Build Guide by tomtaylor
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to the King of Jungle: Tryndamere!
Why jungle with Tryn? Well the answer is easy, Tryndamere is one of the fastest jungler in the game. And he is very easy to harras - until he got his ulti. So, going into the jungle is great to make a good early.
Remember: You need someone to hold your lane alone! Otherwise please don't jungle. Btw, this guide will tell you how to jungle without smite.
The runes affects: +14% crit chance, +5.8% increased attackspeed, +13 armor
Armor will help to avoid damage from vasals... but you don't want to buy any armor items for Tryndamere. Crit chance and attackspeed is a must-have. You can change the attackspeed to critchance, too.
To stay in jungle and teamfights, lifeleech is a must-have. And beside that, you don't need to use bloodthirst for healing that often and gain more damage.
Starting with vampire, you have 25 gold left. You can wait some seconds before starting your ownage and buy 1 healpot, too. Vampire helps to stay in the jungle due to its lifeleech.
Max bloodthirst as first. Use spinning slash as harras or escape skill. Max this at last.
This really depends on your own style!
The ultimative jungler skill. Some will think now, this is a must-have than. The first games I did with this build, I took smite. It is more fast and more safe to jungle with smite.
After all I was successfull in the jungle but I really really missed an offensive or defensive spell in the mid/late game. I did a good early but in hard and good games, I could not success that good in teamfights. That why I recommend these skills:
SMITE + CLEANSE
This means faster jungle (Smite) and safer teamfight (Cleanse). Maybe if you try out this Build, start with these skills.
SMITE + HEAL
Still fast jungle. Heal is nice for early ganking, teamfights and the jungle ofc! Maybe heal helps to avoid getting killed by an enemy jungler, too.
IGNITE + GHOST
These spells do not help att all in the jungle. If you like the advantage you can get from jungling, even if it is a bit slower than with smite, but want go on as usuall, these offensive spells will be more likely in mid and late game teamfights.
My idea was to make a very flexible build for Tryndamere that can jungle good, too. Jungle or Not Jungle - both works very well without smite for me. So this can be a jungler build without smite, if you like the argument of mid/late teamfights.
With this build, you are able to go into lane or jungle, however the situation is. If you deside to NOT jungle, leave the vampire item away and go for crit chance only.
I hope you will enjoy the build!
Pros / Cons
I don't see any extraordinary cons here. You don't loose anything for mid/late game with this build.
Creeping / Jungling
Yeah, this is fun! This is an option to make your way through the jungle:
Start at the 3 wolfes (beside blue buff). Go to the other side and kill the 4 small ones (beside red buff). After this, use your healpot and continue at the 2 big ones. If you killed these, you are very close to level 3. If you have more than 50% hp than (depends on crit-luck), go to kill 1 small minion from the red. You get level 3 and can skill bloodthirst again (try to save your bloodthirst stacks for this). Now you are ready to kill the red and blue buff, easy.
Until level 5 or 6, just ignore anything! You will not be able to gank good before that. Expect your solo lane got problems, than go back to lane and help ofc. Btw, your team will love you for killing the dragon.
If your build is finished you can easily go and solo the nashor, too.
If you master Tryndamere, you will own very hard! Ignore comments from enemy team, they will hate you :D
Nothing special to mention here. Tryndamere Jungle-King is just an awesome farmer. Have fun!