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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Introduction
In this guide you will learn how to use many tactics used by Pro Twitch players and Me myself, Once you understand how to play twitch you should be able to get Double kills, Triples, Quadras, and even Pentas!
If you disagree with some of my thoughts and opinions please message me I would love to see Opinions
Pros:
+ Able to Gank Easily
+ Long ability Range
+ Can force a lot of damage full game
+ Difficult to escape because of Venom Cask and Movement Speed Runes
+ Has the ability to hit a full team for massive amount of Damage
Cons:
- Twitch Is not a tanky!
- Almost always needs a team if you are fighting more then 2 people
- Can become prime Focus
- He cant lane with a support so well
- His only escaping move is Venom Cask
I chose these ruins simply because Armor Pen is great when fighting tanks or tanky champions
If you choose Greater Mark of strength could be a nice rune to have but it would only add 8.55 attack damage which would only really be helpful early game and maybe a little bit of mid game.
I also chose Armor Seals because It really helps if you are being focused at the start of a game I really think that is the only seal that should be bought unless you buy Greater Seal of Defense because if gives you potentially more armor at being 18 but is less useful early game and mid game.
I also Chose Magic Resist Runes because if you are fighting a ability power Champion you could have problems unless you have magic resist early game.
If you choose Greater Mark of strength could be a nice rune to have but it would only add 8.55 attack damage which would only really be helpful early game and maybe a little bit of mid game.
I also chose Armor Seals because It really helps if you are being focused at the start of a game I really think that is the only seal that should be bought unless you buy Greater Seal of Defense because if gives you potentially more armor at being 18 but is less useful early game and mid game.
I also Chose Magic Resist Runes because if you are fighting a ability power Champion you could have problems unless you have magic resist early game.
Feeding:
For backup items if you are feeding get a Force of Nature of a Thornmail
Mercury Treads or Ninja Tabi are a good choice instead of beserker greaves but I choice for some extra attack speed, another good item is Gurdian angle because if you die you have a chance of taking them out when you revive, Wrigglers lantern is also decent because you can ward a spot with it every 3m
Fed:
I choose two phantom dancers because it gets you up to about 2.0 attack speed with a black cleaver and if you want to do more damage replace 1 phantom dancer with a I.E. Infinity Edge for more critical damage and more damage overall, but I.E. is a economy breaker some times, I will also say that is decent idea to get Mobility Boots or Swiftness Boots.
For backup items if you are feeding get a Force of Nature of a Thornmail
Mercury Treads or Ninja Tabi are a good choice instead of beserker greaves but I choice for some extra attack speed, another good item is Gurdian angle because if you die you have a chance of taking them out when you revive, Wrigglers lantern is also decent because you can ward a spot with it every 3m
Fed:
I choose two phantom dancers because it gets you up to about 2.0 attack speed with a black cleaver and if you want to do more damage replace 1 phantom dancer with a I.E. Infinity Edge for more critical damage and more damage overall, but I.E. is a economy breaker some times, I will also say that is decent idea to get Mobility Boots or Swiftness Boots.
I prefer Ignite and Flash because it gives you a way to jump away and provide some extra damage that insures the kill if they runaway.
But in some cases Ghost is a decent one to have if you have to chase them but then you dont have an Ignite or a Flash, Surge is also Semi Decent if you want to be able to provide a significant difference of damage Exhaust is also a good summoner spell if you just cant reach your opponent or if their trying to run.
Teleport I would not recommend unless you are teleporting to wards to gank or get back to a tower if you died.
Heal is not that helpful unless you are at level 1 and you want to heal to support you and you team for some kills.
But in some cases Ghost is a decent one to have if you have to chase them but then you dont have an Ignite or a Flash, Surge is also Semi Decent if you want to be able to provide a significant difference of damage Exhaust is also a good summoner spell if you just cant reach your opponent or if their trying to run.
Teleport I would not recommend unless you are teleporting to wards to gank or get back to a tower if you died.
Heal is not that helpful unless you are at level 1 and you want to heal to support you and you team for some kills.
In a team battle it is best to Venom Cask the full team at once and then attempt to ult and hit all of them with it and Expunge but if you are by yourself
It is best to focus the squishys in a teamfight because they die the fastest and mostly do the most damage and you are able to kill them in about 8 hits
It is best to focus the squishys in a teamfight because they die the fastest and mostly do the most damage and you are able to kill them in about 8 hits
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