Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ghost
Smite
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Changes
Dec-28-11 Cleaned up jungle route, Build items, And items Tab
Dec-08-11 Fixed Up masteries, Skill Sequence, And Items. Thanks For Commenting!
July-01-11 I will be adding more to the build. I am busy at the time. Keep Checking back, I would appreciate constructive criticism so i can make the build better!

Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
A decent passive that becomes more important as the game goes on and you have mana to maintain stacks. It caps at 3 stacks totaling 30% attack speed

Tiger Stance
Persistent Effect: Udyr's attack speed is increased by 20/25/30/35/40%.
Activation: Udyr gains an additional 15/20/25/30/35% attack speed for 5 seconds after activating Tiger stance. While active or for 5 second after Activation, Udyr's next attack deals 150% his attack damage plus 30/80/130/180/230 over 2 seconds as magic damage.
Cost
55/50/45/40/35 Mana
This Ability is your major damage, the over time effect of it helps deal MASSIVE amounts of dmg in a short time, Maxing this skill first is good for the overtime damage, Skilling this up does nto increse the ad ratio.

Turtle Stance
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5 AP) damage.
Cost
55/50/45/40/35 Mana
One of the biggest things to take note of about the turtle shield is that it IS affected by your resistances, meaning that 220 shield will block 550 damage with a resistance of 150.
The Lifesteal ( and mana) is whats great about this ability, It Guarantee's you having mana as your atking, and the life steal bonus is great.

Bear Stance
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
This is your Swiss Army Knife of stances. Initiation, interruption, chasing, fleeing, this stance has its uses in just about every part of the game. However, it is important to note that movement speed has a soft cap at about 500; this means that any additional movement speed past this point will give diminishing returns. With boots, bear stance will bring you very close to this soft cap, making the use of ghost less effective. It is also important to note that ranking bear stance has no effect on the duration of your stun. The combination of these elements makes maxing bear stance not always the wisest decision.

Phoenix Stance
Persistent Effect: Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing 50/90/130/170/210(+0.25 AP) magic damage.In addition, Udyr's ability power is increased by 16/24/32/40/48 and his attack damage is increased by half of that amount.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25 AP) magic damage each second to nearby enemies for 5 seconds.
Cost
55/50/45/40/35 Mana
This stance is rather self-explanatory. The larger part of the DPS of this skill comes from simply staying in this stance. Every third hit releases a burst of AoE damage. Unlike Tiger Stance, Damage comes from being in the stance, not activating the stance.




Jungle Route

Start Blue, with Cloth armor and 3-5 health pots.
Wolves
Wraiths
(Normaly do Red next,then gank)
Return, Gank, Or Keep clearing the jungle...
Around Lvl 6 or lvl 5 you can get dragon, Ask for assistance to avoid a gank.
Keep Jungling and Ganking, If Tanking try to let Allies get the kills. If your dmg, you'll get fed anyway...

Start Blue, with Cloth armor and 3-5 health pots.
Wolves
Wraiths
(Normaly do Red next,then gank)
Return, Gank, Or Keep clearing the jungle...
Around Lvl 6 or lvl 5 you can get dragon, Ask for assistance to avoid a gank.
Keep Jungling and Ganking, If Tanking try to let Allies get the kills. If your dmg, you'll get fed anyway...
For tanking
Keep turtle on as long as much as you can, Stunn every time its up, and Try to use tiger every little while.
Also If in a big team fight, Stunn EVERONE that is in range, this will Help your team by alot.
For Dmg
Basically the same as Tanking, but only keep turtle on if you start taking dmg, otherwise keep tiger on for the atk speed.
Keep turtle on as long as much as you can, Stunn every time its up, and Try to use tiger every little while.
Also If in a big team fight, Stunn EVERONE that is in range, this will Help your team by alot.
For Dmg
Basically the same as Tanking, but only keep turtle on if you start taking dmg, otherwise keep tiger on for the atk speed.
You must be logged in to comment. Please login or register.