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Spells:
Ignite
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
INTRO TO TRYNDO
These rune choices are a bit different from the usual meta nowadays, but I feel that it suits Tryndamere better as a whole. First off, if you look at the items I put on this tryndamere, a few of them are cool down reduction. Thus if your proc your glyph runes with your item combo, you will be noticing very much lower cool down times on all of your spells. I myself like a little bit of armor penetration and a little bit of attack damage. So to establish both early game, I use armor penetration marks and attack damage quints. Then for a little bit of defense I get armor seals. To make up for that lack of defense, namely magic resist, which in most cases isn't necessary because tryndamere devastates almost all mages in a fight with a few hit, you can buy items to make up for it like a "Wits End," or a "Maw of Malmortius."
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