
Range 660
Spin radius 225
Magic Damage 40/90/140/185/240 (+1 per ability power) + (+0.5 per attack damage)

Undying Rage - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
Cost No cost
Cooldown 110/100/90 seconds
Bloodlust Stacks 4/6/8


* Delaying the activation of Undying Rage is a very effective way to make an enemy champion overcommit to trying to kill you.
* Bloodlust is an excellent way to heal Tryndamere, try not to let it fade off before you activate it.
* If the enemy is stacking armor, try building items like Last Whisper or Youmuu's Ghostblade.

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Skill Usage

*Before playing with Tryndamere, players must take into account that he is one of the few champions that has no mana pool and instead casts his abilities with his health pool.
*Try to delay the activation of Undying Rage as much as possible, as you can still lose health while it is activated. Delaying it is also a very effective way to cause an enemy champion to overcommit while trying to kill you. It is, however, always better to activate it a moment too early than a moment too late - while both can, in the end, cause you to die, the former lowers the chance that you will get hit by a few large bursts of damage and be dead before you can even react.
*Bloodlust is an excellent way to heal Tryndamere, max it out early and try not to let it fade off before you activate it.
*Bloodlust can be deceptively powerful early game. Allowing it to stack up to 8 before using Spinning Slash to enter combat can be a great way to get an early kill without your opponent knowing what hit them.
*The two most viable offensive rune types are armor penetration marks and crit chance marks. Critical chance marks boost his early game, allowing more critical strikes and thus more healing with Bloodlust, and armor penetration marks boost his general damage output.
*Having low amounts of HP grants Tryndamere a high critical chance with his passive Battle Fury.Take advantage of this when the enemy underestimates your ability to deal damage during low levels.Often they are taken back when they see their HP drop after being hit by several crits in a row, or they die.Even at early levels Tryndamere can crit for up to 200.
*When using Undying Rage, make sure you back out before it's too late. Especially when there are Champions with global range Ultimates on the enemy team. Using this ability and then continuing to Spinning Slash through a wall is a good way to escape.
*Spinning Slash is an excellent ability for chasing or escaping, this ability can allow you to pass through walls.
*If you use Mocking Shout right after charging in with Spinning Slash,the enemy will have limited time to avoid getting slowed. However, it is common knowledge that Tryndamere will use Mocking Shout right after Spinning Slash so always be ready to vary your tactics.
*As Spinning Slash ignores unit collision, it can be used to quickly get to the melee distance of a ranged champion hiding behind their minions.
*Remember that Mocking Shout reduces enemy attack damage so it is a good ability in a team fight even if you don't need to slow anyone in particular.
*Getting Exhaust Exhaust can help deceive your enemies into thinking that you are an easy kill.Stay around 20% hp, and when they come to kill you just exhaust them and crit them repeatedly due to your Battle Fury.

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Riot's Recommended Items

Avarice Blade: +12% Crit Chance. Passive: Gain an additional 5 Gold every 10 seconds. Cost 750 Gold

Berserker's Greaves: Enhanced Movement 2. +25% Attack Speed Cost 920 Gold

Stark's Fervor: +20% Attack Speed, UNIQUE Aura: Gives nearby allied Champions 20% Lifesteal, 20% Attack Speed, and 30 Hp5. Reduces the armor of nearby enemy champions by 20. Cost 2550 Gold

Infinity Edge: +25% Crit Chance. +80 Damage, UNIQUE Passive: Critical hits now deal 250% damage instead of 200%. Cost 3830 Gold

Last Whisper: 40% Armor Penetration (Unique). +40 Attack Damage Cost 2290 Gold

Youmuu's Ghostblade: +30 Attack Damage. +15% Critical Chance, UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction, Unique Active: You gain +20% movespeed and +50% attack speed for 4 seconds, Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown. Cost 2272 Gold

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My Recommended Items

For starters, I use these two items:
- Brawler's Gloves - 8 Critical Strike Chance Cost 400

- 2x Health Potion - Restores 200 Health over 20 seconds. Cost 35

After this we begin to collect gold for the following two items set, namely:

- Avarice Blade - 12 Critical Strike Chance, 5 Gold Per 10 Sec. Passive: Gain an additional 5 Gold every 10 seconds. Cost 750


- Berserker's Greaves - 25 Attack Speed. UNIQUE Passive: Enhanced Movement 2. Cost 920

After these items set assemble the following item is recommended that:

- Phantom Dancer - 55 Attack Speed, 30 Critical Strike Chance, 15 Movement Speed. Cost 2895

After the conclusion of Phantom Dancer begin to draw any item from us will be Tryndamere and what we want: Tryndamere: King Of Critical.The following item is recommended by:

- Infinity Edge - 80 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: Critical hits now deal 250% damage instead of 200%. Cost 3830

Something that I noticed is that almost all of the other builds of Tryndamere people use The Bloodthirster.
The Bloodthirster is good for Tryndamere because he have lifestill + his Bloodlust

- The Bloodthirster - 60 Attack Damage, 15 Life Steal. Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.[/color] Cost 3000

After this the other items set 2 Item quickly assembled.I use Infinity Edge and Phantom Dancer again:

- Infinity Edge - 80 Attack Damage, 25 Critical Strike Chance. UNIQUE Passive: Critical hits now deal 250% damage instead of 200%. Cost 3830

- Phantom Dancer - 55 Attack Speed, 30 Critical Strike Chance, 15 Movement Speed. Cost 2895


If you have all these items and the game is still going on then you can do something of which will be indestructible Tryndamere.To do so, and what will sell[/color]and buy anotheror

With this we will not lose to much Movement Speed.See photos:

Photo with


As you can see I took- Madred's Bloodrazor - 25 Armor, 40 Attack Speed, 30 Attack Damage. UNIQUE Passive: On hit, deals Magic Damage equal to 4% of the target's maximum Health. Price 3800 and sold

This item is much more powerful and I take it when I play against a strong tanks such as Amumu,Cho'Gath,Dr. Mundo,Malphite,Mordekaiser,Rammus,Shen,Singed...

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Builds I have been using mostly

This is the build number that is used most often: